Minh Nguyễn
3503c0e767
Merge branch 'release-ios-v3.4.0' into 1ec5-release-ios-v3.4.0-beta.4-master
2016-12-03 15:36:42 -08:00
Jesse Bounds
dbb520662d
[ios, android] Move der files to ios platform
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.der files are used only by the iOS platform for SSL pinning. This
moves them out of the `platform/default/resources` directory and into
`platform/ios/resources`. The make configuration for Android is
updated so that it stops attempting to copy the files at all.
2016-11-30 16:19:22 -08:00
Jesse Bounds
e9504912dc
[ios] Use new pinning cert for staging
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This updates the cert for the staging environment. It also adjusts the
telem implementation to send along the horizontal accuracy for each
location event and removes the previous battery level gathering logic.
2016-11-30 16:19:22 -08:00
Konstantin Käfer
e76de05402
[build] move logging to util
2016-11-22 20:58:51 +01:00
Konstantin Käfer
117863f111
[build] move headless rendering files to platform/default
2016-11-22 20:58:51 +01:00
Konstantin Käfer
3bc79e316e
[build] move default ThreadPool implementation to platform/default
2016-11-22 20:58:51 +01:00
Konstantin Käfer
67ed3ae3eb
[build] move GLFW-related files to platform/glfw
2016-11-22 20:58:51 +01:00
Konstantin Käfer
9353fcbf4c
[build] move default_styles to platform/default
2016-11-22 20:58:51 +01:00
Chris Loer
40b0c8d076
[core] Use UTF-16 instead of UTF-32 for label features to avoid extra conversions and reduce in-memory size.
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Continue to use uint32 as glyph ID to maintain Glyph PBF, even though we're only using 16 bits of that uint32.
Use std::codecvt instead of boost::unicode_iterator for UTF8->UTF16 conversions.
2016-11-17 14:33:03 -08:00
Tiago Vignatti
32b6f2fa03
[linux] Implement EGL headless backend
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Original author: Tiago Vignatti <tvignatti@gmail.com >
Calling X11 window system is superfluous for headless rendering. This patch
implements EGL platform using GBM, which is slightly more simple than the GLX
path when using X11.
In principle there are no big advantages in terms of performance etc. My
motivation behind this was to get in touch with the code and the project. For
testing I'm using:
$ unset DISPLAY && ./build/linux-x86_64/Debug/mbgl-test
v2: rebased patch against the new cmake changes; walk through render node to
find a valid one; remove EGLSurface completely cause windows are not needed
here.
2016-11-17 01:01:15 +01:00
Bruno de Oliveira Abinader
5dcf7ca18e
[linux] Added OSMesa headless backend
2016-11-13 16:10:36 -08:00
Bruno de Oliveira Abinader
d0ac12309b
[core] Refactor HeadlessBackend
2016-11-08 18:02:38 +02:00
Bruno de Oliveira Abinader
297c303e88
[core] Refactor HeadlessDisplay
2016-11-08 18:02:38 +02:00
Konstantin Käfer
c90a559599
[core] move framebuffer reading to gl::Context
2016-11-04 21:24:05 +01:00
Bruno de Oliveira Abinader
e66cc2e583
[linux] Added OSMesa headless backend
2016-11-04 18:43:08 +02:00
Konstantin Käfer
f7801e5d82
[core] correctly set the framebuffer size on retina screens
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Also asserts in Debug mode that the internal state and the OpenGL state are identical
2016-11-01 10:46:04 +01:00
Konstantin Käfer
62b56b799a
[core] change std::array<uint16_t, 2> to mbgl::Size
2016-10-27 18:30:58 -07:00
Konstantin Käfer
a4d259c33f
[core] move gl::Context to Backend and refactor View
2016-10-25 13:52:36 -07:00
Konstantin Käfer
5cc390d694
[core] separate Backend from View for headless rendering
2016-10-25 13:52:36 -07:00
Bruno de Oliveira Abinader
72df1658fa
[glfw] Added queryPointAnnotations shortcut
2016-10-25 08:12:31 +03:00
Mike Morris
7bbd49c72c
[core] extract weak_ptr mailbox->receive into Mailbox::maybeReceive
2016-10-20 14:39:11 -04:00
Mike Morris
817c26111a
[core] [node] pass thread pool impl to Map constructor
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Updates mbgl::Map constructor usage everywhere
Adds NodeThreadPool implementation using AsyncQueue to call
Nan::AsyncQueueWorker from main thread
2016-10-20 14:37:36 -04:00
Ivo van Dongen
ab85fdb452
[glfw] add map change callback methods to glfw_view
2016-10-20 17:02:40 +03:00
Tore Halset
a4b79ac289
[core] Optimize OfflineDownload::ensureResource ( #6707 )
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Add `OfflineDatabase::hasRegionResource`, for use when the actual contents are not needed by the caller, avoiding IO and decompression costs.
