zmiao bf4c7340f3 [build] Fix undefined behavour sanitizer (#16375)
* [build] Fix integer overflow runtime error for core part

Temporarily remove circle ci UBSAN build precondition

* [build] Enable all of the ubsans

[build] Check runtime error

[build] Update UBSAN_OPTION

* [build] Add UBSAN blacklist

[build] Ignore system libraries

[build] Ignore vendor library

* [build] Fix implicit conversion runtime error in core

* [build] Fix division by zero runtime error

* [build] Add unfixed error to ubsan blacklist

* [build] Make UBSAN halt on error

Revert "Temporary remove build precondition"

* [build] Fix division by zero error

* [build] Make UBSAN officially work without FIXME prefix

* [build] Fix implicit conversion from int64_t to uint64_t

* [build] Rename style test json file name

* Address review findings
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Mapbox GL Native

Circle CI build status Coverage Status

A C++ library that powers customizable vector maps in native applications on multiple platforms by taking stylesheets that conform to the Mapbox Style Specification, applying them to vector tiles that conform to the Mapbox Vector Tile Specification, and rendering them using OpenGL or Metal.

To embed interactive maps into a native application using a platform-specific language, install the Mapbox Maps SDK:

Mapbox GL JS is the WebGL-based counterpart to Mapbox GL Native that is designed for use on the Web.

Developing

We use CMake to build Mapbox GL Native for various platforms, including Linux, Android, iOS, macOS and Windows. The following command, executed from the root of this repository tree, will build Mapbox GL Native targeting your host architecture given that you have all the dependencies installed and run the example app.

$ git submodule update --init --recursive
$ cmake . -B build
$ cmake --build build
$ MAPBOX_ACCESS_TOKEN=my_access_token_here ./build/platform/glfw/mbgl-glfw

License

Mapbox GL Native is licensed under the 2-Clause BSD license. The licenses of its dependencies are tracked via FOSSA:

FOSSA Status

Description
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Readme 702 MiB
Languages
C++ 54%
Kotlin 11.8%
Java 11%
Objective-C++ 9.7%
Objective-C 5.8%
Other 7.5%