Commit Graph

43 Commits

Author SHA1 Message Date
Konstantin Käfer
64c75b442c [build] split out DefaultFileSource and dependents to a separate target
We don't want to link it into the node bindings, so keep it in a separate target
2017-09-28 13:48:36 -04:00
Ivo van Dongen
d736429271 [macos] snapshotter 2017-09-05 16:29:33 +03:00
Anand Thakker
d436bcd56b Add {Source,CompositeCamera}Function benchmarks (#9838) 2017-08-29 10:03:57 -04:00
John Firebaugh
32bd1d54fa [node, tests] Consolidate headless rendering logic in HeadlessFrontend 2017-07-26 09:50:38 -07:00
Bruno de Oliveira Abinader
d0be2ed2a6 [build] Update GLFW to 2017-07-13-67c9155 2017-07-13 14:59:06 +03:00
Konstantin Käfer
a5cdbb084e [all] make default_styles header-only 2017-07-13 00:22:54 -04:00
Konstantin Käfer
3f1c6dabf1 [build] add -fvisibility=hidden for all macOS targets to avoid linker warnings 2017-07-11 13:40:11 +02:00
Jason Wray
90c61c1956 [darwin] Include polylabel via cmake 2017-07-11 01:37:09 -04:00
Thiago Marcos P. Santos
7c117281bc [core] Isolate pthread-based tls implementation 2017-07-07 18:10:06 +03:00
Konstantin Käfer
e26308f1b9 [macos] expose link flags via mbgl-core target 2017-04-06 18:31:34 +02:00
Konstantin Käfer
c86b492bf7 [build] don't advertise headers that aren't used in public headers 2017-03-28 21:24:12 +02:00
John Firebaugh
321d820a87 [node] Eliminate src as an include path 2017-03-28 13:53:19 +02:00
John Firebaugh
3afae825c7 Use ICU compiled with -Os 2017-03-08 14:05:19 -08:00
Konstantin Käfer
3ef9e26593 [ios,macos,android,qt] use shared threadpool 2017-02-20 19:26:06 +01:00
Konstantin Käfer
e66f050b99 [glfw] use newer version that allows automated graphics switching on macOS 2017-02-10 17:55:57 +01:00
Konstantin Käfer
bb931505c5 [build] Remove Mason submodule in favor of CMake mason 2017-02-08 19:07:16 +01:00
Konstantin Käfer
19bd68d3a2 [macos,ios] don't roundtrip through encodePNG when converting images 2017-01-26 15:26:55 +01:00
Thiago Marcos P. Santos
181b3635f1 [core][Qt] Use Qt for UTF16, since codecvt is not always available 2017-01-20 18:50:45 +01:00
Bruno de Oliveira Abinader
49da57393a [core] Remove platform-specific main.cpp from MBGL_TEST_FILES 2017-01-18 19:06:32 +01:00
Konstantin Käfer
8bbf4c3be9 [build] add -fvisibility=hidden to macOS dynamic framework and export required symbols 2017-01-04 23:06:22 +01:00
Konstantin Käfer
e182731092 [build] add -Wl,-bind_at_load to node.js bindings on macOS
this catches unbound symbols during loading of the extension, allowing us to spot potential linking errors earlier
2016-12-14 19:34:35 +01:00
Bruno de Oliveira Abinader
ce5ed9e649 [build] ICU is now configured per platform 2016-12-12 22:34:52 +02:00
John Firebaugh
385fbe6a07 [all] Upgrade to boost 1.62.0 2016-12-05 08:31:00 -08:00
Konstantin Käfer
4fe071b518 [build] upgrade to variant 1.1.4 and dependencies 2016-11-28 18:02:00 +01:00
Konstantin Käfer
e76de05402 [build] move logging to util 2016-11-22 20:58:51 +01:00
Konstantin Käfer
117863f111 [build] move headless rendering files to platform/default 2016-11-22 20:58:51 +01:00
Konstantin Käfer
3bc79e316e [build] move default ThreadPool implementation to platform/default 2016-11-22 20:58:51 +01:00
Konstantin Käfer
9353fcbf4c [build] move default_styles to platform/default 2016-11-22 20:58:51 +01:00
Konstantin Käfer
a71868fc8d [build] move Reachability to platform/darwin 2016-11-22 20:58:51 +01:00
Konstantin Käfer
bf7ab7ba2b [build] reduce framework size for Release builds on macOS 2016-11-22 15:54:26 +01:00
Bruno de Oliveira Abinader
297c303e88 [core] Refactor HeadlessDisplay 2016-11-08 18:02:38 +02:00
Konstantin Käfer
a4d259c33f [core] move gl::Context to Backend and refactor View 2016-10-25 13:52:36 -07:00
Konstantin Käfer
5cc390d694 [core] separate Backend from View for headless rendering 2016-10-25 13:52:36 -07:00
Mike Morris
817c26111a [core] [node] pass thread pool impl to Map constructor
Updates mbgl::Map constructor usage everywhere

