Minh Nguyễn ef71597932 [ios, macos] Simplify MGLSource and subclasses (#7377)
* [ios, macos] Audited source headers for nullability

* [macos] Made MGLTileSet public

* [ios, macos] Replaced MGLTileSet with MGLTileSource

MGLRasterSource and MGLVectorSource now share a common abstract superclass, MGLTileSource. MGLTileSet has been removed. MGLTileSource is modeled after mbgl::style::RasterSource and mbgl::style::VectorSource. It has initializers that incorporate the parameters of MGLTileSet’s initializers, but it lacks getters for everything but the attribution string. MGLTileSet’s properties have been converted into options that can be passed into MGLTileSource’s initializers in a dictionary.

Properly implement rawSource as a covariant property so that it doesn’t end up getting autosynthesized as a shadow ivar. This prevents concrete subclasses of MGLSource from setting _rawSource directly but getting a different value out of self.rawSource.

Marked -[MGLSource init] as unavailable and ensured that concrete subclasses of MGLSource have the right set of initializers marked as designated initializers.

Documentation comments for each concrete source class identify the corresponding source type in the style specification. Clarified the purpose of MGLTileSetScheme, now known as MGLTileCoordinateSystem.

* [ios, macos] Clarified tile size interpretation

Sticking to a default value of 256 for mapbox: URLs, but other URLs get the standard 512 value.

* [ios, macos] rawSource is always set

* [ios, macos] Cleaned up MGLShapeSource initialization

rawSource is never nil, so there’s no need for a -commonInit method. Extracted -geoJSONOptions from MGLShapeSource into a standalone function for easier testing.

* [ios, macos] Synchronized headers in project

Realphabetized headers in groups. Added headers missing from one project or the other.

* [ios, macos] Added MGLShape methods to (de)serialize GeoJSON data

Added a class initializer and instance method to MGLShape that deserialize and serialize the shape as GeoJSON data, respectively. The new initializer handles parsing errors gracefully.

Removed methods specific to GeoJSON data from MGLShapeSource, in an effort to reduce parallel state. Developers are now expected to go through the new MGLShape initializer to get an MGLShape representation. Alternatively, a local file URL can be passed into the other MGLShapeSource initializer.

* [ios, macos] Typo in assertion message

* [ios, macos] Simplified GeoJSON serialization

Every MGLShape now knows its most specific mbgl::GeoJSON representation.

* [ios, macos] Reremoved MGLFeaturePrivate

mbgl::GeoJSON, which is a variant, allows a single GeoJSON representation method to traffic in whatever type is needed for a particular shape class. This change removes some hidden private protocols, which are a bug waiting to happen.

* [ios, macos] Fixed covariant rawLayer property

Properly implement rawLayer as a covariant property so that it doesn’t end up getting autosynthesized as a shadow ivar. This prevents concrete subclasses of MGLStyleLayer from setting _rawLayer directly but getting a different value out of self.rawLayer.

* [ios, macos] Use MGLAttributionInfo for source attribution

Made MGLAttributionInfo public. Replaced MGLTileSource’s attribution property with an attributionInfos property set to an array of MGLAttributionInfo objects. Added an MGLTileSourceOption for specifying an array of MGLAttributionInfo objects instead of an HTML string (either is acceptable when creating an MGLTileSource).

* [ios, macos] Corrected method references in documentation
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Mapbox GL Native

A library for embedding interactive, customizable vector maps into native applications on multiple platforms. It takes stylesheets that conform to the Mapbox Style Specification, applies them to vector tiles that conform to the Mapbox Vector Tile Specification, and renders them using OpenGL. Mapbox GL JS is the WebGL-based counterpart, designed for use on the Web.

The Mapbox GL ecosystem

This repository hosts the cross-platform Mapbox GL Native library, plus convenient SDKs for several platforms. The cross-platform library comes with a GLFW-based demo application for Ubuntu Linux and macOS. The SDKs target the usual languages on their respective platforms:

SDK Languages Build status
Mapbox GL Native C++14 Travis Coverage Status
Mapbox Android SDK Java Bitrise
Mapbox iOS SDK Objective-C or Swift Bitrise
Mapbox macOS SDK Objective-C, Swift, or AppleScript Bitrise
node-mapbox-gl-native Node.js Linux macOS
Mapbox Qt SDK C++03 Travis Bitrise

Additional Mapbox GL Native–based libraries for hybrid applications are developed outside of this repository:

Toolkit Android iOS Developer
React Native (npm) ✅ ✅
Apache Cordova (npm) ✅ ✅ Telerik
NativeScript (npm) ✅ ✅ Telerik
Xamarin ✅ ✅ Xamarin

If your platform or hybrid application framework isn’t listed here, consider embedding Mapbox GL JS using the standard Web capabilities on your platform.

Description
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Java 11%
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Objective-C 5.8%
Other 7.5%