[core, ios] replace altitude with fov

ported from -js: eb6c6596c6a7a61363d30356674e0002153b1d19

`altitude` was a terribly-named variable that was used to indirectly
control the fov. This should eliminate some confusion.

`altitude` was equivalent to `cameraToCenterDistance / height`
This commit is contained in:
Ansis Brammanis
2016-12-14 15:17:01 -08:00
committed by John Firebaugh
parent ebd241363d
commit 38b5cb0c77
13 changed files with 49 additions and 36 deletions

View File

@@ -25,7 +25,7 @@ struct CustomLayerRenderParameters {
double zoom;
double bearing;
double pitch;
double altitude;
double fieldOfView;
};
/**

View File

@@ -22,7 +22,7 @@
"ejs": "^2.4.1",
"express": "^4.11.1",
"lodash": "^4.16.4",
"mapbox-gl": "mapbox/mapbox-gl-js#c52a09639ceeeb809cd837360993df9c45b45420",
"mapbox-gl": "mapbox/mapbox-gl-js#eb6c6596c6a7a61363d30356674e0002153b1d19",
"mapbox-gl-style-spec": "mapbox/mapbox-gl-style-spec#49e8b407bdbbe6f7c92dbcb56d3d51f425fc2653",
"mapbox-gl-test-suite": "mapbox/mapbox-gl-test-suite#da53a81453068f4c2b440f9077d6bd5e7e14ff3d",
"mkdirp": "^0.5.1",

View File

@@ -5,8 +5,8 @@
/** Vertical field of view, measured in degrees, for determining the altitude
of the viewpoint.
TransformState::getProjMatrix() assumes a vertical field of view of
2 arctan ⅓ rad ≈ 36.9°, but MapKit uses a vertical field of view of 30°.
TransformState::getProjMatrix() has a variable vertical field of view that
defaults to 2 arctan ⅓ rad ≈ 36.9° but MapKit uses a vertical field of view of 30°.
flyTo() assumes a field of view of 2 arctan ½ rad. */
const CLLocationDegrees MGLAngularFieldOfView = 30;

View File

@@ -14,7 +14,7 @@ typedef struct MGLStyleLayerDrawingContext {
double zoomLevel;
CLLocationDirection direction;
CGFloat pitch;
CGFloat perspectiveSkew;
CGFloat fieldOfView;
} MGLStyleLayerDrawingContext;
@interface MGLOpenGLStyleLayer : MGLStyleLayer

View File

@@ -34,7 +34,7 @@ void MGLDrawCustomStyleLayer(void *context, const mbgl::style::CustomLayerRender
.zoomLevel = params.zoom,
.direction = mbgl::util::wrap(params.bearing, 0., 360.),
.pitch = static_cast<CGFloat>(params.pitch),
.perspectiveSkew = static_cast<CGFloat>(params.altitude),
.fieldOfView = static_cast<CGFloat>(params.fieldOfView),
};
[layer drawInMapView:layer.mapView withContext:drawingContext];
}

