From be36ce01983a97dc24125abf97258a6a0a9baa4d Mon Sep 17 00:00:00 2001 From: Ansis Brammanis Date: Fri, 14 Aug 2015 17:14:51 +0300 Subject: [PATCH] fix fill antialiasing for perspective views --- src/mbgl/shader/outline.vertex.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mbgl/shader/outline.vertex.glsl b/src/mbgl/shader/outline.vertex.glsl index 29c16e3de..f720b8d62 100644 --- a/src/mbgl/shader/outline.vertex.glsl +++ b/src/mbgl/shader/outline.vertex.glsl @@ -6,5 +6,5 @@ varying vec2 v_pos; void main() { gl_Position = u_matrix * vec4(a_pos, 0, 1); - v_pos = (gl_Position.xy + 1.0) / 2.0 * u_world; + v_pos = (gl_Position.xy / gl_Position.w + 1.0) / 2.0 * u_world; }