Commit Graph

70 Commits

Author SHA1 Message Date
Konstantin Käfer
da6e1390c6 [core] move ColorMode to gfx namespace 2019-03-01 09:33:37 +01:00
Konstantin Käfer
fd37d90650 [core] move draw mode and primitives to gfx namespace 2019-03-01 09:33:37 +01:00
Konstantin Käfer
95deab32ce [core] extract attribute structs and gl::Vertex to separate namespace 2019-03-01 09:33:37 +01:00
Alexander Shalamov
a1ca06e304 [core] Introduce Renderer::queryFeatureExtension API
New interface allows it's users to query additional information about
feature that was provided by qRF interface. This is particularly
useful for clustered features.
2018-12-12 15:08:18 +02:00
Mikhail Pozdnyakov
92352de87d [core] layermanager folder
Move `LayerManager` and `LayerFactory` abstract classes to a dedicated folder.
2018-11-30 19:09:17 +02:00
Mikhail Pozdnyakov
ad03e42b28 [core] LayerManager can disable annotations
At the moment, the annotations implementation in the `mapbox-gl-native`
core is creating concrete layer instances apart from `LayerManager/LayerFactory`
code path.

So, annotations must be disabled if the `LayerManager` implementation does
not provide line, fill or symbol layers (those, used by the annotations).

Note: in future, annotations implementation will be moved from the core to the
platform SDK level(see https://github.com/mapbox/mapbox-plugins-android/tree/master/plugin-annotation)
and `LayerManager` won't need to disable it.
2018-11-28 17:18:38 +02:00
Mikhail Pozdnyakov
361982fef8 [core][Android][Darwin] LayerManager creates RenderLayer instances
`LayerManager` is now responsible for `RenderLayer` instances creation,
so that there is a single entry point for creating of objects, which
correspond to a certain layer type.

The `LayerType type` field is dropped from `Layer::Impl`.
2018-11-27 18:10:21 +02:00
Bruno de Oliveira Abinader
594d2074a3 [core] Let placement transitions use the transition duration, if set, and allow disabling them entirely 2018-11-21 16:43:20 +02:00
Bruno de Oliveira Abinader
5fb0b0c1bc [core] Let property evaluation transitions use the transition duration, if set 2018-11-21 16:43:20 +02:00
Alexander Shalamov
9592e61288 [core] Construct RenderItem objects in-place and remove unused headers 2018-11-19 14:06:21 +02:00
Alexander Shalamov
77911f1cc9 [core] Replace RenderSymbolLayer downcast with symbol interface 2018-11-19 14:06:21 +02:00
Alexander Shalamov
767745e8b8 [core] Remove casts for Custom and Background render layers 2018-11-19 14:06:21 +02:00
Alexander Shalamov
a7274f66d0 [core] Move layer specific color ramp updates behind common update() method 2018-11-19 14:06:21 +02:00
Alexander Shalamov
f6ad5f378e [core] Move RenderTile filtering / sorting logic to render layers 2018-11-19 14:06:21 +02:00
Alexander Shalamov
006ee8b003 [core] Move markContextDestroyed() to the RenderLayer 2018-11-19 14:06:21 +02:00
Alexander Shalamov
44906b1ff3 [core] Remove downcasts for layers that require 3D render pass 2018-11-19 14:06:21 +02:00
Molly Lloyd
90be9d8d9d [core] only generate clip ids for clipped layers 2018-10-03 11:46:49 -07:00
Bruno de Oliveira Abinader
05a7b78aa8 [core] Add face culling mode parameter to Program::draw
Add a parameter to Program::draw to control whether face culling should
be enabled. This will be used in a follow up commit to enable face
culling for fill extrusion layers.
2018-09-13 08:42:36 +03:00
Chris Loer
d735d89835 [core] Port "collision group" plumbing to gl-native.
[node] Hook up map-wide "crossSourceCollisions" option, defaulting to true.
[test] Pass "crossSourceCollisions" test option through test harness; enable cross-source-collisions tests on native.
2018-09-12 14:10:46 -07:00
Molly Lloyd
4a5dc37245 [core] Implement CrossFadedDataDrivenProperty to add support for feature expressions in *-pattern properties 2018-08-31 13:08:47 -07:00
Mikhail Pozdnyakov
fb5afd34b9 [core] Add line-gradient property
Porting of https://github.com/mapbox/mapbox-gl-js/pull/6303
See the link above for the description of the feature and
its limitations).

