Commit Graph

20 Commits

Author SHA1 Message Date
Konstantin Käfer
7081d5e154 [core] move depth/stencil buffer debug viz to gfx::Context 2019-04-05 11:49:17 +02:00
Ansis Brammanis
22c07596a0 [core] Split MapMode::Still into Static and Tile
`Tile` makes sure the symbols in the resulting tile are tileable while
symbols in `Still` match rendering in `Continuous` mode.
2017-11-17 10:05:15 -08:00
Bruno de Oliveira Abinader
1262659b8d [core] Move GLContextMode to its own Renderer header 2017-11-01 17:45:37 +02:00
Bruno de Oliveira Abinader
6282b28b6f [core] Added MBGL_CONSTEXPR to satisfy GCC 4.9 2017-07-12 20:42:29 +03:00
Konstantin Käfer
cc78b74098 [core] remove dependence on gl.h types 2016-09-29 10:17:47 -07:00
Konstantin Käfer
0df60c4651 [core] add ability show visualize the depth buffer to the GLFW and macOS app 2016-08-19 17:41:55 +02:00
Bruno de Oliveira Abinader
97dffeb03d [core] s/Wireframe/Overdraw/g 2016-06-20 13:24:20 +03:00
Bruno de Oliveira Abinader
41497e9c41 [core] Cleaned up enum classes
- Replaced static_cast with C++ casts.
- Replaced inline with constexpr.
2016-06-18 20:23:00 +03:00
Konstantin Käfer
e2bcea90fc [core] use #pragma once instead of ifdef include guards 2016-05-25 21:35:37 +02:00
Bruno de Oliveira Abinader
1769e6fcb4 [core] Move GLFW stencil clip debug to core
This makes the stencil clip debug available to all platforms.

Fixes #4669.
2016-05-24 19:58:24 +03:00
Bruno de Oliveira Abinader
7143408f69 [core] Implement MapDebugOptions::Wireframe
Together with MapDebugOptions::Collision, provides "wireframe" rendering
output so all drawn objects are visible. This mode ignores the line
width, background and fill colors for better visualization.

Fixes #4359.
2016-05-23 11:50:05 +03:00
Bruno de Oliveira Abinader
c13dd32242 [core] Added Viewport mode
Satisfies embedding platforms that requires the viewport coordinate
systems to be set according to its standards e.g. viewport mirrored
vertically.
2016-05-11 15:48:51 +03:00
Minh Nguyễn
bd59ab9a52 [core, ios, osx] Only constrain after adding to a window
Introduced a setter/getter for constrain mode. On iOS and OS X, the zoom level inspectable causes the zoom level to be set independently from the longitude and latitude. Thus, the latitude inspectable had no effect because the latitude was constrained to 0 at z0. Temporarily removing the heightwise constraint allows the map to center on the intended location before zooming, which is the usual case for storyboards and XIBs. On iOS, the only guarantee we have timing-wise is that all the inspectables are applied after initialization but before the view is added to a window. So we reimpose the heightwise constraint as soon as the view is added to a window, that is, before the user has a chance to pan the map out of bounds.

Fixes #3868.
2016-02-10 15:15:29 -08:00
Bruno de Oliveira Abinader
92856f394c [core] Collision debug is now MapDebugOptions::Collision 2015-11-27 17:47:02 +02:00
Bruno de Oliveira Abinader
1f0820c8e8 [core] Added MapDebugOptions
Map debug options are now cycled up to all debug options enabled, then
back to none.
2015-11-27 17:47:02 +02:00
Bruno de Oliveira Abinader
adfac6f061 [core] Added ConstrainMode::{HeightOnly,WidthAndHeight}
ConstrainMode gives flexibility to our engine to choose between
constraining both vertically and horizontally, or just vertically
(default behavior).

Constrain in both axis means we can no longer pan the map beyond the map
boundaries. This fixes an issue where e.g. annotations disappear upon
crossing the map boundaries.
2015-11-18 09:37:27 +02:00
Bruno de Oliveira Abinader
54858dae8c [core] Added save/restore capabilities to GL config 2015-10-22 16:02:39 -07:00
Bruno de Oliveira Abinader
5fa144647d [core] Added GLContextMode to MapData
Adding new mbgl::GLContextMode enum to mbgl::Map ctor, which gets stored
in MapData. In shared GL context environments, we cannot assume that the
GL state that has been left since the last draw is the same, so we reset
the GL configurations to their default values.
2015-10-22 16:02:39 -07:00
John Firebaugh
a625ba8a09 Remove Map::start/stop
Both Android and iOS now use pause/resume. The map thread is
always running, and be able to receive messages. When paused,
it will just refuse to render.
2015-04-28 14:32:24 -04:00
Konstantin Käfer
9dc51e7f80 move rendering mode enum to MapData object 2015-04-28 14:32:20 -04:00