View File

@@ -27,22 +27,24 @@ void TransformState::matrixFor(mat4& matrix, const UnwrappedTileID& tileID) cons
}
void TransformState::getProjMatrix(mat4& projMatrix) const {
double halfFov = std::atan(0.5 / getAltitude());
double topHalfSurfaceDistance = std::sin(halfFov) * getAltitude() /
std::sin(M_PI / 2.0f - getPitch() - halfFov);
// Find the distance from the center point [width/2, height/2] to the
// center top point [width/2, 0] in Z units, using the law of sines.
// 1 Z unit is equivalent to 1 horizontal px at the center of the map
// (the distance between[width/2, height/2] and [width/2 + 1, height/2])
const double halfFov = getFieldOfView() / 2.0;
const double groundAngle = M_PI / 2.0 + getPitch();
const double topHalfSurfaceDistance = std::sin(halfFov) * getCameraToCenterDistance() / std::sin(M_PI - groundAngle - halfFov);
// Calculate z value of the farthest fragment that should be rendered.
double farZ = std::cos(M_PI / 2.0f - getPitch()) * topHalfSurfaceDistance + getAltitude();
const double farZ = std::cos(M_PI / 2.0 - getPitch()) * topHalfSurfaceDistance + getCameraToCenterDistance();
matrix::perspective(projMatrix, 2.0f * std::atan((size.height / 2.0f) / getAltitude()),
double(size.width) / size.height, 0.1, farZ);
matrix::perspective(projMatrix, getFieldOfView(), double(size.width) / size.height, 0.1, farZ);
matrix::translate(projMatrix, projMatrix, 0, 0, -getAltitude());
// After the rotateX, z values are in pixel units. Convert them to
// altitude unites. 1 altitude unit = the screen height.
const bool flippedY = viewportMode == ViewportMode::FlippedY;
matrix::scale(projMatrix, projMatrix, 1, flippedY ? 1 : -1,
1.0f / (rotatedNorth() ? size.width : size.height));
matrix::scale(projMatrix, projMatrix, 1, flippedY ? 1 : -1, 1);
matrix::translate(projMatrix, projMatrix, 0, 0, -getCameraToCenterDistance());
using NO = NorthOrientation;
switch (getNorthOrientation()) {
@@ -164,8 +166,12 @@ float TransformState::getAngle() const {
return angle;
}
float TransformState::getAltitude() const {
return altitude;
float TransformState::getFieldOfView() const {
return fov;
}
float TransformState::getCameraToCenterDistance() const {
return 0.5 * size.height / std::tan(fov / 2.0);
}
float TransformState::getPitch() const {

View File

@@ -56,7 +56,8 @@ public:
// Rotation
float getAngle() const;
float getAltitude() const;
float getFieldOfView() const;
float getCameraToCenterDistance() const;
float getPitch() const;
// State
@@ -109,7 +110,11 @@ private:
double x = 0, y = 0;
double angle = 0;
double scale = 1;
double altitude = 1.5;
// This fov value is somewhat arbitrary. The altitude of the camera used
// to be defined as 1.5 screen heights above the ground, which was an
// arbitrary choice. This is the fov equivalent to that value calculated with:
// `fov = 2 * arctan((height / 2) / (height * 1.5))`
double fov = 0.6435011087932844;
double pitch = 0.0;
// cache values for spherical mercator math

View File

@@ -25,7 +25,7 @@ Values makeValues(const LinePaintProperties::Evaluated& properties,
// calculate how much longer the real world distance is at the top of the screen
// than at the middle of the screen.
float topedgelength = std::sqrt(std::pow(state.getSize().height, 2.0f) / 4.0f * (1.0f + std::pow(state.getAltitude(), 2.0f)));
float topedgelength = std::sqrt(std::pow(state.getSize().height, 2.0f) / 4.0f * (1.0f + std::pow(state.getCameraToCenterDistance(), 2.0f)));
float x = state.getSize().height / 2.0f * std::tan(state.getPitch());
return Values {

View File

@@ -23,8 +23,8 @@ Values makeValues(const style::SymbolPropertyValues& values,
extrudeScale.fill(tile.id.pixelsToTileUnits(1, state.getZoom()) * scale);
} else {
extrudeScale = {{
pixelsToGLUnits[0] * scale * state.getAltitude(),
pixelsToGLUnits[1] * scale * state.getAltitude()
pixelsToGLUnits[0] * scale * state.getCameraToCenterDistance(),
pixelsToGLUnits[1] * scale * state.getCameraToCenterDistance()
}};
}
@@ -77,7 +77,7 @@ static SymbolSDFProgram::UniformValues makeSDFValues(const style::SymbolProperty
const float gammaBase = 0.105 * values.sdfScale / values.paintSize / pixelRatio;
const float gammaScale = (values.pitchAlignment == AlignmentType::Map
? 1.0 / std::cos(state.getPitch())
: 1.0) / state.getAltitude();
: 1.0) / state.getCameraToCenterDistance();
return makeValues<SymbolSDFProgram::UniformValues>(
values,

View File

@@ -47,8 +47,8 @@ void Painter::renderCircle(PaintParameters& parameters,
uniforms::u_scale_with_map::Value{ scaleWithMap },
uniforms::u_extrude_scale::Value{ scaleWithMap
? std::array<float, 2> {{
pixelsToGLUnits[0] * state.getAltitude(),
pixelsToGLUnits[1] * state.getAltitude()
pixelsToGLUnits[0] * state.getCameraToCenterDistance(),
pixelsToGLUnits[1] * state.getCameraToCenterDistance()
}}
: pixelsToGLUnits }
},