Based on patch from @lbud (Lauren Budorick).
2018-08-23 19:01:40 +03:00
John Firebaugh
8ca419fb2e [core] Evict unused font stacks from GlyphManager 2018-08-17 09:38:39 -07:00
Ansis Brammanis
58b6c42f5d [core] always commit placement to fix #11795
Since placements will be committed even if they do not need the full
fade duration to fade features in, we need the new `fadeStartTime` to
keep track of how long we still need to fade. This is important because
if we fade too long we will trigger another placement and never stop
rendering.
2018-06-07 13:40:17 -04:00
Ansis Brammanis
5e36f669ac [core] avoid symbol flickering when longitude is wrapped 2018-05-22 14:58:11 -04:00
Fabian Guerra
30376f3ce1 Merge branch 'release-boba' into master
# Conflicts:
#	mapbox-gl-js
#	platform/android/CHANGELOG.md
#	platform/android/MapboxGLAndroidSDK/gradle.properties
#	platform/android/gradle/dependencies.gradle
#	platform/darwin/src/MGLVectorTileSource.mm
#	platform/darwin/src/MGLVectorTileSource_Private.h
#	platform/ios/CHANGELOG.md
#	src/mbgl/style/expression/compound_expression.cpp
2018-05-17 11:47:31 -04:00
Konstantin Käfer
c3346f473a [core] Don't crash when attribute count is exceeded 2018-05-03 16:31:43 -07:00
Chris Loer
f86fe44dbd [core] fix circle querying for scale and alignment
This fixes circle querying for cases where either
    circle-pitch-alignment=map
or
    circle-pitch-scaling=viewport
2018-04-26 18:03:17 -04:00
Chris Loer
a62745edf9 Port global symbol query from GL JS:
- Symbol querying is now global instead of per-tile
 - Symbols that bleed over tile boundaries no longer missed in queries
 - Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change)
 - Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid.
2018-04-25 14:39:03 -07:00
Ivo van Dongen
d7bc36db6f [core] prevent render thread from waking up unneeded on still rendering
- No longer sends a update message to the render frontend when rendering in still mode only to shortcut it in the renderer. This prevents unneeded render passes in qt.
2018-03-14 16:39:58 +02:00
Vladimir Agafonkin
82de856c94 [core, ios, macos, android, node] Heatmap layer (#11046)
Co-Authored-By: Konstantin Käfer <mail@kkaefer.com>
Co-Authored-By: Anand Thakker <anandthakker@users.noreply.github.com>
Co-Authored-By: Minh Nguyễn <1ec5@users.noreply.github.com>
2018-02-15 17:38:23 +02:00
Chris Loer
a11b277bc1 [core] Rename "onLowMemory" to "reduceMemoryUse".
Android still calls "reduceMemoryUse" only while handling a low memory event.
iOS, on the other hand, calls "reduceMemoryUse" every time it enters the background.
2018-02-14 10:55:16 -08:00
Chris Loer
f721779963 [core] fix onLowMemory to release GL buffers
Context cleanup must be called _after_ render sources release tiles.
2018-02-14 10:55:16 -08:00
Molly Lloyd
f3294200c6 [core] add raster-dem source type and hillshade layer type (#10642) 2018-01-23 10:49:23 -08:00
Chris Loer
b2e71abfee Prune unused layers from CrossTileSymbolIndex
Fixes issue #10939 -- removed layers would leak entries in the CrossTileSymbolIndex.
2018-01-19 14:50:42 -08:00
Chris Loer
656a6373b9 [core] Synchronize state of CollisionIndex and FeatureIndexes.
Fixes issue #10778, in which mismatch between FeatureIndex and CollisionIndex could lead to inconsistent results or even invalid array access.
2018-01-18 14:36:22 -08:00
Lauren Budorick
