ported from -js: ef5582dd3bc5c15a3112e875ed66494dab8e9d0b
Project the extrusion and compare it's projected pixel length with the
actual pixel length and adjust antialiasing accordingly.
The previous approach calculated the adjustment much more indirectly and
had no intuitive explanation.
ported from -js: eb6c6596c6a7a61363d30356674e0002153b1d19
`altitude` was a terribly-named variable that was used to indirectly
control the fov. This should eliminate some confusion.
`altitude` was equivalent to `cameraToCenterDistance / height`
ported from -js: c52a09639ceeeb809cd837360993df9c45b45420
This replaces a hardcoded shader approximation with a more correct,
FOV-dependent one.
`gl_Position.w - 0.5`
is replaced with
`gl_Position.w / tan(fov)`
The `/ tan(fov)` is handled by multiplying `1 / tan(fov)` into `u_gamma`
outside the shader.
I think `- 0.5` was just chosen as something that looked right for the
default fov.lease enter the commit message for your changes. Lines starting
* [ios, macos] Italicize protocols, abstract classes in doc nav
Italicize protocols and abstract classes in the generated documentation’s navigation sidebar.
* [ios, macos] Denote protocols, abstract classes with glosses
Instead of oblique text, use a parenthetical gloss to denote a protocol or abstract class.
* [ios, macos] Optimized changelog for runtime styling
Changelog entries related to style JSON now lead off with the analogous portion of the runtime styling API.
* [ios, macos] Autolink cross-class property references in docs
jazzy can autolink `Class.property` references in documentation comments.
* [ios, macos] Removed extra blank lines
* [ios, macos] Corrected typo in MGLMultiPoint docs
* [ios, macos] Rewrote shape and feature docs
Rewrote documentation about MGLShape, its subclasses, and MGLFeature to emphasize runtime styling uses over annotation uses, associate each type with real-world concepts, cross-reference related style layer classes, and cross-reference related or easily confused shape classes. Links to the GeoJSON specification have been updated to RFC 7946.
* [ios, macos] Expanded style layer docs
With this change, documentation about style layer classes is nominally based on the documentation in the style specification. However, all the existing layer types’ documentation has been overridden to explain what the layer looks like, relate the layer to a real-world concept, and cross-reference related geometry classes. This change also corrects the description of MGLBackgroundStyleLayer, which erroneously stated that the identifier must be “background”, whereas that only happens to be true by default for Studio template styles.
* [ios, macos] Wrap style layer docs
* [ios, macos] Removed unused code
* [ios, macos] Corrected symbol references in docs
* [ios, macos] Corrected typo in abstract class exception