diff --git a/src/shader/raster.fragment.glsl b/src/shader/raster.fragment.glsl index 11be6d336..feb0a58f0 100644 --- a/src/shader/raster.fragment.glsl +++ b/src/shader/raster.fragment.glsl @@ -4,5 +4,5 @@ uniform float u_opacity; varying vec2 v_pos; void main() { - gl_FragColor = texture2D(u_image, v_pos, 2) * u_opacity; + gl_FragColor = texture2D(u_image, v_pos) * u_opacity; }