Commit Graph

82 Commits

Author SHA1 Message Date
Minh Nguyễn
d39ea23b09 [ios, macos] Hardened std::map usage in MGLMapVIew
Replaced std::map::operator[] usage with std::map::at(). Backed up an assertion on iOS with a guard when -annotationTagsInRect: returns the tag of a nonexistent annotation, for consistency with macOS. Removed an unnecessary and risky subscript into _annotationContextsByAnnotationTag in -positioningRectForCalloutForAnnotationWithTag: on iOS.
2017-04-05 14:56:06 -07:00
Fabian Guerra Soto
ec34813c90 [ios] assertion to check if an annotationTag > 0 (#8588)
* [ios] assertion to check if an annotationTag > 0

* [ios,macos] assertion and guard added to check annotations in  visibleAnnotationsInRect
2017-04-05 14:16:58 -04:00
Minh Nguyễn
936cc33d52 [ios, macos] Resolved unused variable warnings
Resolved unused variable warnings in Release configuration that occurred because they were only used within NSAssert() invocations, which are omitted from Release builds.
2017-03-13 11:05:38 -07:00
Minh Nguyễn
b74d7bfdb4 [ios, macos] Corrected polyline equality
Now that annotation classes override -isEqual:, it’s no longer appropriate to rely on -isEqual: or -containsObject: to check for the preexistence of an annotation. Those methods become deep equality tests, which have worse performance. Checking for identity allows the developer to add a polyline and polygon with identical coordinates, title, etc. to the map.

Implemented a missing -[MGLPolyline isEqual:].

Removed outdated comments about -annotationTagForAnnotation: being expensive.
2017-03-10 15:08:00 -08:00
John Firebaugh
65f74224ab Merge master into release-ios-v3.5.0-android-v5.0.0 2017-03-08 17:31:03 -08:00
Ivo van Dongen
f591421aaa [macos] add missing method declarations for visibleFeaturesX 2017-03-07 18:23:32 -08:00
Ivo van Dongen
161ae804c2 [ios, macos] Add support for queryRenderedFeatures filter 2017-03-04 15:42:07 -08:00
Asheem Mamoowala
60d10dd27d [core] Add support for queryRenderedFeatures filter 2017-03-04 15:42:07 -08:00
Minh Nguyễn
7e9701283f [ios, macos] Update callout when relocating annotation
When relocating a selected point annotation, update the associated callout (popover) rather than deselecting the annotation.
2017-03-03 22:09:41 -08:00
Fabian Guerra Soto
1f1cc131ea [ios] Fixed conversion between Duration and NSTimeInerval (#8276) 2017-03-03 20:11:06 -05:00
Minh Nguyễn
2f388d6635 Merge branch 'release-ios-v3.4.0' into 1ec5-release-ios-v3.4.2 2017-02-21 22:47:15 -08:00
Konstantin Käfer
3ef9e26593 [ios,macos,android,qt] use shared threadpool 2017-02-20 19:26:06 +01:00
Konstantin Käfer
03a14ff000 [darwin] move RunLoop initialization to static variable 2017-02-20 14:36:27 +01:00
Minh Nguyễn
d790132eda [ios, macos] Short-circuit redundant camera changes
Avoid canceling transitions (and triggering preexisting completion handlers) until we get a chance to ensure that a new transition really does have to begin. Consistently avoid mbgl transitions for redundant camera changes. Upon bailing, schedule the completion handler to run asynchronously on a delay equivalent to the requested animation duration.

Added a “functional” equality method to MGLMapCamera that avoids trivial differences.

Fixed invocations of XCTAssertEqualWithAccuracy() that incorrectly expressed the accuracy as a number of digits rather than a scalar tolerance.
2017-02-18 14:14:09 -08:00
Minh Nguyễn
b06ae5e6b7 [macos] Make ± key bindings respect tab order, zoomEnabled 2017-02-15 22:51:30 -08:00
Eimantas Vaiciunas
d8bdc7307d [macos] Make + and - keys zoom the map
Override `insertText:`

- send all `keyDown:` events to `interpretKeyEvents:` method;
- in `insertText:` method check for the text to be sent and
  adjust zoom level if needed;
2017-02-15 22:51:30 -08:00
Jason Wray
d12ac71ba7 [macos] Round non-freeform zoom gestures/commands to nearest integer
Affects:
 - Double-tap gestures
 - Two-finger tap gestures
 - +/- button pushes
 - Shortcut keys
 - Menu items and shortcut keys (in macapp)
2017-02-13 18:35:04 -05:00
Minh Nguyễn
272dc3f6a9 Delegate method to restrict movement (#5584)
* [ios, macos] Added delegate method to restrict movement

Added a way for the delegate to restrict where the user can move within the map using gestures.

