Commit Graph

71 Commits

Author SHA1 Message Date
Konstantin Käfer
7f9274035b [core] refactor program object creation 2019-05-28 16:11:05 +02:00
Aleksandar Stojiljkovic
3cd8c6c1fd [core] Refactor HeadlessFrontend/Backend: GL separation and factory (#14692)
Refactor out HeadlessFrontend and HeadlessBackend gl independent code to gfx.
Define gl::HeadlessBackend as subclass, instantiated by gfx::HeadlessBackend static factory method.
GL dependent tests are still using gl::HeadlessBackend directly (not through gfx).
2019-05-21 07:37:49 +03:00
Konstantin Käfer
3a6ff7710f [core] add gfx::UploadPass, split startRender into prepare and upload 2019-05-15 11:57:43 -07:00
Thiago Marcos P. Santos
06f1dc48a2 [core] Make the BackgroundScheduler a singleton
- Do not carry it over everywhere as parameter, it is a shared
  instance anyway and the lifecycle is pretty much the app lifecycle
  from the moment we instantiate a map.
- Rename to BackgroundScheduler because it is a Scheduler that will
  do tasks in the background, we don't make assumptions if it is a
  thread pool or a single thread.
- Most importantly, remove the dependency from `core` on `platform`.
2019-05-10 14:20:38 +03:00
Konstantin Käfer
5cc3d7a733 [core] move GLContextMode to RendererBackend 2019-04-05 11:49:17 +02:00
Konstantin Käfer
66c020034e [core] refactor RendererBackend 2019-04-05 11:49:17 +02:00
Konstantin Käfer
a782a6d15b [core] move BackendScope to gfx namespace 2019-04-05 11:49:17 +02:00
Mikhail Pozdnyakov
b39c71eea8 [core] Introduce variable text placement for point labels - Layout part 2019-03-29 16:18:41 +02:00
Sudarsana Babu Nagineni
7af00a404f [core] Include pixelRatio property in MapOptions
Move pixelRatio property from Map constructor to MapOptions.
2019-03-28 16:41:15 +02:00
Sudarsana Babu Nagineni
1cc1d4ea08 [core] Add setter/getter for size property in MapOptions 2019-03-28 16:41:15 +02:00
Bruno de Oliveira Abinader
d5868d3da8 [core] Remove file source from public Map ctor 2019-03-20 21:30:08 +02:00
Konstantin Käfer
c8cfdb1ced Merge pull request #14126 from mapbox/gfx-refactor-4
Graphics refactor #4
2019-03-15 20:31:12 +01:00
Bruno de Oliveira Abinader
8cc100bfd5 [core] Get FileSource via UpdateParameters in Renderer::Impl 2019-03-13 17:56:44 +02:00
Konstantin Käfer
a7f151ab48 [core] move Texture to the gfx namespace 2019-03-12 11:03:54 +01:00
Sudarsana Babu Nagineni
5e2b6bf636 [core] Add MapOptions to define properties of Map
To simplify the Map constructor, introduce MapOptions
interface to define the properties that can be set on
a Map.
2019-03-08 18:20:55 +02:00
Bruno de Oliveira Abinader
f5f10ec119 [core] Remove map zoom setters/getters 2019-03-04 14:45:32 +02:00
Konstantin Käfer
95deab32ce [core] extract attribute structs and gl::Vertex to separate namespace 2019-03-01 09:33:37 +01:00
Mikhail Pozdnyakov
e800f37547 [core] Layer manager is responsible for buckets and layouts creation
This is a step to stop using of render layers in tile worker thread.
2019-02-25 13:47:56 +02:00
Thiago Marcos P. Santos
992a955fc3 [tests] Add unit tests for the GLFunctions 2019-02-12 19:42:08 +02:00
Thiago Marcos P. Santos
690833ef92 [core] Switch to the new OpenGL abstraction
This patch will make Mapbox GL Core never use OpenGL
directly. We should consider locking into OpenGL ES 2.0
to simplify the code path and remove #ifdefs.
2019-02-12 19:42:08 +02:00
Mikhail Pozdnyakov
361982fef8 [core][Android][Darwin] LayerManager creates RenderLayer instances
`LayerManager` is now responsible for `RenderLayer` instances creation,
so that there is a single entry point for creating of objects, which
correspond to a certain layer type.

The `LayerType type` field is dropped from `Layer::Impl`.
2018-11-27 18:10:21 +02:00
Mikhail Pozdnyakov
56808731b6 Remove style::Layer::is()/as() 2018-10-31 11:22:46 +02:00
Molly Lloyd
4a5dc37245 [core] Implement CrossFadedDataDrivenProperty to add support for feature expressions in *-pattern properties 2018-08-31 13:08:47 -07:00
Chris Loer
27b21363e6 [core] Only run placement for first layer per SymbolBucket
Native version of mapbox/mapbox-gl-js#6548.
Port of mapbox/mapbox-gl-js#6550.
Prevents symbols that share the same layout properties from colliding against each other.

