John Firebaugh 3635b9f147 [core] Prepare style observer interfaces for source reloading
* Renamed {Source,Tile}Observer::onNeedsRepaint to onTileUpdated. Messages should be in terms of what happened to the observed object, not in terms of what the observer needs to do. This also removes a confusing overlap of virtual methods on StyleObserver.
* Added style::Observer::onUpdate(Update). This is also a violation of the above rule, but I'm hopeful that it will disappear when update batching is implemented.
2016-09-06 12:52:14 -07:00
2016-08-05 11:42:22 +02:00
2016-08-05 11:42:22 +02:00
2016-08-04 10:25:02 +02:00
2016-08-05 11:42:22 +02:00
2016-01-05 08:04:16 -08:00
2014-07-16 18:53:56 -07:00
2016-08-05 11:42:22 +02:00
2016-08-26 10:30:55 -07:00
2016-08-22 16:52:02 +03:00
2016-03-31 15:45:51 -04:00
2016-05-31 10:15:18 -07:00
2016-08-26 16:39:34 +03:00

Mapbox GL Native

A library for embedding interactive, customizable vector maps into native applications on multiple platforms. It takes stylesheets that conform to the Mapbox Style Specification, applies them to vector tiles that conform to the Mapbox Vector Tile Specification, and renders them using OpenGL. Mapbox GL JS is the WebGL-based counterpart, designed for use on the Web.

The Mapbox GL ecosystem

This repository hosts the cross-platform Mapbox GL Native library, plus convenient SDKs for several platforms. The cross-platform library comes with a GLFW-based demo application for Ubuntu Linux and macOS. The SDKs target the usual languages on their respective platforms:

SDK Languages Build status
Mapbox GL Native C++14 Travis Coverage Status
Mapbox Android SDK Java Bitrise
Mapbox iOS SDK Objective-C or Swift Bitrise
Mapbox macOS SDK Objective-C, Swift, or AppleScript Bitrise
node-mapbox-gl-native Node.js Linux macOS
Mapbox Qt SDK C++03 Travis Bitrise

Additional Mapbox GL Native–based libraries are developed outside of this repository:

If your platform or hybrid application framework isn’t listed here, consider embedding Mapbox GL JS using the standard Web capabilities on your platform.

Description
No description provided
Readme 702 MiB
Languages
C++ 54%
Kotlin 11.8%
Java 11%
Objective-C++ 9.7%
Objective-C 5.8%
Other 7.5%