Fixes #2457.

* [ios] Added support to restrict movement in pinch/rotate gestures

* [ios] Added support to restrict movement in double tap/quick zoom/two finger drag gestures

* [ios] fixed camera reset before two finger drag gesture is complete

* [ios] fixed camera comparison in double tap gestures

* [ios] Changelog update

* [macos] Changelog updated

* [ios, macos] Changelog cleanup

* [ios, macos] Added documentation to clarify performance impact

* [ios] clarified variable name

* [ios] blocking gestures implementation changed to a predictive approach

* [ios] gesture delegate methods refactoring

* [ios] Removed duplicated methods, improved code readability

* [ios] code refactoring to clarify the conditions to execute a gesture
2017-02-09 16:49:04 -05:00
danielmatzke
937fa0ce44 [ios, macos] 7955 fix MGLMapView leaks MGLReachability objects (and threads) (#7956)
* fix MGLMapView leaks MGLReachability objects (and threads)

* fix leak of MGLReachability objects and threads in MGLMapView.commonInit

* update changelogs
2017-02-06 16:02:35 -08:00
Minh Nguyễn
e10360f34a [macos] Warn if access token needed but not given
When setting a nil style URL or any mapbox: style URL, if no access token has been provided, log a warning instead of asserting.
2017-01-27 09:14:02 -08:00
Konstantin Käfer
62ea1f2185 [core] remove trailing whitespace, add trailing newlines, add space after // 2017-01-27 11:44:16 +01:00
Minh Nguyễn
a662508ddd Merge branch 'release-ios-v3.4.0' into 1ec5-release-ios-v3.4.1-master 2017-01-26 17:56:46 -08:00
Konstantin Käfer
19bd68d3a2 [macos,ios] don't roundtrip through encodePNG when converting images 2017-01-26 15:26:55 +01:00
Minh Nguyễn
1b6a4c60d7 [macos] Distinguish between screens
Fixed an issue causing the mouse cursor to jump after shift- or option-dragging a map view if the window opened on a screen with a different size than the screen with keyboard focus.
2017-01-25 13:33:11 -08:00
Minh Nguyễn
35e062d72c [ios, macos] Wrap camera heading (#7724)
* [ios, macos] Fixed negative camera heading when facing northwest

* [ios] Corrected counterclockwise rotation test
2017-01-24 08:29:46 -08:00
Justin R. Miller
f6715694f9 refs #6779: mobile & Mac SDK style transition options (#7711) 2017-01-18 12:43:08 -08:00
Minh Nguyễn
344cd173ea [macos] Avoid nilling out style URL on load
-awakeFromNib nils out the styleURL property to ensure a style is always present on load. However, if the style URL is specified in the Style URL inspectable, it is set somewhere between -initWithCoder: and -awakeFromNib; nilling out the styleURL property in -awakeFromNib thus resets the style to the default. This change guards against nilling out a non-nil style URL, ensuring that -setStyleURL: is called once and only once on launch.
2017-01-18 10:38:31 -08:00
Minh Nguyễn
2dae2254dd [macos] Check for implementation before calling -toolTip
Also fixed a couple typos in changelogs.
2017-01-16 21:50:08 -08:00
Minh Nguyễn
7ef2843e6a Merge branch 'release-ios-v3.4.0' into 1ec5-release-ios-v3.4.0-beta.7 2017-01-16 11:38:35 -08:00
Jason Wray
8f6009ea20 [ios, macos] Revert deprecation of alphaForShapeAnnotation: delegate method 2017-01-13 15:43:41 -05:00
Minh Nguyễn
424c12499c [ios, macos] Make MGLMapView.style property nullable (#7664)
* [ios, macos] Made MGLMapView.style property nullable

MGLMapView’s style property is now nullable (optional in Swift). The property is set to nil while the style loads and in the event that the style has failed to load.

* [ios, macos] Switch to delegate method

* [macos] Create MGLMapView programmatically for layer tests

When MGLMapView is created via a nib, -initWithCoder: is called, causing styleURL to be set to nil, in turn causing the default Streets style to be loaded, fooling MGLStyleLayerTests into thinking one-line has been loaded. Instead, create MGLMapView programmatically, passing the intended style URL into the initializer, preventing Streets from being loaded.
2017-01-11 08:06:20 -08:00
Minh Nguyễn
13db36c123 [macos] Fixed exception on certain keyboard shortcuts
An implementation of -validateMenuItem: should rarely call the superclass implementation.
2017-01-11 00:00:53 -08:00
Minh Nguyễn
a6b1773a44 Merge branch 'release-ios-v3.4.0' into 1ec5-release-ios-v3.4.0-beta.5-master
Also reran make style-code and manually discarded anything related to fill extrusion layers.
2016-12-20 12:41:40 -08:00
Minh Nguyễn
fe53af7de0 [ios, macos] Source-driven attribution (#5999)
* [ios, macos] Source-driven attribution

Refactored MGLSource initialization. Implemented a new private class, MGLAttributionInfo, that parses an HTML attribution string from TileJSON and stores the resulting structured data. Added methods to MGLTileSet and MGLStyle to aggregate MGLAttributionInfos.