2016-10-17 09:27:07 -07:00
Ivo van Dongen
1bf12e20a6
[core] LocalFileSource implementation and tests
2016-09-30 14:57:26 +02:00
Konstantin Käfer
2ec2860ce5
[core] move OpenGL extension loading to their own headers
2016-09-29 13:19:27 -07:00
Konstantin Käfer
21386b3146
[core] move GL value accessors to gl::value namespace
2016-09-27 11:03:29 -07:00
Konstantin Käfer
63e53de157
[core] standardize on uint16_t for texture sizes
2016-09-27 10:42:10 +02:00
John Firebaugh
a9842dbd6b
[core] Extract some GlyphRange-related constants
2016-09-26 14:55:49 -07:00
John Firebaugh
8764c20621
[core] Provide rationale for blocking queue while errors resolve
2016-09-26 14:55:49 -07:00
John Firebaugh
570bafcfec
[core] Don't allow OfflineDownload to flood the request queue
2016-09-26 14:55:49 -07:00
John Firebaugh
f34ba23d85
[core] Avoid some copies
2016-09-26 14:55:49 -07:00
Ivo van Dongen
4969043066
[core] OnlineFileSource - prevent double scheduling of requests
2016-09-23 10:47:55 +02:00
Molly Lloyd
598f7c6ad5
[core] allow offline region metadata to be updated ( #6338 )
2016-09-20 17:43:00 +02:00
Lucas Wojciechowski
37cb2bd756
[core] Convert uses of std::set to std::unordered_set ( #6325 )
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* src/mbgl/annotation/annotation_manager.hpp
* src/mbgl/algorithm/update_renderables.hpp
* src/mbgl/geometry/glyph_atlas.hpp
* src/mbgl/renderer/painter.cpp and src/mbgl/renderer/render_item.hpp
* src/mbgl/renderer/symbol_bucket.hpp and src/mbgl/text/glyph_store.hpp
* src/mbgl/sprite/sprite_atlas.hpp
* include/mbgl/storage/network_status.hpp
* src/mbgl/text/collision_tile.cpp
* src/mbgl/style/update_batch.hpp
* platform/default/mbgl/storage/offline_download.hpp
* Add GlyphRangeSet typedef
* Fix whitespace & unused imports
2016-09-19 17:26:25 -07:00
Tobrun
9ef65440b6
[core] [android] - public api configurable base endpoint ( #6309 )
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add runloop to test
2016-09-15 22:01:09 -07:00
Konstantin Käfer
5f49f28d3e
[build] add specific .clang-tidy file for things that use RapidJSON writers
2016-09-15 14:05:23 +02:00
Jason Wray
0bdd968d2b
[core] Remove schema v4 migration path
2016-09-14 15:49:00 -04:00
Jason Wray
4daff7f2f8
[core] Revert SQLite WAL journaling
2016-09-14 15:45:47 -04:00
Ivo van Dongen
dc4659b4a8
[linux] HTTPFileSource - rate limit
2016-09-13 14:21:38 +02:00
Ivo van Dongen
290bd07a92
[core] OnlineFileSource - rate limit
2016-09-13 14:21:37 +02:00
Bruno de Oliveira Abinader
9d2d2d3a91
[glfw] Separate transition options accessors from class API
2016-09-13 12:38:59 +03:00
Jason Wray
e26fa4dd4c
[core] Move SQLite logging setup to before database initialization
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- Ensure that sqlite3_config() is always called before db init.
- Should only be called once, now.
- Move sqliteVersionCheck into mapbox::sqlite namespace.
2016-09-09 05:42:20 -04:00
John Firebaugh
030234c7a6
[core] Rework invokeWithCallback so that the callback is last
2016-09-08 16:36:47 -07:00
Jason Wray
4ef8f815c9
[core] Implement SQLite error logging ( #6291 )
2016-09-08 13:01:19 -04:00
John Firebaugh
d2abb1b6d5
[core] Change GeoJSONSource::getURL() to return an optional<std::string>
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GeoJSON sources may have inline GeoJSON rather than a URL; returning an optional type ensures that consumers handle this case.
2016-08-26 10:30:55 -07:00
Thiago Marcos P. Santos
1d7a5b0fe0
[tests] Add unit test for style loading failures
2016-08-24 20:02:39 +03:00
John Firebaugh
646528bc53
[core] Simplify Thread::invokeSync ( #6128 )
2016-08-24 09:36:11 -07:00
Jason Wray
74f094faab
[core] Update SQLite schema with WAL journal mode and normal sync
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Offers 2×-4× performance, depending on device vintage.
2016-08-23 13:26:02 -04:00
Konstantin Käfer
0df60c4651
[core] add ability show visualize the depth buffer to the GLFW and macOS app
2016-08-19 17:41:55 +02:00