[core] PlacedSymbolData includes viewport padding

This commit is contained in:
Mikhail Pozdnyakov
2020-03-26 15:54:19 +02:00
parent 3412331e4a
commit c3b68fe91b
4 changed files with 11 additions and 4 deletions

View File

@@ -34,6 +34,8 @@ struct PlacedSymbolData {
bool iconPlaced;
// Symbol text or icon collision box intersects tile borders
bool intersectsTileBorder;
// Viewport padding ({viewportPadding, viewportPadding} is a coordinate of the tile's top-left corner)
float viewportPadding;
};
class Renderer {
@@ -66,7 +68,9 @@ public:
void setFeatureState(const std::string& sourceID, const optional<std::string>& sourceLayerID,
const std::string& featureID, const FeatureState& state);
void getFeatureState(FeatureState& state, const std::string& sourceID, const optional<std::string>& sourceLayerID,
void getFeatureState(FeatureState& state,
const std::string& sourceID,
const optional<std::string>& sourceLayerID,
const std::string& featureID) const;
void removeFeatureState(const std::string& sourceID,

View File

@@ -27,7 +27,7 @@ const float viewportPaddingDefault = 100;
// Viewport padding must be much larger for static tiles to avoid clipped labels.
const float viewportPaddingForStaticTiles = 1024;
inline float getViewportPadding(const TransformState& transformState, MapMode mapMode) {
inline float findViewportPadding(const TransformState& transformState, MapMode mapMode) {
if (mapMode == MapMode::Tile) return viewportPaddingForStaticTiles;
return (transformState.getPitch() != 0.0f) ? viewportPaddingDefault * 2 : viewportPaddingDefault;
}
@@ -36,7 +36,7 @@ inline float getViewportPadding(const TransformState& transformState, MapMode ma
CollisionIndex::CollisionIndex(const TransformState& transformState_, MapMode mapMode)
: transformState(transformState_),
viewportPadding(getViewportPadding(transformState_, mapMode)),
viewportPadding(findViewportPadding(transformState_, mapMode)),
collisionGrid(transformState.getSize().width + 2 * viewportPadding,
transformState.getSize().height + 2 * viewportPadding,
25),

View File

@@ -50,6 +50,8 @@ public:
const TransformState& getTransformState() const { return transformState; }
float getViewportPadding() const { return viewportPadding; }
private:
bool isOffscreen(const CollisionBoundaries&) const;
bool isInsideGrid(const CollisionBoundaries&) const;

View File

@@ -1386,7 +1386,8 @@ void TilePlacement::newSymbolPlaced(const SymbolInstance& symbol,
iconCollisionBox,
placement.text,
placement.icon,
!placement.skipFade && onlyLabelsIntersectingTileBorders};
!placement.skipFade && onlyLabelsIntersectingTileBorders,
collisionIndex.getViewportPadding()};
placedSymbolsData.emplace_back(std::move(symbolData));
}