Ivo van Dongen 9a3eadfd5b [android] #5610 - Initial Runtime Style Bindings
[android] #5610 - Adjusted public api after discussion

[android] #5610 - added jni binding for NativeMapView#getLayer

[android] #5610 - Added initial test Activity

[android] #5610 - Started on NativePeer implementation for Layer

[android] #5610 - replaced low-level jni code with high-level for native getLayer

[android] 5610 - completed basic layer peer class - constructible from java and c++

[android] #5610 - removed reference that was redundant and causing the finalizer exception

[android] #5610 - Added a property peer

[android] #5610 - added value type to do type conversions - wip

[android] #5610 - simplified property conversion approach - wrapped value with jenv

[android] #5610 - added some more value conversions

[android] #5610 - Finished conversion for basic types

[android] #5610 - allow color's to be set as either an android color int or a String to support all formats in the spec

[android] #5610 - encode color ints as rgba to retain alpha channel

[android] #5610 - recalculate classes after paint property

[android] #5610 - more examples

[android] #5610 - fixed the example

[android] #5610 - cleaned up example code before continueing

[android] #5610 - added layout property example

[android] #5610 - set visibility on layer

[android] #5610 - added removeLayer and example

[android] #5610 - added more type conversions

[android] #5610 - Started on peer classes for layer implementations - WIP

[android] #5610 - First complete layer subclass peer implementation

[android] #5610 - added a little bit of structure before adding the other layer types

[android] #5610 - generate the c++ headers from the style spec

[android] #5610 - make sure the visibility is set as a string

[android] #5610 - Generate c++ layer peer class implementations from the style spec

[android] #5610 - generate java layer peer classes

[android] #5610 - cleanup comments

[android] #5610 - register all c++ peer classes with jni

[android] #5610 - addLayer

[android] #5610 - comment out broken case

[android] #5610 - Sources api - very much WIP

[android] 5610 - GeoJson source implementation and geojson conversion

[android] #5610 - cleanup add source/layer example a bit

[android] #5610 - initial filter api

[android] #5610 - Added filter api on the relevant Layer classes

[android] #5610 - raster layer is not filterable

[android] #5610 - actually make it compile

[android] #5610 - completed filter implementation

[android] #5610 - Vector and Raster Source + examples

[android] #5610 - removed superfluous interface, moved filters to the correct package

[android] #5610 - fixed comments

[android] #5610 - moved tests to the right package

[android] #5610 - hide difference between paint and layout properties in public api, make more performant set method for proeprties

[android] #5610 - fix rebase issue
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Mapbox GL Native

A library for embedding interactive, customizable vector maps into native applications on multiple platforms. It takes stylesheets that conform to the Mapbox Style Specification, applies them to vector tiles that conform to the Mapbox Vector Tile Specification, and renders them using OpenGL. Mapbox GL JS is the WebGL-based counterpart, designed for use on the Web.

The Mapbox GL ecosystem

This repository hosts the cross-platform Mapbox GL Native library, plus convenient SDKs for several platforms. The cross-platform library comes with a GLFW-based demo application for Ubuntu Linux and macOS. The SDKs target the usual languages on their respective platforms:

SDK Languages Build status
Mapbox GL Native C++14 Travis Coverage Status
Mapbox Android SDK Java Bitrise
Mapbox iOS SDK Objective-C or Swift Bitrise
Mapbox macOS SDK Objective-C, Swift, or AppleScript Bitrise
node-mapbox-gl-native Node.js Linux macOS
Mapbox Qt SDK C++03 Travis Bitrise

Additional Mapbox GL Native–based libraries are developed outside of this repository:

If your platform or hybrid application framework isn’t listed here, consider embedding Mapbox GL JS using the standard Web capabilities on your platform.

Description
No description provided
Readme 702 MiB
Languages
C++ 54%
Kotlin 11.8%
Java 11%
Objective-C++ 9.7%
Objective-C 5.8%
Other 7.5%