Added a new ifabric Make target for packaging up a static framework similar to the one released as 3.0.1. Place artwork and certificate assets inside Mapbox.bundle inside Mapbox.framework. Link SystemConfiguration in the umbrella header.
Distinguish between the framework bundle and the resources bundle. For the dynamic frameworks and embedded static frameworks, the two are the same; for the non-embedded static framework, the latter resides inside the former.
After filtering out elements of a vector using std::remove_if(), it’s apparently necessary to resize the vector. Otherwise, removing only has the effect of shifting the non-matching items to the end of the vector. This change reduces the annotation tap target back to almost what it was before #3261, except that these days the target is centered around the annotation image rather than the center point. There remains a much smaller slop area around the annotation, but nothing close to the effective padding before this change.
Fixes#3880.
Introduced a setter/getter for constrain mode. On iOS and OS X, the zoom level inspectable causes the zoom level to be set independently from the longitude and latitude. Thus, the latitude inspectable had no effect because the latitude was constrained to 0 at z0. Temporarily removing the heightwise constraint allows the map to center on the intended location before zooming, which is the usual case for storyboards and XIBs. On iOS, the only guarantee we have timing-wise is that all the inspectables are applied after initialization but before the view is added to a window. So we reimpose the heightwise constraint as soon as the view is added to a window, that is, before the user has a chance to pan the map out of bounds.
Fixes#3868.
Handle the case where the currently selected annotation isn’t one of the nearby annotations. This hasn’t come up before on OS X because clicking an annotation while another annotation is selected only dismisses the callout popover.
Fixes#3284.
* Use "named constructors": empty, world, hull
* Make the two-argument constructor lenient (i.e., it is a hull operation)
* Add various accessors
* Enforce a single empty representation
The tilt gesture on both iOS and OS X now respects the content insets. On iOS, in user tracking mode, it additionally respects the user dot’s position if it’s aligned to the top or bottom of the view.
Map and Transform methods assume an origin at the top-left corner of the view, like iOS, Android, and GLFW but unlike OS X. Transform is responsible for flipping coordinates between the top-left origin of Map and the bottom-left origin of TransformState.
Fixes#3574.
Methods that offer a convenient way to jump or ease now accept an optional padding parameter. MGLMapView specifies the padding to ensure that keyboard-based zooming and rotation respects the toolbar.
Added a contentInsets property to MGLMapView that behaves similarly to NSScrollView.contentInsets. Adjust it according to the window’s content layout rectangle using KVO. Automatically apply the content insets whenever creating a CameraOptions or getting the center coordinates.
Cleaned up gesture recognizers, flipping the origins of anchor points only and always before calling mbgl methods. This exposed the fact that the cursor locking feature during drag-zoom/rotate/tilt was broken, so I fixed it to match MapKit behavior exactly and also account for modifier changes in mid-gesture.
All Transform methods that take a PrecisionPoint now assume a “flipped” origin at the upper-left corner of the view. Previously, some methods assumed an origin at the lower-left corner.
I regenerated assets.zip so that all file paths have an `assets/` prefix, as the Android AssetFileSource implementation asserts, and removed `TEST_DATA` from the paths.
Greatly simplified conversions between zoom level and altitude. Adjusted field of view to more closely match MapKit. Conversions are now well within the same order of magnitude as MapKit at all latitudes.
Fixes#2266.
For consistency with -setCamera:…, a duration of 0 jumps instantaneously to the new location, while a negative value uses the distance-dependent default.
Due to the produced curve and applied easing, flyTo() doesn’t model a parabola or ballistic trajectory, but it does simulate powered flight to some extent.
Added documentation comments for all the public headers that aren’t being shared with iOS.
Removed an animated: parameter from -selectAnnotation: and -deselectAnnotation:: because callout popovers may extend beyond the entire window, there is no need to scroll the map to make the entire callout visible.
Added missing geometric conversion methods.
Renamed -mapView:regionWillChangeAnimated: et al. to say “camera” instead of “region”. “Region” leaves ambiguity about whether properties like rotation and pitch trigger this method. “Camera” associates these methods with the camera property, which seems apt.