Bruno de Oliveira Abinader
df5a395708
[core] Refactor wireframe to match JS overdraw mode
2016-06-20 13:24:20 +03:00
John Firebaugh
a020e535ca
[core] Add a few conveniences to Color
2016-06-15 13:22:00 -07:00
Bruno de Oliveira Abinader
fc0f4edef3
[core] Fix sublayer depth when drawing stroke
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Port from -js: 002c690712
2016-06-15 18:53:05 +03:00
Bruno de Oliveira Abinader
54e3aa185f
[core] Cleaned up Painter::render{Background,Fill}
2016-06-15 18:53:05 +03:00
Bruno de Oliveira Abinader
814e516a4f
[core] Separate pattern size from draw-time variables
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Part of https://github.com/mapbox/mapbox-gl-shaders/issues/1 .
2016-06-15 18:53:05 +03:00
Young Hahn
24b66bc8cd
Color class ( #5361 )
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* Color class
* Switch to list initialization
2016-06-15 11:38:22 -04:00
Bruno de Oliveira Abinader
9142c447e8
[tidy] Check llvm-namespace-comment
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Ref: http://clang.llvm.org/extra/clang-tidy/checks/llvm-namespace-comment.html
2016-06-13 23:32:05 +03:00
Bruno de Oliveira Abinader
8b28b6ab6b
[core] Renamed OutlineShader's color uniform
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Part of https://github.com/mapbox/mapbox-gl-shaders/issues/8 .
2016-06-07 15:04:02 +03:00
John Firebaugh
c902f9098b
[core] Rationalize naming for style-related code
2016-06-02 14:51:39 -07:00
John Firebaugh
a43940afb2
[core] Runtime style layer API
2016-06-02 14:51:39 -07:00
Bruno de Oliveira Abinader
2038a21cb5
[core] s/GLObjectStore/ObjectStore/
2016-06-01 13:53:39 +03:00
John Firebaugh
c568a8ad77
[core] Port "separate u_opacity from u_color"
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0d34125196
1f5afa7db0
2016-05-25 21:37:58 -07:00
Bruno de Oliveira Abinader
7143408f69
[core] Implement MapDebugOptions::Wireframe
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Together with MapDebugOptions::Collision, provides "wireframe" rendering
output so all drawn objects are visible. This mode ignores the line
width, background and fill colors for better visualization.
Fixes #4359 .
2016-05-23 11:50:05 +03:00
Konstantin Käfer
ec70125e41
[core] move TileData and dependents to new *TileID classes
2016-05-10 14:50:56 +02:00
Konstantin Käfer
bdcbceff80
[core] move Tile to use UnwrappedTileID
2016-05-10 14:50:56 +02:00
Konstantin Käfer
dde59eaf76
[core] move Painter and dependents to new *TileID classes
2016-05-10 14:50:56 +02:00
Molly Lloyd
c86f558e9d
[core] port outlinepattern for fill-pattern anti-aliasing from gl-js to native
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add outlinepattern shader class to relevant files
add outlinepattern code to painter_fill.cpp
add outlinepattern code to fill_bucket
refactor painter_fill, fix tests
fix merge conflicts and setDepthSublayer
update render test to no antialiasing so travis will be happy
2016-04-28 17:13:20 -07:00
John Firebaugh
b2beeda50b
[core] Adopt a strict naming convention for style properties
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This will allow code to be generated from the style specification.
2016-04-21 14:05:40 -07:00
Ansis Brammanis
d2b9b1c348
[core] always set activeTexture before binding a texture
2016-04-14 17:12:56 -07:00
Ansis Brammanis
273600c16e
[core] simplify conversions from pixels to tile units
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fix #3768
2016-03-30 18:53:44 -07:00
Ansis Brammanis
b352bb81d8
[core] fix background-pattern rendering in perspective view
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fix #3801
2016-03-28 16:59:39 -07:00
Konstantin Käfer
15bc11ab23
[core] cancel TileID::overscaling()
2016-03-08 13:34:17 +01:00
Bruno de Oliveira Abinader
8944e2c588
[core] Replaced raw values with util::tileSize
2016-03-03 17:02:15 +02:00
Bruno de Oliveira Abinader
9346a6d038
[core] Avoid precompute overscaling for TileID
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Plus type change for zoom and removed redundant inlines.
2016-03-01 21:39:36 +00:00
John Firebaugh
9c26f06318
[core] Thread GLObjectStore through to Holder objects
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This eliminates the reliance on ThreadContext to provide GLObjectStore, and statically enforces that GL cleanup functions happen only when GLObjectStore::performCleanup is called.
With the elimination of the Map thread, this becomes important because there may be multiple GLObjectStore's per-thread, and Map will need to ensure that the correct context is active when calling GLObjectStore::performCleanup.
