John Firebaugh
32bd1d54fa
[node, tests] Consolidate headless rendering logic in HeadlessFrontend
2017-07-26 09:50:38 -07:00
Ivo van Dongen
a5a0558bde
[test] allow only a single shared display to avoid egl errors
2017-07-18 10:45:12 +02:00
Ivo van Dongen
46c43510d7
[core] rename backend to renderer backend
2017-07-18 10:45:12 +02:00
Ivo van Dongen
3832f8d0d8
[core] renderer interface
2017-07-18 10:45:12 +02:00
Ivo van Dongen
57351c068b
[core] split backend from mapobserver
2017-07-18 10:45:12 +02:00
Ivo van Dongen
24a00231f3
[core] fix render doesn’t flag style mutation
2017-06-26 16:19:06 -07:00
John Firebaugh
40e4755621
[core] Move setStyleJSON/URL to Style; add Map::setStyle
2017-06-22 08:04:39 -07:00
John Firebaugh
1520a56813
[all] Promote Style to public API
2017-06-22 08:04:39 -07:00
John Firebaugh
e4201e207c
[tests] Add tests for MapObserver::on{WillStart,DidFinish}LoadingMap
2017-06-22 08:04:39 -07:00
John Firebaugh
cc1ea759a6
[core, node, darwin, android, qt] Make image ID part of Image
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More like Source and Layer.
2017-05-16 12:26:35 -07:00
John Firebaugh
9eba2a66d1
[core, node, darwin, qt] Remove support for paint classes
2017-05-15 09:45:55 -07:00
Ivo van Dongen
cc9f040a2d
[core] Split style image collection from SpriteAtlas
2017-05-12 13:19:00 -07:00
John Firebaugh
5dd98df50b
[all] Rationalize style::Image
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A style has a collection of images, just as it has collections of sources and layers.
* Name things appropriately
* Use std::unique_ptr
2017-04-24 15:52:28 -07:00
Konstantin Käfer
197f0ca6b4
[android] use AAssetManager instead of libzip
2017-04-24 10:42:10 +02:00
Bruno de Oliveira Abinader
09a2271576
[core] Ignore shortest path in Map::pixelForLatLng
2017-04-14 12:52:20 -07:00
John Firebaugh
16a2839e23
[all] Make LatLng coordinates read-only
2017-04-06 09:22:51 -07:00
Tobrun
83cef9eb68
[android] - update VectorSource javadoc ( #8521 )
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* [android] - update VectorSource docs on VectorSource creation
* [tests] Test only CameraOptions center, zoom in CameraToLatLngBounds
2017-03-24 17:55:55 +01:00
Bruno de Oliveira Abinader
80915992ab
[core] Added Map::latLngBoundsForCamera
2017-03-24 13:51:35 +02:00
Konstantin Käfer
8e5214144e
[core] Ensure that a BackendScope exists when doing GL calls
2017-03-23 14:50:11 -07:00
Bruno de Oliveira Abinader
5ff4110243
[core] Pass std::exception_ptr in MapObserver::onDidFailLoadingMap
2017-03-17 11:25:48 +02:00
Bruno de Oliveira Abinader
fc70cbf1e1
[core] Replace MapChange enum with MapObserver
2017-03-15 14:53:32 +02:00
Konstantin Käfer
9ca9adf69c
[core] private OffscreenView implementation
2017-02-27 16:51:17 -08:00
John Firebaugh
5354572620
[core] Eliminate manual HeadlessBackend activation management
2017-02-20 12:04:21 -08:00
John Firebaugh
0bbc6b814c
[core] Restore support for GL implementations without VAO extension
2017-02-10 18:04:45 -06:00
Thiago Marcos P. Santos
318690645e
[test] Added unit test for style request failures
2017-02-07 12:17:40 +01:00
Konstantin Käfer
62ea1f2185
[core] remove trailing whitespace, add trailing newlines, add space after //
2017-01-27 11:44:16 +01:00
Minh Nguyễn
a6b1773a44
Merge branch 'release-ios-v3.4.0' into 1ec5-release-ios-v3.4.0-beta.5-master
...
Also reran make style-code and manually discarded anything related to fill extrusion layers.
2016-12-20 12:41:40 -08:00
Minh Nguyễn
9456bec172
[test] Fixed Map-GetImage
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Followup to #7096 .
2016-12-05 18:48:00 -08:00
Roman Blum
1045934d5e
[core, ios, macos] Add image accessor to MGLStyle ( #7096 )
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* [core] Add interface to get image from sprite atlas
* [tests] Add tests for Map::getImage
* [ios, macos] WIP: get MGLImage for name from style
* [ios, macos] Fixed -imageForName:
Convert from sprite images to platform images using the existing encodePNG() function, which is also used for printing. Allow -imageForName: to return nil without an assertion failure. Added a basic test.
2016-12-05 17:16:13 -08:00
Konstantin Käfer
117863f111
[build] move headless rendering files to platform/default
2016-11-22 20:58:51 +01:00
Konstantin Käfer
3bc79e316e
[build] move default ThreadPool implementation to platform/default
2016-11-22 20:58:51 +01:00
Bruno de Oliveira Abinader
50f0f919c3
[test] Use shared headless display
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Prevents some OpenGL implementations from bailing out.
2016-11-17 01:01:15 +01:00
John Firebaugh
d9862fa38c
[tests] Disable "ContinuousRendering" test; causing spurious CI failures
2016-11-15 13:55:16 -08:00
Konstantin Käfer
16def03117
[core] add continuous rendering test that terminates once it settles down
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This is to test that continuous mode stops rerendering once no further changes are needed, i.e. to test the absence of "busy rendering".
2016-11-09 17:55:59 +01:00
Konstantin Käfer
62b56b799a
[core] change std::array<uint16_t, 2> to mbgl::Size
2016-10-27 18:30:58 -07:00
Konstantin Käfer
91272992f3
[core] don't load tiles from sources that aren't used
2016-10-27 16:15:36 -07:00
Konstantin Käfer
a4d259c33f
[core] move gl::Context to Backend and refactor View
2016-10-25 13:52:36 -07:00
Konstantin Käfer
5cc390d694
[core] separate Backend from View for headless rendering
2016-10-25 13:52:36 -07:00
Mike Morris
817c26111a
[core] [node] pass thread pool impl to Map constructor
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Updates mbgl::Map constructor usage everywhere
Adds NodeThreadPool implementation using AsyncQueue to call
Nan::AsyncQueueWorker from main thread
2016-10-20 14:37:36 -04:00
Bruno de Oliveira Abinader
3b8b68d028
[core] Fix Map::setLatLng behavior
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We were erroneously assigning a value to optional<ScreenCoordinate>
(null island), causing it to be a valid anchor for Transform::easeTo.
2016-10-07 17:23:17 +03:00
Konstantin Käfer
3f3fc7b772
[test] add .test.cpp suffix to test case files
2016-09-28 16:34:22 +02:00