Mike Morris
4540c3c0e8
View::swap -> View::beforeRender View::afterRender
...
To be able to resize the framebuffer on the map thread
in HeadlessView.
2015-08-25 14:39:49 -04:00
Leith Bade
0cbe7e07f5
Use OkHTTP to implement HTTPContext on Android.
...
Closes #823
2015-08-11 11:59:08 +10:00
Bruno de Oliveira Abinader
fa4636ffe4
Map::nudgeTransitions no longer depends on client information
...
Clients no longer need to provide data (eg. if gesturing or in a custom
animation) to Map::nudgeTransitions().
Upon MapContext::renderSync(), a new atomic bool 'needsRepaint' in MapData
allows thread-safe communication between Map and MapContext.
2015-08-05 15:19:00 +03:00
Bruno de Oliveira Abinader
492bcf0bd7
Added Update::Repaint
2015-08-05 15:19:00 +03:00
Leith Bade
d57a02f3a9
First pass at updating JNI bindings
...
Hook up collisionDebug, isFullyLoaded, onLowMemory in Android
Rename class to styleClass in Java to match iOS
Fixed some formatting
Fixes #1905
Fixes #1946
Fixes #1263
2015-07-29 12:17:42 +10:00
Bruno de Oliveira Abinader
3512da9609
Avoid nudging transitions if a gesture is in progress
...
We're now using nudgeTransitions() to tell the Map view that we want to
update it. However, if we're on a gesture movement, the update() call
can get called too fast and causing general slowdown. This check ensures
we only call for nudgeTransitions() after all gesture events are
finished. Fixes the issue pointed out by #1548 on Android.
2015-07-23 17:43:05 +03:00
Konstantin Käfer
675ddddee7
Make pixelRatio constant across a Map object lifetime
...
also moves framebuffer size out of TransformState into its own object
2015-07-08 10:40:05 +02:00
John Firebaugh
d193083513
Remove duration argument from View::notifyMapChange
...
Fixes #1026
2015-06-26 10:32:07 -07:00
Konstantin Käfer
dca42018d2
drive Android rendering from the main thread via invalidate() calls
2015-06-26 10:32:06 -07:00
Konstantin Käfer
84e2ea886d
drive map rendering from main thread
2015-06-26 10:32:06 -07:00
Konstantin Käfer
f4707f72e0
Replace mbgl::util::make_unique<> with std::make_unique<>
2015-05-26 17:57:38 +02:00
John Firebaugh
7d4f12434e
Ensure call-once semantics inside InitializeExtensions
2015-05-13 19:01:58 -07:00
John Firebaugh
a2344c36c3
Extensible GL extension support
2015-05-13 19:01:58 -07:00
John Firebaugh
0f7c6b0b52
Remove unused GL feature flags
...
These were used only for prerendered textures, which were removed.
2015-05-13 19:01:57 -07:00
Leith Bade
703e0bc2ee
Ignore deactivate when no valid EGL display. Fixes #1435
...
Initialise NativeMapView's EGL variables before Map
Fix hang
Add check for double pause
Add test for double pause
2015-05-09 12:02:39 +10:00
John Firebaugh
00a1f44cfc
Ensure no GL commands are executed after pause
2015-05-04 18:27:48 -07:00
John Firebaugh
3bf0bf9538
Remove unused includes
2015-04-28 14:32:25 -04:00
John Firebaugh
230027e514
Resize view from map thread
2015-04-28 14:32:24 -04:00
John Firebaugh
a625ba8a09
Remove Map::start/stop
...
Both Android and iOS now use pause/resume. The map thread is
always running, and be able to receive messages. When paused,
it will just refuse to render.
