Do not try to fulfil the promise twice in case both requests to the sprite JSON and image fail. this will crash the program. Instead, we always continue with the promise, instead of throwing an exception. This allows the program to continue parsing tiles, but without an image sprite available. This means the map will render, but without the sprite images
Now the FixtureLog is an Log::Observer instead of a backend. The
observer can sniff and filter log messages, that can be used
for fail a test if it emits a warning for example.
No initialization is needed anymore and we can use the logging functions
safely at any point of the code (threading is not handled though, so you
might get multiplexed messages if you log from two threads
simultaneously).
Move the implementation of the more specialized methods to the base
class and let the platform implement only the most generic method that
takes all the possible arguments.
These specialized methods will then map to the generic implementation
that must be provided by the platforms we support.
fixes#838
instead of rendering ad libitum on the map thread, we are now driving rendering from the UI thread on iOS via the map.renderSync() function. There are still white bars during the rotation, but the general content of the view is kept visible.
- upgrades GLFW to 3.1
- removes swapped/needsSwap in favor of a more explicit scheme
- View#invalidate() now replaces View#swap() and is called whenever the View needs to trigger a rerender. GLFW and Android to this right away, while iOS goes back to the main thread and does the Map redrawing as part of the GLKView update
- sets all iOS deployment targets to 7.0
- disables SQLite3 version check, since the library version changed on iOS 8.2
iOS 8.2 updates the included SQLite version to 3.8.4, while iOS 7.0 up
to iOS 8.1 provides version 3.7.13. When compiling with the 8.2 SDK and
running on 8.1 or below, or vice versa, a strict check fails.
Fixes#968.