correct tile boundary line
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@@ -21,9 +21,9 @@ GLshort tile_stencil_vertices[] = {
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GLshort tile_border_vertices[] = {
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0, 0,
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4095, 0,
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4095, 4095,
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0, 4095,
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4096, 0,
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4096, 4096,
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0, 4096,
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0, 0
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};
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