animate northing
This commit is contained in:
5
.gitignore
vendored
5
.gitignore
vendored
@@ -1,3 +1,6 @@
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*.o
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/emscripten/main.js
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/emscripten/main.js.map
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/emscripten/main.js.map
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/build
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/xcode
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*.sublime-*
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@@ -1,9 +1,12 @@
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#ifndef LLMR_MAP_TRANSFORM
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#define LLMR_MAP_TRANSFORM
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#include <cstdint>
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#include <llmr/util/vec2.hpp>
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#include <llmr/util/animation.hpp>
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#include <cstdint>
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#include <forward_list>
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namespace llmr {
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@@ -15,6 +18,10 @@ class transform {
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public:
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transform();
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// Animations
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bool needsAnimation() const;
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void updateAnimations();
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// Relative changes
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void moveBy(double dx, double dy);
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void scaleBy(double ds, double cx, double cy);
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@@ -22,7 +29,7 @@ public:
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// Absolute changes
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void setScale(double scale);
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void setAngle(double angle);
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void setAngle(double angle, double duration = 0);
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void setZoom(double zoom);
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void setLonLat(double lon, double lat);
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@@ -58,6 +65,8 @@ private:
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// cache values for spherical mercator math
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double zc, Bc, Cc;
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std::forward_list<util::animation> animations;
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};
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}
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@@ -11,6 +11,7 @@ namespace platform {
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void restart(void *obj);
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void request(void *obj, std::shared_ptr<tile> tile);
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double time();
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}
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30
include/llmr/util/animation.hpp
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30
include/llmr/util/animation.hpp
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@@ -0,0 +1,30 @@
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#ifndef LLMR_UTIL_ANIMATION
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#define LLMR_UTIL_ANIMATION
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namespace llmr {
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namespace util {
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class animation {
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public:
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enum state {
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running,
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complete
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};
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animation(double from, double to, double &value, double duration);
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animation(const animation &) = delete;
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animation(const animation &&) = delete;
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animation &operator=(const animation &) = delete;
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state update() const;
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private:
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const double start, duration;
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const double from, to;
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double &value;
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};
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}
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}
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#endif
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121
include/llmr/util/unitbezier.hpp
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121
include/llmr/util/unitbezier.hpp
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@@ -0,0 +1,121 @@
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/*
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* Copyright (C) 2008 Apple Inc. All Rights Reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef LLMR_UTIL_UNITBEZIER
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#define LLMR_UTIL_UNITBEZIER
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#include <cmath>
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namespace llmr {
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namespace util {
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struct UnitBezier {
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UnitBezier(double p1x, double p1y, double p2x, double p2y) {
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// Calculate the polynomial coefficients, implicit first and last control points are (0,0) and (1,1).
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cx = 3.0 * p1x;
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bx = 3.0 * (p2x - p1x) - cx;
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ax = 1.0 - cx - bx;
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cy = 3.0 * p1y;
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by = 3.0 * (p2y - p1y) - cy;
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ay = 1.0 - cy - by;
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}
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double sampleCurveX(double t) {
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// `ax t^3 + bx t^2 + cx t' expanded using Horner's rule.
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return ((ax * t + bx) * t + cx) * t;
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}
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double sampleCurveY(double t) {
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return ((ay * t + by) * t + cy) * t;
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}
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double sampleCurveDerivativeX(double t) {
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return (3.0 * ax * t + 2.0 * bx) * t + cx;
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}
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// Given an x value, find a parametric value it came from.
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double solveCurveX(double x, double epsilon) {
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double t0;
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double t1;
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double t2;
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double x2;
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double d2;
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int i;
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// First try a few iterations of Newton's method -- normally very fast.
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for (t2 = x, i = 0; i < 8; i++) {
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x2 = sampleCurveX(t2) - x;
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if (fabs (x2) < epsilon)
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return t2;
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d2 = sampleCurveDerivativeX(t2);
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if (fabs(d2) < 1e-6)
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break;
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t2 = t2 - x2 / d2;
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}
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// Fall back to the bisection method for reliability.
