animate northing

This commit is contained in:
Konstantin Käfer
2014-01-17 13:33:39 +01:00
parent fc8a0d00ac
commit 509b223fbf
10 changed files with 222 additions and 10 deletions

5
.gitignore vendored
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@@ -1,3 +1,6 @@
*.o
/emscripten/main.js
/emscripten/main.js.map
/emscripten/main.js.map
/build
/xcode
*.sublime-*

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@@ -1,9 +1,12 @@
#ifndef LLMR_MAP_TRANSFORM
#define LLMR_MAP_TRANSFORM
#include <cstdint>
#include <llmr/util/vec2.hpp>
#include <llmr/util/animation.hpp>
#include <cstdint>
#include <forward_list>
namespace llmr {
@@ -15,6 +18,10 @@ class transform {
public:
transform();
// Animations
bool needsAnimation() const;
void updateAnimations();
// Relative changes
void moveBy(double dx, double dy);
void scaleBy(double ds, double cx, double cy);
@@ -22,7 +29,7 @@ public:
// Absolute changes
void setScale(double scale);
void setAngle(double angle);
void setAngle(double angle, double duration = 0);
void setZoom(double zoom);
void setLonLat(double lon, double lat);
@@ -58,6 +65,8 @@ private:
// cache values for spherical mercator math
double zc, Bc, Cc;
std::forward_list<util::animation> animations;
};
}

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@@ -11,6 +11,7 @@ namespace platform {
void restart(void *obj);
void request(void *obj, std::shared_ptr<tile> tile);
double time();
}

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@@ -0,0 +1,30 @@
#ifndef LLMR_UTIL_ANIMATION
#define LLMR_UTIL_ANIMATION
namespace llmr {
namespace util {
class animation {
public:
enum state {
running,
complete
};
animation(double from, double to, double &value, double duration);
animation(const animation &) = delete;
animation(const animation &&) = delete;
animation &operator=(const animation &) = delete;
state update() const;
private:
const double start, duration;
const double from, to;
double &value;
};
}
}
#endif

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@@ -0,0 +1,121 @@
/*
* Copyright (C) 2008 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef LLMR_UTIL_UNITBEZIER
#define LLMR_UTIL_UNITBEZIER
#include <cmath>
namespace llmr {
namespace util {
struct UnitBezier {
UnitBezier(double p1x, double p1y, double p2x, double p2y) {
// Calculate the polynomial coefficients, implicit first and last control points are (0,0) and (1,1).
cx = 3.0 * p1x;
bx = 3.0 * (p2x - p1x) - cx;
ax = 1.0 - cx - bx;
cy = 3.0 * p1y;
by = 3.0 * (p2y - p1y) - cy;
ay = 1.0 - cy - by;
}
double sampleCurveX(double t) {
// `ax t^3 + bx t^2 + cx t' expanded using Horner's rule.
return ((ax * t + bx) * t + cx) * t;
}
double sampleCurveY(double t) {
return ((ay * t + by) * t + cy) * t;
}
double sampleCurveDerivativeX(double t) {
return (3.0 * ax * t + 2.0 * bx) * t + cx;
}
// Given an x value, find a parametric value it came from.
double solveCurveX(double x, double epsilon) {
double t0;
double t1;
double t2;
double x2;
double d2;
int i;
// First try a few iterations of Newton's method -- normally very fast.
for (t2 = x, i = 0; i < 8; i++) {
x2 = sampleCurveX(t2) - x;
if (fabs (x2) < epsilon)
return t2;
d2 = sampleCurveDerivativeX(t2);
if (fabs(d2) < 1e-6)
break;
t2 = t2 - x2 / d2;
}
// Fall back to the bisection method for reliability.
t0 = 0.0;
t1 = 1.0;
t2 = x;
if (t2 < t0)
return t0;
if (t2 > t1)
return t1;
while (t0 < t1) {
x2 = sampleCurveX(t2);
if (fabs(x2 - x) < epsilon)
return t2;
if (x > x2)
t0 = t2;
else
t1 = t2;
t2 = (t1 - t0) * .5 + t0;
}
// Failure.
return t2;
}
double solve(double x, double epsilon) {
return sampleCurveY(solveCurveX(x, epsilon));
}
private:
double ax;
double bx;
double cx;
double ay;
double by;
double cy;
};
}
}
#endif

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@@ -255,6 +255,10 @@ void request(void *, tile::ptr tile) {
}];
}
double time() {
return glfwGetTime();
}
}
}

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@@ -9,6 +9,7 @@ SET(llmr_SOURCES
renderer/shader-line.cpp
renderer/shader.cpp
shader/shaders.c
util/animation.cpp
util/mat4.c
)
@@ -25,6 +26,7 @@ SET(llmr_HEADERS
../include/llmr/renderer/shader-fill.hpp
../include/llmr/renderer/shader-line.hpp
../include/llmr/renderer/shader.hpp
../include/llmr/util/animation.hpp
../include/llmr/util/math.hpp
../include/llmr/util/vec2.hpp
)

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@@ -65,7 +65,7 @@ void map::rotateBy(double cx, double cy, double sx, double sy, double ex, double
}
void map::resetNorth() {
transform->setAngle(0);
transform->setAngle(0, 0.5); // 500 ms
update();
settings->angle = transform->getAngle();
@@ -261,6 +261,8 @@ void map::updateTiles() {
}
bool map::render() {
transform->updateAnimations();
painter->clear();
for (tile::ptr& tile : tiles) {
@@ -270,7 +272,7 @@ bool map::render() {
}
}
return false;
return transform->needsAnimation();
}
void map::tileLoaded(tile::ptr tile) {

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@@ -1,5 +1,4 @@
#include <llmr/map/transform.hpp>
#include <llmr/util/mat4.h>
#include <llmr/util/math.hpp>
#include <cmath>
@@ -29,6 +28,16 @@ transform::transform()
setAngle(angle);
}
bool transform::needsAnimation() const {
return !animations.empty();
}
void transform::updateAnimations() {
animations.remove_if([](const util::animation& animation) {
return animation.update() == util::animation::complete;
});
}
void transform::moveBy(double dx, double dy) {
x += cos(angle) * dx + sin(angle) * dy;
y += cos(angle) * dy + sin(-angle) * dx;
@@ -82,10 +91,15 @@ void transform::rotateBy(double anchor_x, double anchor_y, double start_x, doubl
setAngle(ang);
}
void transform::setAngle(double new_angle) {
angle = new_angle;
while (angle > M_PI) angle -= M2PI;
while (angle <= -M_PI) angle += M2PI;
void transform::setAngle(double new_angle, double duration) {
while (new_angle > M_PI) new_angle -= M2PI;
while (new_angle <= -M_PI) new_angle += M2PI;
if (duration == 0) {
angle = new_angle;
} else {
animations.emplace_front(angle, new_angle, angle, duration);
}
}
void transform::setScale(double new_scale) {

26
src/util/animation.cpp Normal file
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@@ -0,0 +1,26 @@
#include <llmr/util/animation.hpp>
#include <llmr/util/unitbezier.hpp>
#include <llmr/platform/platform.hpp>
using namespace llmr::util;
UnitBezier ease(0.25, 0.1, 0.25, 1);
animation::animation(double from, double to, double &value, double duration)
: start(platform::time()),
duration(duration),
from(from),
to(to),
value(value) {
}
animation::state animation::update() const {
double t = (platform::time() - start) / duration;
if (t >= 1) {
value = to;
return complete;
} else {
value = from + (to - from) * ease.solve(t, 0.001);
return running;
}
}