Commit Graph

14444 Commits

Author SHA1 Message Date
John Firebaugh
9d276f3b0f [core] Dynamic program compilation for data-driven properties 2017-06-13 12:21:50 -07:00
Konstantin Käfer
18b50f51b4 [core] cleanup ProgramParameters 2017-06-13 12:21:50 -07:00
Konstantin Käfer
1708b297a7 [core] add constant DDS values as uniforms 2017-06-13 12:21:50 -07:00
Konstantin Käfer
2c6fcd9f44 [core] add uniforms to DataDrivenPaintPropertys 2017-06-13 12:21:50 -07:00
Konstantin Käfer
2cbc3d3332 [core] add shader defines for enabling/disabling attributes/uniforms for DDS 2017-06-13 12:21:50 -07:00
Konstantin Käfer
978363a47f [core] only bind uniforms that exist in the program 2017-06-13 12:21:50 -07:00
Konstantin Käfer
7f8f75b1c9 [core] verify that the active uniform types match our assumed types 2017-06-13 19:21:46 +02:00
Konstantin Käfer
9a05ebac52 [core] store vertex attribute binding to prevent duplicate binds
We have an "oldBinding" value that we use for checking whether the vertex attribute was already
bound to the current VAO, but we never set the state. Additionally, we're also checking whether
the previous state was already any binding (optional is set), and don't re-enable the vertex
attribute array. Additionally, we now only disable the vertex attribute array when the previous
state was in fact an array attribute. We still don't deduplicate constant glVertexAttrib* calls,
but that's a little trickier.
2017-06-13 19:21:20 +02:00
John Firebaugh
bb544136f3 [core] Update to shelf-pack 2.1.0 2017-06-13 10:18:43 -07:00
John Firebaugh
244819f2da [core] Remove unused binpack.hppp 2017-06-13 10:18:43 -07:00
John Firebaugh
3270440f23 [core] Per-tile glyph/icon atlases 2017-06-13 10:18:43 -07:00
John Firebaugh
f610e9bef9 [tests] Test updating icon and pattern images 2017-06-13 10:18:43 -07:00
John Firebaugh
0b68731207 [core] Per-bucket icon atlases 2017-06-13 10:18:43 -07:00
John Firebaugh
92252849c1 [core] Per-bucket glyph atlases 2017-06-13 10:18:43 -07:00
John Firebaugh
b201a7900f [core] glPixelStorei is in OpenGL ES 2 2017-06-13 10:18:43 -07:00
John Firebaugh
f5d3b850bf [core] Merge RenderLayer::uploadBuckets into RenderSource::startRender 2017-06-13 10:18:43 -07:00
John Firebaugh
17db460345 [core] Parallelism in {start,finish}Render parameters 2017-06-13 10:18:43 -07:00
John Firebaugh
31bf6719fc [core] Reduce number of varyings to 8 or less
For #pragmas, don't generate varyings for attributes that aren't used by the fragment shader. Pack other varyings more tightly.
2017-06-13 08:41:39 -07:00
Tobrun
5a2dd1b5df [android] - snapshot bitmap contains view based content (#9252) 2017-06-13 15:23:31 +02:00
Tobrun
0c275ad6fa [android] - correct source changed map event javadoc (#9243) 2017-06-13 12:43:48 +02:00
Bruno de Oliveira Abinader
a05f060153 [core] Added Backend::{assume,set}ScissorTest 2017-06-13 13:37:41 +03:00
Bruno de Oliveira Abinader
28eb2e6354 [core] Added Backend::{assume,set}Viewport 2017-06-13 13:37:41 +03:00
Ivo van Dongen
672ba516f2 [core] mutex guard annotation manager for cross thread usage 2017-06-13 10:15:53 +03:00
Fabian Guerra
87a05b29c9 [ios, macos] Fix MGLSphericalPosition.radial misleading type. 2017-06-12 15:17:02 -04:00
Tobrun
f1598ff07e [core] - bump earcut version dependency to handle unused lamba warning (#9242) 2017-06-12 14:35:08 +02:00
Konstantin Käfer
f570b60096 [build] try out Android NDK 15 beta 2 2017-06-12 14:35:08 +02:00
Tobrun
e59766f4e8 [android] - run MapboxMap invocations to ui thread for instrumentation tests (#9198) 2017-06-12 11:02:36 +02:00
Tobrun
294f4f8df9 [android] - update changelog for v5.1.0-beta.4 (#9232) 2017-06-09 15:47:21 +02:00
Anand Thakker
f59eb822e1 Fix undefined memory access in getCoveringRanges() (#9227)
* Add simple unit tests for SymbolSizeBinder

* Fix bug in symbol size uniform value calculation

For camera functions we were setting the zoom levels in "covering ranges" to
`[(zoom stop <= tile zoom), (zoom stop >= 1 + tile zoom)]`, but then evaluating
the function at `[tile_zoom, tile_zoom + 1]`.

