diff --git a/src/mbgl/shader/outline.vertex.glsl b/src/mbgl/shader/outline.vertex.glsl index 29c16e3de..f720b8d62 100644 --- a/src/mbgl/shader/outline.vertex.glsl +++ b/src/mbgl/shader/outline.vertex.glsl @@ -6,5 +6,5 @@ varying vec2 v_pos; void main() { gl_Position = u_matrix * vec4(a_pos, 0, 1); - v_pos = (gl_Position.xy + 1.0) / 2.0 * u_world; + v_pos = (gl_Position.xy / gl_Position.w + 1.0) / 2.0 * u_world; }