On macOS, update the attribution view as soon as the source attribution changes. On iOS, fetch the current attribution information when displaying the action sheet.

Removed hard-coded attribution strings.

* [macos] Respect inline formatting in attribution HTML

Apply a default font and color to attribution HTML as it is imported into an attributed string. Pass the attributed string into MGLAttributionButton as is, without stripping formatting. Avoid overriding the font and color after importing the HTML, in case these attributes are explicitly specified rather than intrinsic to a hyperlink.

Constrain the top of the attribution view to all the attribution buttons, in case one of them needs additional headspace.

* [ios, macos] Display unlinked attribution strings

Unlinked attribution strings are represented on macOS as buttons that have the default cursor and do nothing when clicked. On iOS, they are action sheet buttons that do nothing but dismiss the action sheet.

* [macos] Fixed random Auto Layout exception

Auto Layout randomly finds itself unable to satisfy constraints when updating attribution, due to some spurious constraints between attribution buttons. Regenerate the entire attribution view every time the source attribution changes.

* [ios, macos] Thoroughly dedupe attribution infos

Also added a test to verify parity with the GL JS implementation. This implementation avoids sorting.

* [ios, macos] Trim whitespace from attribution strings

Also added parsing tests.

* [ios, macos] Added attribution parsing tests for styles

Included an emoji test to ensure that attribution strings are interpreted as UTF-8, to avoid mojibake. Included a test of removing the underline from a leading copyright symbol.

* [ios, macos] Derive feedback link from source

MGLAttributionInfo now detects feedback links in the attribution HTML code, and it is responsible for tailoring the feedback URL to the current viewport.

Removed the hard-coded feedback action from the attribution sheet on iOS in favor of a source-derived feedback title and URL. Moved the feedback action from macosapp to MGLMapView; applications are now expected to hook an Improve This Map menu item to an MGLMapView action.
2016-12-08 17:43:17 -08:00
Minh Nguyễn
a39f53df22 [ios, macos] Migrate MGLCustomStyleLayerAdditions to style layer API (#7250)
* [ios, macos] Replaced custom style layer API with MGLOpenGLStyleLayer

Replaced the custom style layer API on MGLMapView with an equally unsupported MGLOpenGLStyleLayer API that nonetheless is consistent with the broader runtime styling API and is compatible with macOS.

Fixed an unrecognized selector crash when wrapping a layer of unrecognized type coming from mbgl.

* [macos] Added lime green layer demo to macosapp

Reprised the demo removed from iosapp in #5091.

* [ios, macos] Rationalized MGLOpenGLStyleLayer API

MGLStyle now strongly references any MGLOpenGLStyleLayer object that’s added to it, in order to prevent pointers from going stale and make it easy for layer drawing code to get more information about the map view. Replaced the MGLOpenGLStyleLayer callback blocks with overridable instance methods. Added internal documentation for each method. Subclassed MGLOpenGLStyleLayer as LimeGreenStyleLayer inside macosapp.

Consolidated -addToMapView: into -addToMapView:belowLayer: to ensure that MGLRedundantLayerException gets raised even if the layer is being inserted rather than added to the bottom of the stack.

* [core] Clarified that rendering happens on the main thread

* [ios, macos] Fixed removing and re-adding MGLOpenGLStyleLayer

Don’t allow index-based layer removal to circumvent -removeFromMapView:, which MGLOpenGLStyleLayer relies on to synchronize the style’s array of MGLOpenGLStyleLayers. When obtaining an MGLOpenGLStyleLayer, get the instance already added to the style instead of creating a new one to wrap the underlying CustomLayer.
2016-12-07 00:01:11 -08:00
Minh Nguyễn
3503c0e767 Merge branch 'release-ios-v3.4.0' into 1ec5-release-ios-v3.4.0-beta.4-master 2016-12-03 15:36:42 -08:00
Jesse Crocker
5dd71d3c30 [ios, macos] Make tap gesture recognizer fail if it doesn’t do anything (#7246)
* Make tap gesture recognizer fail if it doesn’t do anything.

