[core] move platform/gl.hpp to gl/gl.hpp

This commit is contained in:
Konstantin Käfer
2016-02-04 16:18:35 +01:00
parent b3004238f4
commit 2f06ca74e2
55 changed files with 56 additions and 56 deletions

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@@ -1,5 +1,5 @@
#ifndef MBGL_RENDERER_GL
#define MBGL_RENDERER_GL
#ifndef MBGL_GL_GL
#define MBGL_GL_GL
//#define GL_TRACK

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@@ -14,7 +14,7 @@ typedef XID GLXPbuffer;
#endif
#include <mbgl/mbgl.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <memory>
#include <thread>

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@@ -1,7 +1,7 @@
#ifndef MBGL_UTIL_GL_HELPER
#define MBGL_UTIL_GL_HELPER
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <array>

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@@ -15,7 +15,7 @@
#include <mbgl/platform/platform.hpp>
#include <mbgl/platform/event.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/util/constants.hpp>
namespace mbgl {

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@@ -2,7 +2,7 @@
#include <mbgl/annotation/shape_annotation.hpp>
#include <mbgl/sprite/sprite_image.hpp>
#include <mbgl/platform/default/glfw_view.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/util/gl_helper.hpp>
#include <mbgl/util/string.hpp>

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@@ -3,7 +3,7 @@
#import "MGLMapView+MGLCustomStyleLayerAdditions.h"
#import <mbgl/platform/log.hpp>
#import <mbgl/platform/gl.hpp>
#import <mbgl/gl/gl.hpp>
#import <GLKit/GLKit.h>
#import <OpenGLES/EAGL.h>

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@@ -18,7 +18,7 @@
#import <mbgl/annotation/point_annotation.hpp>
#import <mbgl/map/camera.hpp>
#import <mbgl/platform/darwin/reachability.h>
#import <mbgl/platform/gl.hpp>
#import <mbgl/gl/gl.hpp>
#import <mbgl/sprite/sprite_image.hpp>
#import <mbgl/storage/default_file_source.hpp>
#import <mbgl/storage/network_status.hpp>

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@@ -2,7 +2,7 @@
#import "MGLMapView_Private.h"
#import <mbgl/platform/gl.hpp>
#import <mbgl/gl/gl.hpp>
@implementation MGLOpenGLLayer

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@@ -23,7 +23,7 @@ content = """// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#ifndef MBGL_SHADER_{NAME}_{TYPE}
#define MBGL_SHADER_{NAME}_{TYPE}
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
namespace mbgl {{
namespace shaders {{

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@@ -1,7 +1,7 @@
#ifndef MBGL_GEOMETRY_BUFFER
#define MBGL_GEOMETRY_BUFFER
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/util/gl_object_store.hpp>
#include <mbgl/util/noncopyable.hpp>

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@@ -1,6 +1,6 @@
#include <mbgl/geometry/circle_buffer.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <climits>

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@@ -1,5 +1,5 @@
#include <mbgl/geometry/collision_box_buffer.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/util/math.hpp>
#include <cmath>

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@@ -1,7 +1,7 @@
#include <mbgl/geometry/debug_font_buffer.hpp>
#include <mbgl/geometry/debug_font_data.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <cmath>
#include <cstring>

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@@ -1,6 +1,6 @@
#include <mbgl/geometry/fill_buffer.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <climits>

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@@ -2,7 +2,7 @@
#include <mbgl/text/font_stack.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/platform/platform.hpp>
#include <mbgl/util/gl_object_store.hpp>

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@@ -4,7 +4,7 @@
#include <mbgl/geometry/binpack.hpp>
#include <mbgl/text/glyph_store.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <string>
#include <set>

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@@ -1,5 +1,5 @@
#include <mbgl/geometry/icon_buffer.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/util/math.hpp>
#include <cmath>

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@@ -1,5 +1,5 @@
#include <mbgl/geometry/line_atlas.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/platform/platform.hpp>
#include <mbgl/util/gl_object_store.hpp>

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@@ -1,7 +1,7 @@
#ifndef MBGL_GEOMETRY_LINE_ATLAS
#define MBGL_GEOMETRY_LINE_ATLAS
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <vector>
#include <map>

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@@ -1,5 +1,5 @@
#include <mbgl/geometry/line_buffer.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <cmath>

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@@ -1,5 +1,5 @@
#include <mbgl/geometry/static_vertex_buffer.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
namespace mbgl {

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@@ -1,5 +1,5 @@
#include <mbgl/geometry/text_buffer.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/util/math.hpp>
#include <cmath>

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@@ -2,7 +2,7 @@
#define MBGL_GEOMETRY_VAO
#include <mbgl/shader/shader.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <stdexcept>

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@@ -1,5 +1,5 @@
#include <mbgl/gl/debugging.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/platform/event.hpp>
#include <mbgl/platform/log.hpp>

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@@ -1,4 +1,4 @@
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/util/string.hpp>
#include <mbgl/platform/log.hpp>

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@@ -1,7 +1,7 @@
#ifndef MBGL_RENDERER_BUCKET
#define MBGL_RENDERER_BUCKET
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/renderer/render_pass.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/mat4.hpp>

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@@ -2,7 +2,7 @@
#include <mbgl/renderer/painter.hpp>
#include <mbgl/shader/plain_shader.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <cassert>
#include <string>