* Check for it != end() before accessing it->first
2017-06-09 06:28:14 -04:00
Tobrun
6ec5e4f8cd Cherry picks to release branch (#9230)
* [ios][macos] test remove source in use

* [android] test remove source in use

* [core] check source usage before remove

* [core] ensure layer::accept works with non-void return values on gcc

* [android] - remove upgrade runtime exceptions (#9191)
2017-06-09 12:05:54 +02:00
Tobrun
fa972fad60 [android] - update components with camera values when animating (#9174) 2017-06-09 11:11:33 +02:00
Tobrun
9f88e37366 Custom location source fix (#9142)
*  [android] - custom location engine fixes (#9139)

* Update to latest LOST dependency, fixup internal location source integration
2017-06-09 10:00:00 +02:00
Bruno de Oliveira Abinader
66c2a2a0b7 [glfw] Assume implicit backend in GLFWView::onFramebufferResize 2017-06-08 16:31:31 +03:00
Tobrun
233117fe57 [android] - invalidating MyLocationView bearing when not following position (#9212) 2017-06-08 08:44:29 +02:00
John Firebaugh
37870b69ae [ios] Bench should be run in Release configuration 2017-06-07 09:29:08 -07:00
Łukasz Paczos
78eca869ae [android] - option to disable camera animation while following position (#9210) 2017-06-07 18:02:28 +02:00
Tobrun
ae837f4db2 [android] - remove conversion from pixels to dp (#9205) 2017-06-07 12:41:30 +02:00
Ansis Brammanis
facc3d54a0 fix #8300 flyTo for close points
The isClose threshold is switched from 0.000001 pixels to 1 pixel.
As a backup, it checks whether r0 and r1 are finite. It might be
possible to have just the threshold check or just the finiteness check,
but I don't see the harm in having both.

std::abs(w0 - w1) < 0.000001 is removed because it doesn't look like
it's needed. All calculations should run fine even if w0 === w1.

Finally, the point interpolation is tweaked so that at the end of the
flying (when k === 1) it ends up at the exact end point. I didn't see
any bugs related to this, but it seems like a good thing to have
explicitly.
2017-06-06 14:13:31 -07:00
Ansis Brammanis
c878f5f7da fix #8300 flyTo for close points (#9199)
The isClose threshold is switched from 0.000001 pixels to 1 pixel.
As a backup, it checks whether r0 and r1 are finite. It might be
possible to have just the threshold check or just the finiteness check,
but I don't see the harm in having both.

std::abs(w0 - w1) < 0.000001 is removed because it doesn't look like
it's needed. All calculations should run fine even if w0 === w1.

Finally, the point interpolation is tweaked so that at the end of the
flying (when k === 1) it ends up at the exact end point. I didn't see
any bugs related to this, but it seems like a good thing to have
explicitly.
2017-06-06 16:31:12 -04:00
Łukasz Paczos
45327b6ac4 [android] - keep location tracking mode after screen rotation (#9187)
* [android] - keep location tracking mode after screen rotation (#9186)

* [android] - using easeCamera to keep location tracking instead of overloaded moveCamera (#9187)

* [android] - checkstyle fix up
2017-06-06 21:09:20 +02:00
Bobby Sudekum
15791b5869 [node] bump version (#9196) 2017-06-06 09:18:49 -07:00
Łukasz Paczos
a1f8de6679 [android] - dealing with infinite camera move callbacks (#9177) (#9194) 2017-06-06 12:15:21 +02:00
Tobrun
ef7b3552b5 [android] - only invoke callback if fling scrolling animation isn't going to be ignored. (#9192) 2017-06-06 12:13:56 +02:00
Tobrun
0bd1b820f6 [android] - remove upgrade runtime exceptions (#9191) 2017-06-06 09:21:18 +02:00
John Firebaugh
99e71fe63b [docs] Update ARCHITECTURE.md for immutability and RenderStyle split 2017-06-05 19:38:08 -07:00
John Firebaugh
5d5f9405b4 [core] Named members for diff before/after 2017-06-05 19:38:08 -07:00
John Firebaugh
9dfc2d924d [core] Collection-level immutability
Introduce a second level of immutability, over each of the collections held by a style: sources, images, and layers. Tracking immutability at this level allows us to short-circuit significant portions of the RenderStyle update logic via a simple equality check, greatly improving performance.
2017-06-05 19:38:08 -07:00
John Firebaugh
97eb62fe7c [core] Don't share TransformState reference 2017-06-05 19:38:08 -07:00
John Firebaugh
f983c2716b [core] Fix several bugs in AnnotationManager 2017-06-05 19:38:08 -07:00
John Firebaugh
74af076d40 [core] Split RenderStyle from Style 2017-06-05 19:38:08 -07:00