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8a393c5b2c067aad972e086d214b7f15ad05d607
MapLibreParticleLab/src/mbgl/shaders
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Alex Cristici 6aa804f7e2 Optimize fill extrusion memory by using instancing [Core optimization] (#4256)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
Co-authored-by: Adrian Cojocaru <adrian.cojocaru92@yahoo.com>
2026-05-05 18:24:17 +02:00
..
gl
core: Update Hillshade Algorithms and add Color-Relief Layer support (#3965)
2026-02-25 20:50:06 -05:00
mtl
Optimize fill extrusion memory by using instancing [Core optimization] (#4256)
2026-05-05 18:24:17 +02:00
vulkan
core: Update Hillshade Algorithms and add Color-Relief Layer support (#3965)
2026-02-25 20:50:06 -05:00
webgpu
core: Update Hillshade Algorithms and add Color-Relief Layer support (#3965)
2026-02-25 20:50:06 -05:00
attributes.hpp
Optimize fill extrusion memory by using instancing [Core optimization] (#4256)
2026-05-05 18:24:17 +02:00
program_parameters.cpp
Clean more legacy code (#3478)
2025-05-16 19:29:25 +03:00
segment.hpp
Clean more legacy code (#3478)
2025-05-16 19:29:25 +03:00
shader_program_base.cpp
Drawable Renderer (#1570), [pre-commit.ci] auto fixes from pre-commit.com hooks
2023-08-31 15:36:19 +02:00
shader_source.cpp
Optimize fill extrusion memory by using instancing [Core optimization] (#4256)
2026-05-05 18:24:17 +02:00
uniforms.hpp
Remove some of unused legacy uniforms (#3481)
2025-05-17 12:30:45 +03:00
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