* CanonicalTileID has z, x, and y, with x/y being within the bounds z defines. z can be anything from 0-32.
* OverscaledTileID is composed of a z value, and a canonical tile. The z value indicates the zoom level the tile is intended for. It is primarily used for indexing overscaled data tiles.
* UnwrappedTileID is composed of a wrap value, and a canonical tile. The wrap value is used for representing tiles to the left and right of the main (0/0/0 based) tile pyramid. It is primarily used for indicating the position a tile should be rendered at.
add outlinepattern shader class to relevant files
add outlinepattern code to painter_fill.cpp
add outlinepattern code to fill_bucket
refactor painter_fill, fix tests
fix merge conflicts and setDepthSublayer
update render test to no antialiasing so travis will be happy
There's no need to do the work that OnlineFileRequest does on a separate thread from the DefaultFileSource thread, and having AsyncTasks proxy to other tasks across a thread boundary adds needless complexity.
* Main gyp files are now standardized as platform/<platform>/platform.gyp.
* Each platform gyp file defines appropriate loop_lib and headless_lib variables.
* Each platform gyp file includes mbgl.gypi, which defines base targets which may be useful to all platforms.
* CI targets are consistent across platforms: `make $(PLATFORM) && make test-$(PLATFORM)`.
* Renamed the "linux" test app to "glfw". It's now built in OS X CI.
* Android build flakiness is fixed.
* iOS CI builds the bench and iosapp targets.
* Mesa version is now in one place.
* CI scripts use bash "strict mode" and correct error handling.
* All build output goes to the build directory.
* Removed vestigial iOS/OS X/Android Travis scripts.
- check that sprite metrics are within the bounds of the sprite. fix#714
- make sprite metrics problems Errors instead of Warnings
- check for negative image width, height
The migration was upgrading the schema, but not the schema version. As a result, the (expensive) migration was running every time an OfflineDatabase was constructed with a v2 database.
Fixes#4501