Minh Nguyễn
a9dc1b5294
[ios, macos] Fixed camera initialization with eye coordinate
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Rewrote the code that calculates the heading and pitch of the camera when given an eye coordinate.
2018-10-01 18:12:03 -07:00
Minh Nguyễn
85a474e275
[ios, macos] Added MGLMapCamera.viewingDistance property
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Co-authored-by: Dave Prukop <dave.prukop@mapbox.com >
2018-10-01 18:12:03 -07:00
Minh Nguyễn
a030f1474f
[ios, macos] Distinguish between viewing distance and altitude
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+[MGLMapCamera cameraLookingAtCenterCoordinate:fromDistance:pitch:heading:] incorrectly treated the distance as an altitude. Due to backwards compatibility concerns, this method can’t be fixed in place. Instead, separate +[MGLMapCamera cameraLookingAtCenterCoordinate:correctlyFromDistance:pitch:heading:] and +[MGLMapCamera cameraLookingAtCenterCoordinate:altitude:pitch:heading:] methods have been added.
2018-10-01 18:12:03 -07:00
Dave Prukop
79dd9ca250
Moved MGLAltitudeForZoomLevel and MGLZoomLevelForAltitude to public API ( #12986 )
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* Moved MGLAltitudeForZoomLevel and MGLZoomLevelForAltitude to public API
* Added notes to changelogs for ios and macos
2018-10-01 16:46:11 -07:00
Fabian Guerra
9b21786f62
[ios, macos] Disable offline merge test.
2018-10-01 16:45:00 -07:00
Bruno de Oliveira Abinader
6c4cb063c2
[Qt] UpdateParameters should always be available when rendering
2018-10-01 23:51:33 +03:00
Fabian Guerra
0dff7879f6
[ios] Bump podspec to 4.5.0-alpha.2.
2018-09-26 16:25:17 -07:00
Jason Wray
93eeedc8f5
[ios] Enable 120fps on capable devices
2018-09-26 15:25:23 -07:00
Fabian Guerra Soto
57837443bb
[ios, macos] Add crossSourceCollissions property. ( #12941 )
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* [ios, macos] Add crossSourceCollissions property.
* [ios, macos] Add perSourceCollisions property.
* [ios, macos] Update changelogs.
2018-09-26 15:17:30 -07:00
Jason Wray
1ce31af289
[ios] Bump more test timeouts for Xcode 10 sluggishness
2018-09-26 14:12:57 -07:00
Łukasz Paczos
20b33ad5da
[android] changelog for 6.6.0-alpha.2
2018-09-26 22:39:20 +02:00
Minh Nguyễn
871aebffca
[ios] Static framework defines module
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Fixed build errors in the dynamic+static scheme by ensuring that both the dynamic and static targets have the same DEFINES_MODULE build setting.
2018-09-26 11:08:39 -07:00
Julian Rex
a995977312
[ios] Fix for user location annotation jittering (and view annotations lagging) ( #12895 )
2018-09-26 12:19:26 -04:00
Jason Wray
e6111a888e
[ios, build] Build releases with Xcode 10.0
2018-09-26 07:56:59 -07:00
Jason Wray
bbadc150b7
[ios, build] Print file sizes during deployment; don't print progress
2018-09-26 07:56:36 -07:00
Jason Wray
a30bcff725
[ios, build] Use make iframework for all packaging
2018-09-26 07:56:36 -07:00
Jason Wray
19eea5b9fe
[ios, build] Stop deploying static framework
2018-09-26 07:56:36 -07:00
Łukasz Paczos
22c2c88974
[android] check external database's read/write permissions asynchronously
2018-09-26 13:47:28 +02:00
Łukasz Paczos
5e747eafa7
[android] nullcheck region metadata in example activity, enable debug mode for MergeOfflineRegionsActivity
2018-09-26 13:47:28 +02:00
Łukasz Paczos
1c6c7d5238
[android] copy files from assets task util
2018-09-26 13:47:28 +02:00
Konstantin Käfer
4004a85a79
[android] explicitly set temp directory for SQLite3
2018-09-26 13:47:28 +02:00
Łukasz Paczos
4148a5a91a
[android] expose offline database merge API
2018-09-26 13:47:28 +02:00
Łukasz Paczos
f1a0947007
[android] preserve GLSurfaceView's EGL context on pause
2018-09-26 13:46:13 +02:00
Tobrun
8cc9e72812
[android] - bump telemetry dependency to 3.2.1
2018-09-26 13:45:48 +02:00
Łukasz Paczos
84082e2f76
[android] dispatch camera idle/transition cancelling only if required
2018-09-26 11:38:17 +02:00
Łukasz Paczos
095ea17c7d
[android] clear CameraChangeDispatcher message queue when camera move is restarted
2018-09-26 11:38:17 +02:00
Julian Rex
66e95ac2ab
[ios] Move pending test check into invokeTest ( #12964 )
2018-09-25 13:31:47 -04:00
Jason Wray
125c628981
[android, build] Add firebase skipping to android-gnustl-arm-v7
2018-09-25 10:30:17 -07:00