43a9bd3fba [core] Use separate shaders for background and clipping 2018-01-09 15:02:49 -08:00
Chris Loer
cb380064bb [ios,macos] Darwin implementation of a CoreText-based LocalGlyphRasterizer.
- Changing font weight does not currently appear to be working.
 - Glyph metric extraction code not working; currently unused.
2017-12-11 10:43:00 -08:00
Chris Loer
25cfb5863c [core] Symbol cross-fading.
Hold onto tiles after they've been removed from the render tree long enough to run a fade animation on their symbols.
2017-11-17 10:05:15 -08:00
Chris Loer
c39232a89f [core] Cleanup in response to review comments. 2017-11-17 10:05:15 -08:00
Ansis Brammanis
6b50885c79 [core] Sort child symbol tiles before parent symbol tiles
This is necessary so that when there are mixed zoom levels, child symbols get placed before parent symbols.
2017-11-17 10:05:15 -08:00
Ansis Brammanis
22c07596a0 [core] Split MapMode::Still into Static and Tile
`Tile` makes sure the symbols in the resulting tile are tileable while
symbols in `Still` match rendering in `Continuous` mode.
2017-11-17 10:05:15 -08:00
Chris Loer
ff58848cfd [core] Remove dead code
- CollisionTile
 - FrameHistory
 - PlacementConfig
2017-11-17 10:05:15 -08:00
Chris Loer
c0cb210ddc [core] Switch from background to foreground placement
- Background placement code now just generates static symbol buffers
 - Don't render GeometryTiles until their symbols are loaded. This is necessary for the CrossTileSymbolIndex to successfully prevent flicker.
 - SymbolInstances are transferred to SymbolBucket for use on foreground during collision detection
 - Symbols are sorted on foreground by sorting their index buffer but leaving vertex buffers intact (only works within one segment)
 - Vertical glyphs are generated at same time as horizontal glyphs. `reprojectLineLabels` chooses which one to use at render time and hides the other.
 - Icons are now always represented with a single collision box, even if they're placed along a line (this means their rotation alignment may be wrong, but the approach of representing them with multiple collision boxes wasn't very accurate either).
 - Generate vertices for new debug collision boxes and collision circles
 - Only add symbols within tile boundaries (reduces work, avoids double-draw)
 - Update symbol_projection.cpp to support line label projection calls from CollisionIndex.
2017-11-17 10:05:15 -08:00
Tobrun
225fba8a0a Merge branch 'release-agua' into tvn-merge-release 2017-11-10 06:16:35 +01:00
Bruno de Oliveira Abinader
13ec2cc562 Revert "[core] Expose ColorMask in gl::Context::clear()"
This reverts commit e350ef37fe.
2017-11-02 15:14:37 +02:00
Bruno de Oliveira Abinader
68ab4f6cec [core] Let transparency leak in GLContext::Shared mode 2017-11-01 17:45:37 +02:00
Bruno de Oliveira Abinader
e350ef37fe [core] Expose ColorMask in gl::Context::clear() 2017-11-01 17:45:37 +02:00
Fabian Guerra Soto
b7b8baef9d [ios, macos] Add selection support to MGLMultiPoint annotations. (#9984)
* [ios, macos] Add selection support to MGLMultiPoint annotations.

* [ios, macos] Update changelogs.
2017-10-18 15:18:54 -04:00
Konstantin Käfer
0cd646180e [core] don't generate clip IDs for buckets/layers that don't need to be clipped 2017-10-17 15:48:41 -07:00
Konstantin Käfer
cbff0a972a [core] don't generate clip IDs for buckets/layers that don't need to be clipped 2017-10-17 15:08:22 -07:00