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t0 = 0.0;
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t1 = 1.0;
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t2 = x;
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if (t2 < t0)
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return t0;
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if (t2 > t1)
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return t1;
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while (t0 < t1) {
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x2 = sampleCurveX(t2);
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if (fabs(x2 - x) < epsilon)
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return t2;
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if (x > x2)
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t0 = t2;
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else
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t1 = t2;
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t2 = (t1 - t0) * .5 + t0;
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}
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// Failure.
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return t2;
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}
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double solve(double x, double epsilon) {
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return sampleCurveY(solveCurveX(x, epsilon));
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}
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private:
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double ax;
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double bx;
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double cx;
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double ay;
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double by;
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double cy;
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};
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}
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}
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#endif
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@@ -255,6 +255,10 @@ void request(void *, tile::ptr tile) {
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}];
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}
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double time() {
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return glfwGetTime();
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}
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}
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}
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@@ -9,6 +9,7 @@ SET(llmr_SOURCES
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renderer/shader-line.cpp
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renderer/shader.cpp
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shader/shaders.c
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util/animation.cpp
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util/mat4.c
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)
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@@ -25,6 +26,7 @@ SET(llmr_HEADERS
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../include/llmr/renderer/shader-fill.hpp
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../include/llmr/renderer/shader-line.hpp
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../include/llmr/renderer/shader.hpp
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../include/llmr/util/animation.hpp
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../include/llmr/util/math.hpp
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../include/llmr/util/vec2.hpp
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)
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@@ -65,7 +65,7 @@ void map::rotateBy(double cx, double cy, double sx, double sy, double ex, double
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}
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void map::resetNorth() {
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transform->setAngle(0);
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transform->setAngle(0, 0.5); // 500 ms
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update();
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settings->angle = transform->getAngle();
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@@ -261,6 +261,8 @@ void map::updateTiles() {
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}
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bool map::render() {
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transform->updateAnimations();
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painter->clear();
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for (tile::ptr& tile : tiles) {
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@@ -270,7 +272,7 @@ bool map::render() {
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}
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}
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return false;
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return transform->needsAnimation();
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}
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void map::tileLoaded(tile::ptr tile) {
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@@ -1,5 +1,4 @@
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#include <llmr/map/transform.hpp>
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#include <llmr/util/mat4.h>
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#include <llmr/util/math.hpp>
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#include <cmath>
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@@ -29,6 +28,16 @@ transform::transform()
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setAngle(angle);
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}
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bool transform::needsAnimation() const {
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return !animations.empty();
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}
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void transform::updateAnimations() {
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animations.remove_if([](const util::animation& animation) {
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return animation.update() == util::animation::complete;
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});
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}
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void transform::moveBy(double dx, double dy) {
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x += cos(angle) * dx + sin(angle) * dy;
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y += cos(angle) * dy + sin(-angle) * dx;
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@@ -82,10 +91,15 @@ void transform::rotateBy(double anchor_x, double anchor_y, double start_x, doubl
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setAngle(ang);
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}
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void transform::setAngle(double new_angle) {
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angle = new_angle;
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while (angle > M_PI) angle -= M2PI;
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while (angle <= -M_PI) angle += M2PI;
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void transform::setAngle(double new_angle, double duration) {
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while (new_angle > M_PI) new_angle -= M2PI;
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while (new_angle <= -M_PI) new_angle += M2PI;
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if (duration == 0) {
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angle = new_angle;
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} else {
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animations.emplace_front(angle, new_angle, angle, duration);
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}
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}
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void transform::setScale(double new_scale) {
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26
src/util/animation.cpp
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26
src/util/animation.cpp
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@@ -0,0 +1,26 @@
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#include <llmr/util/animation.hpp>
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#include <llmr/util/unitbezier.hpp>
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#include <llmr/platform/platform.hpp>
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using namespace llmr::util;
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UnitBezier ease(0.25, 0.1, 0.25, 1);
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animation::animation(double from, double to, double &value, double duration)
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: start(platform::time()),
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duration(duration),
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from(from),
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to(to),
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value(value) {
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}
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animation::state animation::update() const {
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double t = (platform::time() - start) / duration;
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if (t >= 1) {
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value = to;
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return complete;
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} else {
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value = from + (to - from) * ease.solve(t, 0.001);
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return running;
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}
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}
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