Tobrun
0f18c0ce79
[android] - add selected state paradigm to SymbolLayerActivity
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[android] - update Circle layer activity with cluster configuration
2018-09-25 14:53:30 +02:00
Tobrun
18f6e5a34e
[android] - update custom sprite example with iconAllowOverlap and iconIgnorePlacement
2018-09-25 14:53:30 +02:00
Tobrun
c713d2202d
[android] - test app activity leak fix for ManualLocationUpdatesActivity
2018-09-25 14:53:30 +02:00
Tobrun
f3164d0894
[android] - test app activity leak fix for BottomSheetActivity
2018-09-25 14:53:30 +02:00
Tobrun
5327a0b84f
[android] - test app activity leak fix for CameraAnimationActivity
2018-09-25 14:53:30 +02:00
Łukasz Paczos
ba06161b27
[android] invalidate camera mode in LocationComponent for gestures initiated changes only if necessary
2018-09-25 11:52:35 +02:00
tobrun
d2661fc298
[android] - avoid failing CI tests when device under test doesn't have a valid internet connection
2018-09-25 11:52:11 +02:00
Konstantin Käfer
153acd981b
[core] Always request 1x and @2x sprite images for portability
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When creating a offline region, we've previously only requested the sprite image for the specified resolution. This lead to offline packs not being usable on devices that have a different pixel ratio. We're now requesting both 1x and 2x sprites. Some devices use even higher or fractional pixel ratios. However, we only ever use 1x and 2x sprite images in our requests.
2018-09-24 11:35:44 +02:00
Tobrun
515fcf394f
[android] - replace reflection setup with a findViewById, improves stability of the instrumentation tests on cCI
2018-09-24 10:32:50 +02:00
Minh Nguyễn
d92eace224
[macos] Avoid flipping some layer icons
2018-09-23 23:37:39 -07:00
Tobrun
6f0c9927a3
[android] - complete proguard revision
2018-09-22 00:45:13 +02:00
Asheem Mamoowala
d5f0e4b41e
Use named function instead of lambda for SQlite3 log config
2018-09-21 12:13:26 +02:00
Konstantin Käfer
2ea0833ecf
[core] don't break ascent in the overscaled tile phase
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We optimize our updateRenderable algorithm by breaking ascent when we've already checked a certain tile. So far, we've compared the UnwrappedTileIDs, but they don't include the overscale component. When ascending through overscaled tile IDs, we've stopped the ascent too early, when we should've kept the search going.
2018-09-21 12:12:35 +02:00
Ander Conselvan de Oliveira
f49a9ca1de
[core] Don't log GL renderer string on every context initialization
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Commit 1c53dc9ca8 ([core] Refactor vertex array object extension
initialization) changed where the GL renderer string is checked in order
to prevent the vertex array extension initialization in certain
platforms and in doing so made the logging of that string more frequent,
once per context initialization instead of at most once per process.
This is a lot more verbose, specially when running unit tests, so make
sure that string is logged at most once as it was previously.
2018-09-21 09:45:35 +03:00
Jason Wray
737ebed7d5
[ios, tests] Bump most waitForExpectationsWithTimeout's to 5s
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[skip firebase]
Bump MGLOfflineStorageTests timeouts to 5 seconds
2018-09-20 14:57:07 -07:00
Jason Wray
0a1b38e7f8
[ios, tests] Work around improper verbing of 'optional'
2018-09-20 13:42:57 -07:00
Jason Wray
82a9295efa
[build, ios] Add canary Xcode 10 CircleCI job
2018-09-20 13:42:57 -07:00
Łukasz Paczos
2f7a1475e0
[android] update 6.6.0-alpha.1 changelog to reflect ProGuard changes
2018-09-20 12:00:22 +02:00
Fabian Guerra
41427ffbe7
[ios] Update changelogs and bump podspec to 4.5.0-alpha.1
2018-09-19 20:34:08 -07:00
Chris Loer
bee9a544bf
[docs] First uncompressed shader source diff
2018-09-19 16:19:28 -07:00
Chris Loer
f7a69d15ab
[docs] Include uncompressed shader source in .cpp comments
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This is meant to
(1) Make it easier for new developers to find the source
(2) Make it easier to look at shader diffs when the GL JS pin changes
2018-09-19 16:19:28 -07:00
Fabian Guerra
9b09ec1e6a
[ios, macos] Fix add file content test, create Documents folder when missing.
2018-09-19 15:13:05 -07:00