2016-02-18 15:15:24 -08:00
Bruno de Oliveira Abinader
0386dc7a4e
[gl] Use Shader::getID() whenever possible
2016-02-18 13:27:35 +02:00
Ansis Brammanis
4e0d1070f6
[core] support tiles with non-4096 extents
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Convert all geometries to the maximum extent supported by our buffers
and then use that constant extent everywhere else.
2016-02-02 14:49:03 -08:00
John Firebaugh
9b62661b07
[core] Use experimental optional instead of mapbox::util::optional
2016-01-19 17:56:48 -08:00
kelvinabrokwa
73be3558d7
[core] seamless fill-pattern
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seamless across dateline
upgrade test-suite version
2016-01-12 16:18:24 -08:00
John Firebaugh
45c7b472ad
[core] Ensure GL state is set to necessary values in more places
2015-12-09 12:10:23 -08:00
John Firebaugh
e5181e2668
[core] Use optional where SpriteAtlas return values might not exist
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Fixes #3162
2015-12-01 18:05:54 -08:00
John Firebaugh
1e350b7ea4
[core] Reorganize sprite related files
2015-11-12 13:03:14 -08:00
John Firebaugh
54e08b1f83
[core] Eliminate use of ClassProperties for paint
2015-11-10 11:33:17 -08:00
Bruno de Oliveira Abinader
5ef5d08867
[core] Reset GL values when needed
2015-11-06 20:05:01 +02:00
Bruno de Oliveira Abinader
8894982625
[core] Use GL_TRUE/GL_FALSE instead of true/false
2015-11-06 20:05:01 +02:00
Konstantin Käfer
8e63084c9e
[core] Move remaining GL state from Painter into GLConfig object
2015-11-04 13:38:51 +01:00
John Firebaugh
3afc8b4a29
[core] Introduce StyleLayer subclasses
2015-10-22 09:34:40 -07:00
John Firebaugh
df89de5cc5
[core] Rationalize style property classes: <type>{Paint,Layout}Properties
2015-10-22 09:21:30 -07:00
Ansis Brammanis
9e68e49c89
fix depth clipping in perspective view
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The depth range is now set slightly differently. Both ends of the range
are shifted for each layer to solve some precision issues.
Some layers draw multiple things at different depths. For example, fill
layers draw fills and antialiasing separately. To handle this case, I
added setDepthSublayer(n) which a
2015-08-24 18:41:51 -04:00
Bruno de Oliveira Abinader
58b93553c1
Replace size() with empty() whenever possible
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Before C++11, std::list's implementation of size was O(n). It should be
all O(1) now, but it is probably still a good idea to use empty() to
emphasize the intend.
2015-07-29 11:03:47 +03:00
Konstantin Käfer
675ddddee7
Make pixelRatio constant across a Map object lifetime
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also moves framebuffer size out of TransformState into its own object
2015-07-08 10:40:05 +02:00
Ansis Brammanis
9c03b396c0
Merge remote-tracking branch 'origin/master' into HEAD
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Conflicts:
src/mbgl/renderer/painter_fill.cpp
2015-06-03 19:20:41 -04:00
John Firebaugh
ec06bb7e3c
Merge ResourceLoader into Style and move atlas ownership
2015-06-01 13:22:02 -07:00
Ansis Brammanis
ff6a5ce5bc
Merge remote-tracking branch 'origin/master' into new-labelling
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Conflicts:
src/mbgl/map/source.cpp
src/mbgl/map/source.hpp
src/mbgl/map/tile_data.cpp
src/mbgl/map/tile_parser.cpp
src/mbgl/map/vector_tile_data.cpp
src/mbgl/renderer/painter.cpp
src/mbgl/renderer/symbol_bucket.cpp
src/mbgl/text/glyph.hpp
src/mbgl/text/glyph_store.cpp
src/mbgl/text/placement.cpp
test/suite
2015-05-28 20:01:15 -04:00
Ansis Brammanis
1e044a175c
Reparse tiles when zoom level > source maxzoom
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so that layout property functions are applied correctly
and so that label placement is redone
js:
https://github.com/mapbox/mapbox-gl-js/pull/1005
and
440bc02505
2015-05-28 19:17:07 -04:00
Konstantin Käfer
f4707f72e0
Replace mbgl::util::make_unique<> with std::make_unique<>
2015-05-26 17:57:38 +02:00
Konstantin Käfer
72964f5bef
only update GL state when it actually changed
2015-05-04 17:33:05 +02:00
Konstantin Käfer
839b19330e
remove hasData() from Bucket interface
2015-05-04 17:33:04 +02:00
Konstantin Käfer
dae18cc7bc
remove some unused includes
2015-04-28 14:32:21 -04:00
Konstantin Käfer
c88a60b1e5
remove unused includes
2015-04-28 14:32:18 -04:00