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MapLibreParticleLab/src/mbgl/shaders/webgpu/heatmap.cpp
2025-10-16 20:35:33 +02:00

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C++

#include <mbgl/shaders/webgpu/heatmap.hpp>
#include <mbgl/shaders/shader_defines.hpp>
#include <mbgl/shaders/heatmap_layer_ubo.hpp>
namespace mbgl {
namespace shaders {
using HeatmapShaderSource = ShaderSource<BuiltIn::HeatmapShader, gfx::Backend::Type::WebGPU>;
const std::array<AttributeInfo, 3> HeatmapShaderSource::attributes = {
AttributeInfo{0, gfx::AttributeDataType::Short2, idHeatmapPosVertexAttribute},
AttributeInfo{1, gfx::AttributeDataType::Float2, idHeatmapWeightVertexAttribute},
AttributeInfo{2, gfx::AttributeDataType::Float2, idHeatmapRadiusVertexAttribute},
};
const std::array<TextureInfo, 0> HeatmapShaderSource::textures = {};
} // namespace shaders
} // namespace mbgl