Chris Loer
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ab8b6b74dc
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[test] Bump gl-js pin.
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2018-09-19 14:54:38 -07:00 |
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Molly Lloyd
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4a5dc37245
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[core] Implement CrossFadedDataDrivenProperty to add support for feature expressions in *-pattern properties
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2018-08-31 13:08:47 -07:00 |
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John Firebaugh
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10e4ea0f28
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[core] Compress all shader source as a single corpus
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2018-07-25 11:39:05 -07:00 |
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John Firebaugh
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888a516f1f
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[core] Compress shader source code
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2018-07-25 11:39:05 -07:00 |
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Lauren Budorick
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920057c9d6
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[core] Better align fill-extrusion vertex layout
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2017-12-20 15:17:11 -05:00 |
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John Firebaugh
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466728b441
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[core] Simplify generate-shaders.js
We moved the #pragma ⇢ #ifndef logic into gl-js.
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2017-08-02 09:59:50 -07:00 |
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Konstantin Käfer
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2cbc3d3332
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[core] add shader defines for enabling/disabling attributes/uniforms for DDS
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2017-06-13 12:21:50 -07:00 |
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John Firebaugh
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71c8f6aa10
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[core] Move pattern coordinate division by texture size into shader
This makes pattern usage more like icons, and will be necessary for data-driven *-pattern properties.
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2017-05-23 12:59:27 -07:00 |
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Lauren Budorick
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f6e79d7073
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[core] Render fill-extrusion layers (#8431)
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2017-04-27 15:56:55 -07:00 |
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