#include #include #include namespace mbgl { namespace shaders { using HeatmapShaderSource = ShaderSource; const std::array HeatmapShaderSource::attributes = { AttributeInfo{0, gfx::AttributeDataType::Short2, idHeatmapPosVertexAttribute}, AttributeInfo{1, gfx::AttributeDataType::Float2, idHeatmapWeightVertexAttribute}, AttributeInfo{2, gfx::AttributeDataType::Float2, idHeatmapRadiusVertexAttribute}, }; const std::array HeatmapShaderSource::textures = {}; } // namespace shaders } // namespace mbgl