* fix typo

* Use the right nullable

* update changelog

* Make single click gesture recognizer fail if it doesn’t select an annotation

* fix changelog typo

* Remove singleTapGestureRecognizer from public header
2016-12-01 11:50:20 -08:00
Jesse Bounds
d830c48e4a [ios, macos] Refcount view activations (#7208)
This adds a ref count to guard against calling activate after it has
already been called. This can happen when a layer is added during
certain map lifecycle methods like MapChangeWillStartRenderingFrame
that also triggers activation. This also protects against issues
related to a deactivation of the context happening in an inner scope
while an outer scope is still expecting to be able to use the context.
2016-11-29 08:56:59 -08:00
Minh Nguyễn
9fac640bf3 [ios, macos] Key-value compliance for MGLStyle
Replaced -[MGLMapView style] with a property. Keep the MGLStyle object around for the lifetime of the style.

Bracket changes to layers in willChange and didChange calls. The built-in point annotation layer is added after the style is finished loading but before the map is finished loading. Cause a second wave of change notifications to go out, about both sources and layers. Issue change notifications for style layers when shape annotations are added or removed.
2016-11-28 15:45:43 -08:00
Konstantin Käfer
4577c56745 [core] remove unused umbrella header in favor of individual includes 2016-11-22 20:58:51 +01:00
Konstantin Käfer
3bc79e316e [build] move default ThreadPool implementation to platform/default 2016-11-22 20:58:51 +01:00
Konstantin Käfer
a71868fc8d [build] move Reachability to platform/darwin 2016-11-22 20:58:51 +01:00
Minh Nguyễn
f2ba2b2dee [ios, macos] Fixed crash getting annotation view
Streamlined -[MGLMapView annotationTagForAnnotation:] to use the mapping added in #5987. Reverted an unsafe access into that mapping that was added in #5987; returning nil is preferable when no such annotation can be found. Return the user location annotation view when given the user location annotation.
2016-11-08 22:51:05 -08:00
Minh Nguyễn
b91bbbef10 [macos] Map annotations to annotation tags
Optimized lookup of annotation tags by annotation from O(n) to a simple map lookup, for better performance and consistency with the iOS implementation of MGLMapView.
2016-11-08 22:51:05 -08:00
Jesse Bounds
751aff2ddd [ios, macos] Work around annotation race condition (#6924)
When annotations are removed concurrently with being updated because
of a map redraw, it is possible that mbgl will still consider an
annotation to exist depending on what part of the map lifecycle the
call update annotations happens. However, the annotation context by
tag map in MGLMapView (on the main thread) will always be up to date.
This adds a guard that uses that map to avoid considering annotations
that have actually been removed as visible.

Another issue was that adding the same annotation object twice has
always been allowed and has worked, visually. However, a recent
refactor to make the reuse queue work correctly is not tolerant of the
a single view representing two annotation instances that are the same.
The effect is that a new UIView will be generated for each (clone)
annotation that is added and only the last view will move with the map.
The other views become detached and float around in the view as the
map is panned. This commit adds a guard to make adding an annotation
instance a no-op if it has already been added before.
2016-11-04 13:50:53 -07:00
Konstantin Käfer
c90a559599 [core] move framebuffer reading to gl::Context 2016-11-04 21:24:05 +01:00
Minh Nguyễn
4f40fceb72 Merge branch 'release-ios-v3.4.0' into 1ec5-release-ios-v3.4.0-beta.2-master 2016-11-03 13:16:27 -07:00
Jesse Bounds
2901bc0f68 Optimize annotation view updates (#5987)
Use queryPointAnnotations to drive annotation view updates

- Get sets of visible and offscreen annotations using the mbgl query 
mechanism and updates and enqueues as required
- Query viewport adjusted if tilted (avoid apparent issue with
queryPointAnnotations when the query box is larger than the actual
viewport)
- Add a small debugging display in iOS app to see annotations going in
and out of the reuse queue

This also works around a performance issue that made getting an annotation
context expensive by implementing a map of annotations to tags. It works 
around another issue with the underlying mbgl query so that even if it (rarely) 
returns an incorrect result, the correct visual effect still occurs and the reuse 
queue is added to and drained as expected.

Finally, this refactors MGLMapView viewForAnnotation: to use the maps to
access the requested annotation context and view. This avoids a more
expensive lookup done previously.

Along for the ride: sync up the ios and macos names (and types) for
MGLAnnotationTagContextMap
2016-11-01 11:48:09 -07:00
Konstantin Käfer
f7801e5d82 [core] correctly set the framebuffer size on retina screens
Also asserts in Debug mode that the internal state and the OpenGL state are identical
2016-11-01 10:46:04 +01:00
Konstantin Käfer
62b56b799a [core] change std::array<uint16_t, 2> to mbgl::Size 2016-10-27 18:30:58 -07:00