Bump GL JS pin to get regression test.
Rename "bucketName" -> "bucketLeaderID" to make it clearer what it represents.
2018-05-03 14:17:25 -07:00
Ansis Brammanis
22c07596a0 [core] Split MapMode::Still into Static and Tile
`Tile` makes sure the symbols in the resulting tile are tileable while
symbols in `Still` match rendering in `Continuous` mode.
2017-11-17 10:05:15 -08:00
Chris Loer
54b990eb33 [core] Update unit tests for viewport collision.
Add 'GridIndex' unit test.
2017-11-17 10:05:15 -08:00
Bruno de Oliveira Abinader
0ef7b7154f [test] Added GLContextMode.Shared utest 2017-11-01 17:45:37 +02:00
Thiago Marcos P. Santos
84e0f8a3a0 [tests] Create a HeadlessBackend for tests using gl::Context
Qt needs a valid surface before doing any OpenGL call.
2017-10-25 18:08:28 +03:00
Molly Lloyd
ba7574ec51 [core] modify texture coordinate scaling (#9153)
ignore unsupported dds property tests

fix tests

remove unneeded texture extent variable

bump gl-js to master
2017-07-27 14:54:03 -07:00
John Firebaugh
32bd1d54fa [node, tests] Consolidate headless rendering logic in HeadlessFrontend 2017-07-26 09:50:38 -07:00
Konstantin Käfer
c0efad5de2 [core] generate masks for raster tiles to avoid painting over children 2017-07-24 12:10:45 +02:00
Ivo van Dongen
a5a0558bde [test] allow only a single shared display to avoid egl errors 2017-07-18 10:45:12 +02:00
Ivo van Dongen
46c43510d7 [core] rename backend to renderer backend 2017-07-18 10:45:12 +02:00
Asheem Mamoowala
8ae7010546 [core][ios][android][macos] Use premultiplied image directly for RasterTile and ImageSource, un-premultiply in the shader for blending 2017-07-17 12:20:03 -07:00
Bruno de Oliveira Abinader
4014aa6721 [core] GCC 4.9 bracket initialization issues 2017-07-12 20:42:29 +03:00
Bruno de Oliveira Abinader
06a0c4ad15 [test] Added bucket feature insertion tests 2017-07-06 16:17:58 +03:00
Bruno de Oliveira Abinader
a1ed9f8794 [core] Don't upload empty buckets 2017-07-06 16:17:58 +03:00
Asheem Mamoowala
5ff9d6e31b [core] Reuse RasterBucket for ImageSource 2017-06-01 15:38:01 -07:00
John Firebaugh
1759603e12 [core] Simplify and fix sprite atlas coordinate calculations
* Always return image metrics exclusive of padding
* Work with integer coordinates whenever possible
* Eliminate redundant SpriteAtlasElement members
* Fix asymmetric re-padding in getIconQuad when pixelRatio != 1
* Add explanatory comments
2017-05-23 12:59:27 -07:00
Asheem Mamoowala
84e39611a0 [core] Move renderer/* files into sub-folders (#8983)
Move renderer/* files into sub-folders
2017-05-12 17:07:48 -07:00
Ivo van Dongen
3c175adf30 [core] split off render layers 2017-04-25 17:23:54 -07:00
Anand Thakker
693c9f3641 [core] Add DDS support for {text,icon}-size (#8593)
* Update gl-js and generate style code

* Factor out packUint8Pair() helper function

* Draft implementation of DDS for {text,icon}-size

Ports https://github.com/mapbox/mapbox-gl-js/pull/4455

* Fix text-size/composite-function-line-placement test

* Refactor to PaintPropertyBinders-like strategy

* Dedupe gl::Program construction

* Use exponential function base for interpolation

* Dedupe coveringZoomStops method

* Fixup tests

* Fix CI errors (hidden within #if block)
2017-04-06 15:29:59 -04:00
John Firebaugh
d7a55a4be1 [core] Introduce a fully-evaluated tuple type for layout properties 2017-03-31 13:26:27 -07:00
Konstantin Käfer
14bf47c296 [glfw] Remove GL state restoration
We're doing all of this in our own context anyway, so no need to restore the state
2017-03-28 13:53:19 +02:00
Konstantin Käfer
8e5214144e [core] Ensure that a BackendScope exists when doing GL calls 2017-03-23 14:50:11 -07:00
John Firebaugh
5354572620 [core] Eliminate manual HeadlessBackend activation management 2017-02-20 12:04:21 -08:00
John Firebaugh
141e995806 [core] Add support for data-driven styling 2017-02-02 09:44:42 -08:00
Konstantin Käfer
117863f111 [build] move headless rendering files to platform/default 2016-11-22 20:58:51 +01:00
John Firebaugh
38fcbe21d4 [core] Convert style properties to a tuple-based approach
This converts the style property classes (CirclePaintProperties and so on) to the same tuple-based approach as gl::Attribute and gl::Uniform. The approach is outlined in https://github.com/mapbox/cpp/blob/master/C%2B%2B%20Structural%20Metaprogramming.md.

The main advantage of this approach is it allows writing algorithms that work on sets of style properties, without resorting to code generation or manually repetitive code. This lets us iterate on approaches to data-driven properties more easily.

Another advantage is that the cascading, unevaluated, and evaluated states of a set of properties exist as independent structures, instead of individual properties holding their own state. This is a more functional approach that makes data flow clearer and reduces state.
2016-11-17 15:13:38 -08:00
Bruno de Oliveira Abinader
50f0f919c3 [test] Use shared headless display
Prevents some OpenGL implementations from bailing out.
2016-11-17 01:01:15 +01:00