Konstantin Käfer
ba18c08524
add a callback to stop() to allow running the current thread's event loop
2014-09-24 16:14:10 +02:00
Konstantin Käfer
fd2b2e2082
use separate workers for tile parsing to avoid blocking the threadpool for other libuv actions
2014-09-24 16:14:09 +02:00
Konstantin Käfer
f26bb724dc
use util::ptr as a wrapper around std::shared_ptr that asserts nonemptiness
2014-09-24 16:14:09 +02:00
Konstantin Käfer
6c526e5637
make sure all of our async handles are stopped before stopping the map thread
2014-09-24 16:14:09 +02:00
Konstantin Käfer
d9fc7708a2
do 304 requests and cache them in sqlite
2014-09-24 16:14:09 +02:00
John Firebaugh
896379daa5
Refactor tile cover to match JS
2014-09-22 13:39:43 -07:00
Mike Morris
15564b81a3
Merge branch 'fix-context-shutdown-merge' into libuv-0.10-fix-context-shutdown
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Conflicts:
src/map/map.cpp
2014-09-10 18:53:20 -04:00
Leith Bade
71549e7b93
Adds the function Map::terminate() to allow all GL resources held
...
by the map to be released immediately.
Map::terminate() will call any GL functions on the current thread
without blocking or defering to the rendering thread.
This function allows a GL context to be destroyed and recreated
safely without having to delete the Map object.
Fixes mapbox/mapbox-gl-native#341
Conflicts:
include/llmr/renderer/painter.hpp
test/headless.cpp
2014-09-10 18:31:20 -04:00
Leith Bade
c004c03696
Add View::make_inactive() to remove context from rendering thread
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View::make_inactive() is called just before termination of the
rendering thread. The implementation must clear the thread's GL
context.
This ensures there is no context still bound to a thread during
GL shutdown. This is needed as GL will not actually delete a
context until it is not active on any thread.
Fixes mapbox/mapbox-gl-native#340
Conflicts:
common/glfw_view.hpp
include/llmr/map/view.hpp
test/headless.cpp
2014-09-10 18:21:03 -04:00
Mike Morris
c32bb85248
Merge branch 'master' into libuv010
2014-09-09 17:06:22 -04:00
John Firebaugh
eb4f53cbed
SDF icon support ( fixes #404 )
2014-09-08 15:12:32 -07:00
Mike Morris
050b00cb58
Merge branch 'master' into libuv010
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Conflicts:
setup-libraries.sh
2014-08-26 16:55:08 -04:00
Konstantin Käfer
0f73a0192e
Merge pull request #439 from mapbox/clipping
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Compute unique clip IDSs per tile
2014-08-26 17:42:53 +02:00
Mike Morris
7ae3b8e8ee
Merge branch 'master' into libuv010
2014-08-25 16:13:24 -04:00
Leo Lou
c6a947de12
Use float for pixelRatio
2014-08-22 09:31:30 -07:00
Lauren Budorick
0168612ed3
Load TileJSON; support inline TileJSON sources
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Fixes #412
Refs https://github.com/mapbox/mapbox-gl-style-spec/pull/143
2014-08-21 16:12:27 -07:00
Konstantin Käfer
2c6e34a4fe
add != operator for certain stdlib implementations
2014-08-21 15:39:58 +02:00
Konstantin Käfer
863b4577e4
compute unique clip ids per tile, taking covering children into account
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fixes #206
fixes #220
refs #229
2014-08-21 15:02:08 +02:00
Mike Morris
3466f36412
bump mapnik-packaging, conform to libuv 0.10 api
2014-08-20 19:43:29 -04:00
Konstantin Käfer
937f82fcda
use pimpl for collision in tile_parser
2014-08-15 15:18:29 +02:00
Konstantin Käfer
22e179aa37
remove trailing whitespace
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[skip ci]
2014-08-12 16:30:27 +02:00
Konstantin Käfer
18b1469e9e
use unified RenderPass type
2014-08-12 15:24:02 +02:00
Konstantin Käfer
213b6ad4dc
Merge branch 'master' into rasterize
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[skip ci]
2014-08-12 15:12:31 +02:00
Konstantin Käfer
6f80264291
remove uv.h dependency from header files
2014-08-12 11:45:30 +02:00
Lauren Budorick
0263a9ffb7
minor access changes etc
2014-08-11 15:42:09 -07:00
Lauren Budorick
1ad2f26b9d
VICTORY
2014-08-11 12:13:23 -07:00
Lauren Budorick
510aaef07f
render single tile in source.cpp
2014-08-11 12:13:23 -07:00
Lauren Budorick
1bd704ced7
rebase fix
2014-08-11 12:13:23 -07:00
Lauren Budorick
4083b534d7
committing so as to be revertable when i accidentally destroy the painter fns
2014-08-11 12:13:23 -07:00
Lauren Budorick
fb5c3a888d
textures binding to map, just the wrong textures -- but so much closer
2014-08-11 12:13:23 -07:00
Lauren Budorick
54ed547f90
need to figure out how to use modified matrix in drawing prerendered textures
2014-08-11 12:13:22 -07:00
Lauren Budorick
ec7f7de5c4
still not working
2014-08-11 12:13:22 -07:00
Lauren Budorick
560cc112e1
rm rasterize_properties, should be close to working...doesn't work
2014-08-11 12:13:22 -07:00
Lauren Budorick
9e1156d660
take 2, still not working
2014-08-11 12:13:22 -07:00
Lauren Budorick
df925fe0e5
nonworking prerendering attempts
2014-08-11 12:12:43 -07:00
Konstantin Käfer
4657e6e023
use a file source object to abstract loading of resources
2014-08-08 18:25:45 +02:00
Konstantin Käfer
a045d9c9d4
use filesource object for loading all http stuff
2014-08-08 15:08:41 +02:00
Konstantin Käfer
915e89bee8
Merge branch 'master' into symbols
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Conflicts:
src/renderer/painter_text.cpp
2014-08-06 15:32:48 +02:00
Konstantin Käfer
cdd7991505
correctly calculate placement depth
2014-08-05 11:44:50 +02:00
Konstantin Käfer
36181b0922
update symbol placement to be more like js
2014-08-04 18:24:22 +02:00
John Firebaugh
d8490853b9
Remove unused
2014-07-31 17:54:33 -07:00
Konstantin Käfer
d01b996acd
better warning messages
2014-07-31 18:55:48 +02:00
Konstantin Käfer
75c079adb1
move sprite to a use future loading
2014-07-31 18:14:26 +02:00
Konstantin Käfer
fa3a41136c
merge text and icon buckets/styles
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(we're not yet placing together!)
2014-07-29 18:27:59 +02:00
Konstantin Käfer
04bab1af76
more include what you use
2014-07-23 13:18:03 +02:00
Konstantin Käfer
d175d146fb
include what you use
2014-07-23 12:53:21 +02:00
John Firebaugh
fb151b3fbe
Fix sprite->pos data race
2014-07-21 13:43:59 -07:00
John Firebaugh
86336ed838
Flip name and units and sign of rotation API
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Angle -> Bearing
Radians -> Degrees
Clockwise -> Counterclockwise
2014-07-21 11:30:51 -07:00
Konstantin Käfer
9ed0ca5983
pass SourceInfo object to TileData so that we can not skip buckets that appear later than the source maxzoom
2014-07-17 15:52:39 -07:00
Konstantin Käfer
3141b8b1f7
refactor source information into SourceInfo object
2014-07-17 15:37:18 -07:00