remove accidental bias value

This commit is contained in:
Konstantin Käfer
2014-06-05 08:45:34 +02:00
parent b258d55dca
commit 318ee37e4d

View File

@@ -4,5 +4,5 @@ uniform float u_opacity;
varying vec2 v_pos;
void main() {
gl_FragColor = texture2D(u_image, v_pos, 2) * u_opacity;
gl_FragColor = texture2D(u_image, v_pos) * u_opacity;
}