Files
MapLibreParticleLab/src/mbgl/style/layers/custom_layer_impl.cpp
Ansis Brammanis 38b5cb0c77 [core, ios] replace altitude with fov
ported from -js: eb6c6596c6a7a61363d30356674e0002153b1d19

`altitude` was a terribly-named variable that was used to indirectly
control the fov. This should eliminate some confusion.

`altitude` was equivalent to `cameraToCenterDistance / height`
2016-12-21 15:46:36 -08:00

76 lines
2.1 KiB
C++

#include <mbgl/style/layers/custom_layer_impl.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/map/transform_state.hpp>
namespace mbgl {
namespace style {
CustomLayer::Impl::Impl(const std::string& id_,
CustomLayerInitializeFunction initializeFn_,
CustomLayerRenderFunction renderFn_,
CustomLayerDeinitializeFunction deinitializeFn_,
void* context_) {
id = id_;
initializeFn = initializeFn_;
renderFn = renderFn_;
deinitializeFn = deinitializeFn_;
context = context_;
}
CustomLayer::Impl::Impl(const CustomLayer::Impl& other)
: Layer::Impl(other) {
id = other.id;
// Don't copy anything else.
}
CustomLayer::Impl::~Impl() = default;
std::unique_ptr<Layer> CustomLayer::Impl::clone() const {
return std::make_unique<CustomLayer>(*this);
}
std::unique_ptr<Layer> CustomLayer::Impl::cloneRef(const std::string&) const {
assert(false);
return std::make_unique<CustomLayer>(*this);
}
void CustomLayer::Impl::initialize() {
assert(initializeFn);
initializeFn(context);
}
void CustomLayer::Impl::deinitialize() {
if (deinitializeFn) {
deinitializeFn(context);
}
}
void CustomLayer::Impl::render(const TransformState& state) const {
assert(renderFn);
CustomLayerRenderParameters parameters;
parameters.width = state.getSize().width;
parameters.height = state.getSize().height;
parameters.latitude = state.getLatLng().latitude;
parameters.longitude = state.getLatLng().longitude;
parameters.zoom = state.getZoom();
parameters.bearing = -state.getAngle() * util::RAD2DEG;
parameters.pitch = state.getPitch();
parameters.fieldOfView = state.getFieldOfView();
renderFn(context, parameters);
}
bool CustomLayer::Impl::evaluate(const PropertyEvaluationParameters&) {
passes = RenderPass::Translucent;
return false;
}
std::unique_ptr<Bucket> CustomLayer::Impl::createBucket(BucketParameters&, const GeometryTileLayer&) const {
return nullptr;
}
} // namespace style
} // namespace mbgl