[docs] First uncompressed shader source diff

This commit is contained in:
Chris Loer
2018-09-19 14:56:58 -07:00
committed by Chris Loer
parent f7a69d15ab
commit bee9a544bf

View File

@@ -25,19 +25,17 @@ varying vec4 v_color;
#ifndef HAS_UNIFORM_u_base
uniform lowp float a_base_t;
attribute lowp vec2 a_base;
varying lowp float base;
attribute highp vec2 a_base;
#else
uniform lowp float u_base;
uniform highp float u_base;
#endif
#ifndef HAS_UNIFORM_u_height
uniform lowp float a_height_t;
attribute lowp vec2 a_height;
varying lowp float height;
attribute highp vec2 a_height;
#else
uniform lowp float u_height;
uniform highp float u_height;
#endif
@@ -45,7 +43,6 @@ uniform lowp float u_height;
#ifndef HAS_UNIFORM_u_color
uniform lowp float a_color_t;
attribute highp vec4 a_color;
varying highp vec4 color;
#else
uniform highp vec4 u_color;
#endif
@@ -54,21 +51,21 @@ uniform highp vec4 u_color;
void main() {
#ifndef HAS_UNIFORM_u_base
base = unpack_mix_vec2(a_base, a_base_t);
highp float base = unpack_mix_vec2(a_base, a_base_t);
#else
lowp float base = u_base;
highp float base = u_base;
#endif
#ifndef HAS_UNIFORM_u_height
height = unpack_mix_vec2(a_height, a_height_t);
highp float height = unpack_mix_vec2(a_height, a_height_t);
#else
lowp float height = u_height;
highp float height = u_height;
#endif
#ifndef HAS_UNIFORM_u_color
color = unpack_mix_color(a_color, a_color_t);
highp vec4 color = unpack_mix_color(a_color, a_color_t);
#else
highp vec4 color = u_color;
#endif
@@ -120,44 +117,7 @@ void main() {
/*
varying vec4 v_color;
#ifndef HAS_UNIFORM_u_base
varying lowp float base;
#else
uniform lowp float u_base;
#endif
#ifndef HAS_UNIFORM_u_height
varying lowp float height;
#else
uniform lowp float u_height;
#endif
#ifndef HAS_UNIFORM_u_color
varying highp vec4 color;
#else
uniform highp vec4 u_color;
#endif
void main() {
#ifdef HAS_UNIFORM_u_base
lowp float base = u_base;
#endif
#ifdef HAS_UNIFORM_u_height
lowp float height = u_height;
#endif
#ifdef HAS_UNIFORM_u_color
highp vec4 color = u_color;
#endif
gl_FragColor = v_color;
#ifdef OVERDRAW_INSPECTOR