Adds NodeThreadPool implementation using AsyncQueue to call
Nan::AsyncQueueWorker from main thread
2016-10-20 14:37:36 -04:00
Bruno de Oliveira Abinader
214ec4e96a [build] Add support for 'benchmark' target on macOS 2016-10-05 15:34:30 +03:00
Ivo van Dongen
1c11aeb48a [android][ios][macos][linux][qt] included default LocalFileSource 2016-09-30 14:57:26 +02:00
Konstantin Käfer
1014a503a2 [build] Upgrade GLFW to 3.2.1, SQLite to 3.14.2 and libwebp to 0.5.1 2016-09-19 14:38:47 +02:00
Konstantin Käfer
1e2189266f [macos] Explicitly link the OpenGL framework for compatibility with macOS Sierra 2016-08-31 15:40:32 +02:00
Konstantin Käfer
effd853e79 [build] revert macOS deployment target to 10.10 2016-08-19 14:10:27 +02:00
Fredrik Karlsson
2354c87411 Runtime styling API for iOS/macOS (#5727)
* [ios] wip runtime styling

* [ios, macos] Outlined header templates

* [ios, macos] cleanup and use appropiate data types

* [ios, macos] removed refs to mbgl and added convenient color methods on UIColor and NSColor

* [ios, macos] updated header template, included doc string

* [ios, macos] outlined template for layer implementation files

* [ios, macos] moved script to platform/darwin and updated comments

* [ios, macos] Cleaned up the implementation template

* [ios, macos] removed unused function and added support for more datatypes

* [ios, macos] overhauling the type protocols

* [ios, macos] removed unnecessary style classes

* [ios, macos] added support for more types

* [ios, macos] fixed string and number prop values

* [ios, macos] enum getters

* [ios, macos] added removeLayer() and removed unused layer ref

* [ios, macos] fixed remaining layer types and converted style layer into a protocol

* [ios, macos] fixed addLayer() and added example for line layer

* [ios] GeoJSON source now works

* [ios] fixed raster layer and raster source

* [ios] fixed attr prop number and outlined prop function

* [ios] wip functions

* [ios] bool and float function fix

* [ios] cleanup

* [macos] fixed support for macos

* [ios] fixed string functions

* [ios] extended array functions

* [ios] added tests and fixed a few bugs

* [ios] less verbose functions and improved tests

* [ios, macos] Removed unnecessary use of default arguments

Default arguments aren’t supported in Node v4, and they aren’t needed here anyways, because we’re only testing for truthiness.

* [ios, macos] Enum setters

Rely on a macro instead of category methods to specialize the setter implementation for enum attributes, since generic types are disallowed in Objective-C method signatures and mbgl::style::PropertyType must be type-qualified.

* [ios, macos] Got macOS closer to parity w/ iOS

Added various classes and test classes to the macOS workspace. Also fixed lots of compiler errors and updated macosapp runtime styling example to use the new dictionary syntax for function stops.

Updated all conversions from Objective-C stops to C++ stops to enumerate over the dictionary. Fixed compiler errors in enum setter implementations.

Also corrected path to script in generated file comments.

* [ios, macos] Added EJS templates to project

* [ios, macos] Code formatting

Made code format more consistent.

* [ios, macos] Spelled out ID

Cocoa convention is to always spell out “ID” as “identifier”, in part to avoid confusion with the id keyword. Also, URL is capitalized in most contexts, including property names.

* [ios, macos] Grouped related headers together

* [ios, macos] Cleaned up layer transformation

Also added support for converting background layers into Objective-C.

* [ios, macos] Cleaned up tests

Also made the tests work on macOS by introducing a new window to host the map.

* [ios, macos] Replaced TODOs with #warnings

* [ios] convert array based property values

* [ios, macos] color function/undefined getter

* [ios, macos] fixed function/undefined getters for bool and float properties

* [ios, macos] more function/undefined property getters

* [ios, macos] more type conversion and cleanup

* [ios, macos] disable macos runtime styling tests for now

* [ios, macos] cleaned up style code script

* [ios, macos] more type conversion

* [ios] added a base layer to handle visibility min/max zoom

* [macos] fixed base layer

* [ios, macos] use accessor methods

* [ios, macos] cleanup

* [ios, macos] add geojson to ios and macos

* [macos] rebase fix

* [ios, macos] fixed enum getters and added tests for enums

* [ios, macos] added an update method to base layer

* [ios, macos] added some documentation

* [ios, macos] docs

* [ios, macos] removed refs to filters for now

* [ios, macos] various tail work

* [ios, macos] missing import and incorrect type
2016-08-11 13:14:45 -04:00
Konstantin Käfer
131cd8a547 [build] Fix Qt4 build on OS X 2016-08-05 11:42:22 +02:00
Konstantin Käfer
95b6d48b71 [build] use cmake script bundled with Mason 2016-08-05 11:42:22 +02:00
Konstantin Käfer
692fe1f3ff [build] switch to CMake
This is very much a work in progress.
2016-08-05 11:42:22 +02:00