2014-01-27 12:58:36 -05:00
2014-01-27 17:21:48 +01:00
2014-01-13 18:07:13 +01:00
2014-01-27 14:07:56 +01:00
2014-01-27 17:21:48 +01:00
2014-01-27 17:21:48 +01:00
2014-01-27 17:21:48 +01:00
2014-01-17 13:33:39 +01:00
2014-01-07 12:10:14 +01:00

An OpenGL renderer for Mapbox vector tiles, implemented in C++, targeting iOS & OSX.

Build instructions

Mac OS X

You may need to install glfw3:

brew install homebrew/versions/glfw3
mkdir xcode
cd xcode
cmake .. -G Xcode

Then open the xcode project and build.

Style protobuf

We're encoding the styling information as a protocol buffer, according to proto/style.proto. The reason for doing so is that we don't have to ship with a JSON/yaml parser. To test the conversion script, run

bin/convert-style.js | protoc --decode=style proto/style.proto

You should see a nicely formatted hierarchical output of the converted style.

Usage

  • Press 'R' to reset the transform
  • Press 'N' to reset north
Description
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Readme 702 MiB
Languages
C++ 54%
Kotlin 11.8%
Java 11%
Objective-C++ 9.7%
Objective-C 5.8%
Other 7.5%