Ansis Brammanis 9e68e49c89 fix depth clipping in perspective view
The depth range is now set slightly differently. Both ends of the range
are shifted for each layer to solve some precision issues.

Some layers draw multiple things at different depths. For example, fill
layers draw fills and antialiasing separately. To handle this case, I
added setDepthSublayer(n) which a
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Mapbox GL (Native)

Travis

An OpenGL ES-based renderer for Mapbox Vector Tiles, consisting of a C++ library for OS X and Linux and SDK bindings for iOS and Android.

This repository is for development on Mapbox GL itself.

If you want to use products based on Mapbox GL, check out:

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See INSTALL.md for development setup and install instructions, including dependencies.

Description
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Readme 702 MiB
Languages
C++ 54%
Kotlin 11.8%
Java 11%
Objective-C++ 9.7%
Objective-C 5.8%
Other 7.5%