Files
MapLibreParticleLab/include/mbgl
Ansis Brammanis d34f8eb674 [core][ios][osx][android] make SpriteImage accept PremultipliedImage
the SpriteImage constructor signature changes from

SpriteImage(
        uint16_t width, uint16_t height, float pixelRatio,
        std::string&& data, bool sdf = false);

to

SpriteImage(PremultipliedImage&&, float pixelRatio, bool sdf = false)
2016-01-19 18:23:21 -08:00
..
2016-01-18 16:54:58 -08:00
2016-01-18 16:54:57 -08:00
2016-01-15 17:04:08 +01:00
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