2015-04-28 14:32:24 -04:00
John Firebaugh
6c7a01a503
Following kkaefer's view changes
2015-04-28 14:32:22 -04:00
Konstantin Käfer
dae18cc7bc
remove some unused includes
2015-04-28 14:32:21 -04:00
Konstantin Käfer
b0a30943b4
move most private Map code to MapContext
2015-04-28 14:32:20 -04:00
Konstantin Käfer
47ede853c4
fixes black flicker on rotating the device
...
fixes #838
instead of rendering ad libitum on the map thread, we are now driving rendering from the UI thread on iOS via the map.renderSync() function. There are still white bars during the rotation, but the general content of the view is kept visible.
- upgrades GLFW to 3.1
- removes swapped/needsSwap in favor of a more explicit scheme
- View#invalidate() now replaces View#swap() and is called whenever the View needs to trigger a rerender. GLFW and Android to this right away, while iOS goes back to the main thread and does the Map redrawing as part of the GLKView update
- sets all iOS deployment targets to 7.0
- disables SQLite3 version check, since the library version changed on iOS 8.2
2015-03-12 12:16:38 +01:00
Konstantin Käfer
e8389d82cd
guard against concurrent OpenGL extension loading
2015-03-06 15:42:34 +01:00
Konstantin Käfer
fb44fc81bd
make Map::resize() private
...
they can only be called by View::resize
2015-03-06 13:52:25 +01:00
Konstantin Käfer
29baacf3a5
refactor makefile
2015-02-04 10:49:09 +01:00
Konstantin Käfer
8a1fce547e
rearrange tests and add storage tests
2015-02-04 10:49:05 +01:00
Leith Bade
89bbd29278
Use std::chrono
2015-02-04 09:39:25 +11:00
Leith Bade
95e653982d
Throw on egl errors
2015-01-22 23:47:09 +11:00
Leith Bade
d29fe6fe92
Remove binary shader caching on Android since OS already does this
2015-01-13 20:42:48 +11:00
Leith Bade
8eceb082ba
Add failsafe to program binary loading
2015-01-05 12:28:32 +13:00
Leith Bade
e6b8c4c047
Clang-format on Android code
2015-01-02 10:14:00 +13:00
Leith Bade
ae9fb18a8d
Rename View functions
2014-12-23 11:34:27 +13:00
Leith Bade
b5483d3e81
Remove C style casts
2014-12-22 19:42:18 +13:00
Leith Bade
2a71d54fca
Add missing GL extensions
2014-12-22 16:56:20 +13:00
Leith Bade
434b2e8070
Missing asserts
2014-12-06 01:46:10 +11:00
Leith Bade
c26430739f
Merge classes
2014-12-06 01:11:16 +11:00
Leith Bade
93ab4036e9
Fix commit
2014-12-06 00:50:23 +11:00
Leith Bade
2b06d905f6
Fix Map with CachingHTTPFileSource
2014-12-04 08:11:09 +11:00
Leith Bade
14cdd9c96f
Rename lots of things
2014-12-04 01:10:43 +11:00
Leith Bade
9db5d2ac55
Remove boost::make_unique
2014-12-03 22:27:40 +11:00
Leith Bade
67d513816a
Fix typo
2014-12-02 04:42:07 +11:00
Leith Bade
b1c793d1e0
Add fps mode for #646
2014-11-28 00:19:11 +11:00
Leith Bade
1c02a034df
Try 32bit over 16bit
2014-11-28 00:11:37 +11:00
Leith Bade
82ba131d63
Fix errors in config
2014-11-28 00:11:37 +11:00
Leith Bade
fbbcdca235
Perfer 16 bit depth, handle long GL extension strings
2014-11-28 00:11:37 +11:00
Leith Bade
eac887c1b8
Check for packed depth stencil
2014-11-28 00:11:37 +11:00
Leith Bade
a438459e3b
Rewrite EGL config choosing
2014-11-22 21:40:49 +11:00
Jordan Hollinger
9c944731a2
Destory surface prior to destroying the view. #615
2014-11-19 11:23:06 -08:00
Leith Bade
69d42411ab
Fix hand/crash in pause when rotating screen
2014-11-19 20:13:37 +11:00