Added a new ifabric Make target for packaging up a static framework similar to the one released as 3.0.1. Place artwork and certificate assets inside Mapbox.bundle inside Mapbox.framework. Link SystemConfiguration in the umbrella header.
Distinguish between the framework bundle and the resources bundle. For the dynamic frameworks and embedded static frameworks, the two are the same; for the non-embedded static framework, the latter resides inside the former.
https://github.com/mapbox/mapbox-gl-native/pull/4115
This change makes background data gathering more efficient by disabling
standard location updates when the device has been stationary for at
least five minutes. It also establishes region monitoring and
significant location change monitoring so that if the device appears to
be in motion again then background telemetry data collection can resume.
All of this reduces the amount of time required for telemetry data
collection to the time the device is in motion only. It also only
applies to host apps that already run in the background and have the
always location permission from their users.
This also includes some changes to make the internal pause/resume API of
the MGLMapboxEvents class less complex and autonomous. The side effects
of the map view waking or sleeping are no longer required for mapbox
events to work as intended.
Addresses https://github.com/mapbox/mapbox-gl-native/issues/3704
This introduces a new utility class that wraps networking via
NSURLSession. All related code that used to live inside the telemetry
MGLMapboxEvents class has been pulled into the new MGLAPIClient.
An API client instance is used as a service by telemetry and can be
reused in the future when and if our networking needs grow or become
more complex.
- Pause location services when the app goes to sleep; address iOS 8 blue bar issue.
- Only ask for location permissions if not already granted/denied.
- Cleanup usage of `.isDormant` → `.dormant`
Partially addresses #2945, for which a full and complete fix waits until #4030.
This change adds logic to push a turnstile event whenever a map view
event is queued. It guards against sending the turnstile event more
than once per session.
Note that `pushTurnstileEvent` is actually a "force push" in that it
flushes the queue and, since it enqueues a turnstile event, the
flush's call to `postEvents` will attempt to send any queued events
even if telemetry is paused. This has the side effect of defeating
the other queue / timing / flush logic in place whenever map load
(and now implicitly turnstile) events are pushed.
After filtering out elements of a vector using std::remove_if(), it’s apparently necessary to resize the vector. Otherwise, removing only has the effect of shifting the non-matching items to the end of the vector. This change reduces the annotation tap target back to almost what it was before #3261, except that these days the target is centered around the annotation image rather than the center point. There remains a much smaller slop area around the annotation, but nothing close to the effective padding before this change.
Fixes#3880.
Introduced a setter/getter for constrain mode. On iOS and OS X, the zoom level inspectable causes the zoom level to be set independently from the longitude and latitude. Thus, the latitude inspectable had no effect because the latitude was constrained to 0 at z0. Temporarily removing the heightwise constraint allows the map to center on the intended location before zooming, which is the usual case for storyboards and XIBs. On iOS, the only guarantee we have timing-wise is that all the inspectables are applied after initialization but before the view is added to a window. So we reimpose the heightwise constraint as soon as the view is added to a window, that is, before the user has a chance to pan the map out of bounds.
Fixes#3868.
Handle the case where the currently selected annotation isn’t one of the nearby annotations. This hasn’t come up before on OS X because clicking an annotation while another annotation is selected only dismisses the callout popover.
Fixes#3284.
#3322#3456 replaced SMCalloutViewDelegate conformance with MGLCalloutViewDelegate conformance. Unfortunately, the two protocols differ in some symbols. This change restores SMCalloutViewDelegate methods alongside MGLCalloutViewDelegate methods.
Fixes#3871.
These categories need to be loaded explicitly so that they’re linked into the application binary. In the dynamic framework, they’re loaded inside the InitializeMapbox() framework initializer; for static frameworks, we recommend setting the -ObjC flag. Fabric uses the static framework without setting the -ObjC flag, so these redundant calls are needed.
Turn the Shows User Location inspectable into a no-op when running in the designables agent. Otherwise, we complain that the agent lacks Location Services permissions.
* Use "named constructors": empty, world, hull
* Make the two-argument constructor lenient (i.e., it is a hull operation)
* Add various accessors
* Enforce a single empty representation
Renamed -showAnnotations:withEdgeInsets:animated: to -showAnnotations:edgePadding:animated: for consistency with other methods. Reworded documentation comments to avoid hard-coding too many specifics that are prone to getting outdated.
This just removes some whitespace that made the implementation of
`pushTurnstileEvent` in `MGLMapboxEvents` look a little strange.
The indentation was right below an early return conditional
(with no braces) so it felt like the right thing to do (for
readability) to clean it up. Choosing and enforcing a consistent style
for conditionals with one line might be a good idea, too, but this
small change does not go there.
The tilt gesture on both iOS and OS X now respects the content insets. On iOS, in user tracking mode, it additionally respects the user dot’s position if it’s aligned to the top or bottom of the view.
Entering user tracking mode at launch now zooms in and shows the user dot or user puck. The user dot’s heading indicator now points in the correct direction during the animation to the initial location. Course changes are reflected immediately even in the absence of location changes.
Fixes#1145.
Broke out -locationManager:didUpdateLocations:animated: into multiple self-contained methods, simplifying the logic considerably.
Eliminated a jump after device rotation in non-centered tracking mode.
When a targetCoordinate is specified in course tracking mode, the map automatically resizes the viewport to show both the user puck and the target, one at the top and the other at the bottom. The user puck now rotates its arrow in the course direction, no longer assuming that the viewport is facing the same way as the course.
Account for the user dot’s alignment when flying to the initial user location. Previously, during incremental location updates, we relied on a hack in which the edge insets resulted in a 0×0 viewport, forcing the center upward or downward. But flyTo() relies on the viewport’s size to control the trajectory. So instead, all location updates now use a correctly-sized viewport centered on the offset user dot.
Pushed the user dot farther away from the view edges.
Programmatic rotation and compass rotation are now centered on the user dot even if it’s aligned at the top or bottom. Previously, pressing the compass would trigger a rotation centered on the center of the view.
Setting the user tracking mode without animation now works. Previously, it kept the user dot from ever updating.
Just as a zoom gesture no longer kicks the user out of user tracking mode, programmatically zooming shouldn’t either.
Setting a camera with an invalid center coordinate no longer attempts to change the center coordinate but still changes any other valid properties.
Made animation to new user dot vertical alignment optional.
Apps with `whenInUse` location permission will show a blue status bar
when they continue to use location services after leaving the
foreground. This is worrying and to be avoided, so let's disable telemetry
location services in this situation.
Fixes#2945
The library is packaged as a static framework, so there isn’t a separate resource bundle anymore. Instead, look for the static framework inside the Frameworks folder.
make iproj now produces a target that pulls together static libraries like core and platform-ios into a real dynamic framework. iosapp is pretty much just a regular iOS application that links Mapbox.framework (except for the inclusion of default_styles.hpp). iosapp runs fine in the Simulator and on a device, and the same is true for any application linking against Mapbox.framework.
The ipackage target produces both a Bitcode-disabled static framework and a Bitcode-enabled dynamic framework, eliminating the need for a separate framework.sh. It disables code signing, since that happens on copy when the framework is embedded inside the application bundle. It also merges the device and simulator builds into a single fat framework.
Also bumped itest minimum deployment target to iOS 8.0, the first version that supports linking frameworks.
Fixes#828.