In FrameHistory::needsAnimation, we are computing "time - previousTime", but since previousTime was
initialized to Duration::min(), we got a integer overflow, which produced invalid values.
update gitignore for generated tests
add camera move test
add realtime geojson to be excluded when generating Activity sanity tests
by default show workaround for showing a MapView in a dialog
add annotation tests
remove older camera tests, introduce tests for move, ease and animate, bring back setLatLng and getLatLng on MapView, add tests for internal camera API.
compass view tests
add tests for attribution and logo.
fix annotation tests
Rename Actiivity test class, split up annotation tests, added MarkerView tests, added infowindow tests, added MyLocationView tests
fix addRemoveLayer test by integrating map interactions inside a ViewAction
* [android] - MyLocationView should facing above when location and compass bearing tracking are enabled. (#6829)
* [android] - use current animated rotation value for calculating animated marker rotation difference (#6826)
fix unit tests, input limiting is not handled by animateRotationBy instead of MarkerView.
Changed test to validate if method was called with correct value.
* [android] - only calculated offset margins for InfoWindow if View is found in current viewport, added example to the test app to test for regressions (#6877)
* upgraded okhttp dependency to latest version (#6880)
* Cancelable callback invocation (#6891)
* [android] - allow onCancel to be invoked from camera cancel callbacks
* set to null after finish
* [android] - using bearing clockwise versus counterclockwise (#6917)
* [android] - using bearing clockwise versus counterclockwise
* fixup brackets
* [android] - convert bearing values from core to Android SDK equivalent.
* Extract `ignore` util to separate header.
* `Segment` now tracks offset and length of indices, rather than primitives. This is more natural.
* Introduce `VertexVector` and `IndexVector` types. These types carry information about the intended draw mode (`Triangles`, `LineStrip`, etc.), and ensure that elements are always appended in a group size appropriate for that draw mode, for both indexed and unindexed rendering.
* `Program`, rather than `Drawable`, is now the unifying object for draw calls. `Program` is the best place to type check the draw call, because it is typed to carry information about the intended primitive, vertex type, attributes, and uniforms.
* Use the debug shaders for debug tile rendering, like gl-js.
* Fix the draw mode for background. It was drawing triangle strips with a triangles array. Surprised this didn’t cause issues. Now it’s type checked.
* [android] - AnnotationManager and InfoWindowManager refactor
* make AnnotationManager independent from MapView/MapboxMap, add IconManager,
* make code unit testable
* added some class level documentation (for internal use)