[core] avoid symbol flickering when longitude is wrapped

This commit is contained in:
Ansis Brammanis
2018-05-17 11:30:04 -04:00
committed by Ansis Brammanis
parent 60505b0317
commit 5e36f669ac
4 changed files with 42 additions and 6 deletions

View File

@@ -58,10 +58,11 @@ public:
uint32_t overscaleFactor() const;
OverscaledTileID scaledTo(uint8_t z) const;
UnwrappedTileID toUnwrapped() const;
OverscaledTileID unwrapTo(int16_t wrap);
const uint8_t overscaledZ;
const int16_t wrap;
const CanonicalTileID canonical;
uint8_t overscaledZ;
int16_t wrap;
CanonicalTileID canonical;
};
::std::ostream& operator<<(::std::ostream& os, const OverscaledTileID& rhs);
@@ -191,6 +192,10 @@ inline UnwrappedTileID OverscaledTileID::toUnwrapped() const {
return { wrap, canonical };
}
inline OverscaledTileID OverscaledTileID::unwrapTo(int16_t newWrap) {
return { overscaledZ, newWrap, canonical };
}
inline UnwrappedTileID::UnwrappedTileID(uint8_t z_, int64_t x_, int64_t y_)
: wrap((x_ < 0 ? x_ - (1ll << z_) + 1 : x_) / (1ll << z_)),
canonical(

View File

@@ -380,7 +380,8 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
}
for (auto it = order.rbegin(); it != order.rend(); ++it) {
if (it->layer.is<RenderSymbolLayer>()) {
if (crossTileSymbolIndex.addLayer(*it->layer.as<RenderSymbolLayer>())) symbolBucketsChanged = true;
const float lng = parameters.state.getLatLng().longitude();
if (crossTileSymbolIndex.addLayer(*it->layer.as<RenderSymbolLayer>(), lng)) symbolBucketsChanged = true;
}
}

View File

@@ -61,6 +61,32 @@ void TileLayerIndex::findMatches(std::vector<SymbolInstance>& symbolInstances, c
CrossTileSymbolLayerIndex::CrossTileSymbolLayerIndex() {
}
/*
* Sometimes when a user pans across the antimeridian the longitude value gets wrapped.
* To prevent labels from flashing out and in we adjust the tileID values in the indexes
* so that they match the new wrapped version of the map.
*/
void CrossTileSymbolLayerIndex::handleWrapJump(float newLng) {
const int wrapDelta = ::round((newLng - lng) / 360);
if (wrapDelta != 0) {
std::map<uint8_t, std::map<OverscaledTileID,TileLayerIndex>> newIndexes;
for (auto& zoomIndex : indexes) {
std::map<OverscaledTileID,TileLayerIndex> newZoomIndex;
for (auto& index : zoomIndex.second) {
// change the tileID's wrap and move its index
index.second.coord = index.second.coord.unwrapTo(index.second.coord.wrap + wrapDelta);
newZoomIndex.emplace(index.second.coord, std::move(index.second));
}
newIndexes.emplace(zoomIndex.first, std::move(newZoomIndex));
}
indexes = std::move(newIndexes);
}
lng = newLng;
}
bool CrossTileSymbolLayerIndex::addBucket(const OverscaledTileID& tileID, SymbolBucket& bucket, uint32_t& maxCrossTileID) {
const auto& thisZoomIndexes = indexes[tileID.overscaledZ];
auto previousIndex = thisZoomIndexes.find(tileID);
@@ -138,13 +164,15 @@ bool CrossTileSymbolLayerIndex::removeStaleBuckets(const std::unordered_set<uint
CrossTileSymbolIndex::CrossTileSymbolIndex() {}
bool CrossTileSymbolIndex::addLayer(RenderSymbolLayer& symbolLayer) {
bool CrossTileSymbolIndex::addLayer(RenderSymbolLayer& symbolLayer, float lng) {
auto& layerIndex = layerIndexes[symbolLayer.getID()];
bool symbolBucketsChanged = false;
std::unordered_set<uint32_t> currentBucketIDs;
layerIndex.handleWrapJump(lng);
for (RenderTile& renderTile : symbolLayer.renderTiles) {
if (!renderTile.tile.isRenderable()) {
continue;

View File

@@ -45,18 +45,20 @@ public:
CrossTileSymbolLayerIndex();
bool addBucket(const OverscaledTileID&, SymbolBucket&, uint32_t& maxCrossTileID);
bool removeStaleBuckets(const std::unordered_set<uint32_t>& currentIDs);
void handleWrapJump(float newLng);
private:
void removeBucketCrossTileIDs(uint8_t zoom, const TileLayerIndex& removedBucket);
std::map<uint8_t, std::map<OverscaledTileID,TileLayerIndex>> indexes;
std::map<uint8_t, std::set<uint32_t>> usedCrossTileIDs;
float lng = 0;
};
class CrossTileSymbolIndex {
public:
CrossTileSymbolIndex();
bool addLayer(RenderSymbolLayer&);
bool addLayer(RenderSymbolLayer&, float lng);
void pruneUnusedLayers(const std::set<std::string>&);
void reset();