View File

@@ -57,7 +57,7 @@ void CustomLayer::Impl::render(const TransformState& state) const {
parameters.zoom = state.getZoom();
parameters.bearing = -state.getAngle() * util::RAD2DEG;
parameters.pitch = state.getPitch();
parameters.altitude = state.getAltitude();
parameters.fieldOfView = state.getFieldOfView();
renderFn(context, parameters);
}

View File

@@ -362,7 +362,7 @@ TEST(Transform, Padding) {
const LatLng shiftedCenter = transform.getLatLng(padding);
ASSERT_NE(trueCenter.latitude, shiftedCenter.latitude);
ASSERT_DOUBLE_EQ(trueCenter.longitude, shiftedCenter.longitude);
ASSERT_NEAR(trueCenter.longitude, shiftedCenter.longitude, 1e-9);
ASSERT_DOUBLE_EQ(manualShiftedCenter.latitude, shiftedCenter.latitude);
ASSERT_DOUBLE_EQ(manualShiftedCenter.longitude, shiftedCenter.longitude);
}
@@ -401,12 +401,12 @@ TEST(Transform, Antimeridian) {
const LatLng coordinateSanFrancisco { 37.7833, -122.4167 };
ScreenCoordinate pixelSF = transform.latLngToScreenCoordinate(coordinateSanFrancisco);
ASSERT_DOUBLE_EQ(151.79409149185352, pixelSF.x);
ASSERT_DOUBLE_EQ(383.76774094913071, pixelSF.y);
ASSERT_NEAR(151.79409149185352, pixelSF.x, 1e-2);
ASSERT_NEAR(383.76774094913071, pixelSF.y, 1e-2);
transform.setLatLng({ 0, -181 });
ScreenCoordinate pixelSFBackwards = transform.latLngToScreenCoordinate(coordinateSanFrancisco);
ASSERT_DOUBLE_EQ(666.63617954008976, pixelSFBackwards.x);
ASSERT_NEAR(666.63617954008976, pixelSFBackwards.x, 1e-2);
ASSERT_DOUBLE_EQ(pixelSF.y, pixelSFBackwards.y);
transform.setLatLng({ 0, 179 });
@@ -417,12 +417,12 @@ TEST(Transform, Antimeridian) {
const LatLng coordinateWaikiri{ -16.9310, 179.9787 };
transform.setLatLngZoom(coordinateWaikiri, 10);
ScreenCoordinate pixelWaikiri = transform.latLngToScreenCoordinate(coordinateWaikiri);
ASSERT_DOUBLE_EQ(500.00000000007759, pixelWaikiri.x);
ASSERT_DOUBLE_EQ(500, pixelWaikiri.y);
ASSERT_NEAR(500, pixelWaikiri.x, 1e-2);
ASSERT_NEAR(500, pixelWaikiri.y, 1e-2);
transform.setLatLng({ coordinateWaikiri.latitude, 180.0213 });
ScreenCoordinate pixelWaikiriForwards = transform.latLngToScreenCoordinate(coordinateWaikiri);
ASSERT_DOUBLE_EQ(437.95953728819512, pixelWaikiriForwards.x);
ASSERT_NEAR(437.95953728819512, pixelWaikiriForwards.x, 1e-2);
ASSERT_DOUBLE_EQ(pixelWaikiri.y, pixelWaikiriForwards.y);
LatLng coordinateFromPixel = transform.screenCoordinateToLatLng(pixelWaikiriForwards);
ASSERT_NEAR(coordinateWaikiri.latitude, coordinateFromPixel.latitude, 0.000001);

View File

@@ -30,6 +30,8 @@ TEST(TileCover, WorldZ0) {
TEST(TileCover, Pitch) {
Transform transform;
transform.resize({ 512, 512 });
// slightly offset center so that tile order is better defined
transform.setLatLng({ 0.01, -0.01 });
transform.setZoom(2);
transform.setPitch(40.0 * M_PI / 180.0);