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@@ -6,7 +6,7 @@
#include <mbgl/shader/plain_shader.hpp>
#include <mbgl/shader/pattern_shader.hpp>
#include <mbgl/shader/outline_shader.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/platform/log.hpp>
#include <cassert>

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@@ -5,7 +5,7 @@
#include <tuple>
#include <array>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
namespace mbgl {
namespace gl {

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@@ -6,7 +6,7 @@
#include <mbgl/shader/linesdf_shader.hpp>
#include <mbgl/shader/linepattern_shader.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <cassert>

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@@ -14,7 +14,7 @@
#include <mbgl/style/types.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/chrono.hpp>

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@@ -1,5 +1,5 @@
#include <mbgl/renderer/painter.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/renderer/raster_bucket.hpp>
#include <mbgl/layer/raster_layer.hpp>
#include <mbgl/shader/raster_shader.hpp>

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@@ -1,7 +1,7 @@
#include <mbgl/shader/box_shader.hpp>
#include <mbgl/shader/box.vertex.hpp>
#include <mbgl/shader/box.fragment.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <cstdio>

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@@ -3,7 +3,7 @@
#include <mbgl/shader/shader.hpp>
#include <mbgl/shader/uniform.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
namespace mbgl {

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@@ -1,7 +1,7 @@
#include <mbgl/shader/circle_shader.hpp>
#include <mbgl/shader/circle.vertex.hpp>
#include <mbgl/shader/circle.fragment.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <cstdio>

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@@ -1,7 +1,7 @@
#include <mbgl/shader/dot_shader.hpp>
#include <mbgl/shader/dot.vertex.hpp>
#include <mbgl/shader/dot.fragment.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <cstdio>

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@@ -1,7 +1,7 @@
#include <mbgl/shader/icon_shader.hpp>
#include <mbgl/shader/icon.vertex.hpp>
#include <mbgl/shader/icon.fragment.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <cstdio>

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@@ -1,7 +1,7 @@
#include <mbgl/shader/line_shader.hpp>
#include <mbgl/shader/line.vertex.hpp>
#include <mbgl/shader/line.fragment.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <cstdio>

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@@ -1,7 +1,7 @@
#include <mbgl/shader/linepattern_shader.hpp>
#include <mbgl/shader/linepattern.vertex.hpp>
#include <mbgl/shader/linepattern.fragment.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <cstdio>

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@@ -1,7 +1,7 @@
#include <mbgl/shader/linesdf_shader.hpp>
#include <mbgl/shader/linesdf.vertex.hpp>
#include <mbgl/shader/linesdf.fragment.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <cstdio>

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@@ -1,7 +1,7 @@
#include <mbgl/shader/outline_shader.hpp>
#include <mbgl/shader/outline.vertex.hpp>
#include <mbgl/shader/outline.fragment.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <cstdio>

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@@ -1,7 +1,7 @@
#include <mbgl/shader/pattern_shader.hpp>
#include <mbgl/shader/pattern.vertex.hpp>
#include <mbgl/shader/pattern.fragment.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <cstdio>

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@@ -1,7 +1,7 @@
#include <mbgl/shader/plain_shader.hpp>
#include <mbgl/shader/plain.vertex.hpp>
#include <mbgl/shader/plain.fragment.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <cstdio>

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@@ -1,7 +1,7 @@
#include <mbgl/shader/raster_shader.hpp>
#include <mbgl/shader/raster.vertex.hpp>
#include <mbgl/shader/raster.fragment.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <cstdio>

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@@ -1,7 +1,7 @@
#include <mbgl/shader/sdf_shader.hpp>
#include <mbgl/shader/sdf.vertex.hpp>
#include <mbgl/shader/sdf.fragment.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <cstdio>

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@@ -1,5 +1,5 @@
#include <mbgl/shader/shader.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/util/stopwatch.hpp>
#include <mbgl/util/exception.hpp>
#include <mbgl/platform/log.hpp>

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@@ -1,7 +1,7 @@
#ifndef MBGL_RENDERER_SHADER
#define MBGL_RENDERER_SHADER
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <cstdint>

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@@ -2,7 +2,7 @@
#define MBGL_SHADER_UNIFORM
#include <mbgl/shader/shader.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
namespace mbgl {

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@@ -1,6 +1,6 @@
#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/sprite/sprite_store.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/platform/platform.hpp>
#include <mbgl/util/gl_object_store.hpp>

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@@ -2,7 +2,7 @@
#define MBGL_SPRITE_ATLAS
#include <mbgl/geometry/binpack.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/ptr.hpp>
#include <mbgl/util/optional.hpp>

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@@ -2,7 +2,7 @@
#include <mbgl/util/thread.hpp>
#include <mbgl/geometry/vao.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <cassert>

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@@ -1,7 +1,7 @@
#ifndef MBGL_MAP_UTIL_GL_OBJECT_STORE
#define MBGL_MAP_UTIL_GL_OBJECT_STORE
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <cstdint>

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@@ -1,5 +1,5 @@
#include <mbgl/platform/platform.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/util/raster.hpp>

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@@ -1,7 +1,7 @@
#ifndef MBGL_UTIL_RASTER
#define MBGL_UTIL_RASTER
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/util/texture_pool.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/ptr.hpp>

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@@ -2,7 +2,7 @@
#define MBGL_UTIL_TEXTUREPOOL
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/gl/gl.hpp>
#include <set>
#include <mutex>