parse geometry collections from the pbfs; iterate geometries in buckets

This commit is contained in:
Justin R. Miller
2015-03-06 17:47:14 -08:00
committed by John Firebaugh
parent 685aa01043
commit 405137700b
9 changed files with 302 additions and 296 deletions

View File

@@ -32,13 +32,15 @@ typedef std::vector<GeometryLine> GeometryPolygon;
using Geometry = mapbox::util::variant<std::false_type, GeometryPoint, GeometryLine, GeometryPolygon>;
typedef std::vector<Geometry> GeometryCollection;
std::ostream& operator<<(std::ostream&, const GeometryFeatureType& type);
class GeometryTileLayer;
class GeometryTileFeature {
public:
virtual Geometry nextGeometry() = 0;
virtual GeometryCollection nextGeometry() = 0;
public:
uint64_t id = 0;

View File

@@ -220,10 +220,12 @@ template <class Bucket>
if (obsolete())
return;
Geometry geometry = feature->nextGeometry();
while (!geometry.is<std::false_type>()) {
GeometryCollection geometry = feature->nextGeometry();
if (geometry.size()) {
bucket->addGeometry(geometry);
geometry = feature->nextGeometry();
} else if (debug::tileParseWarnings) {
fprintf(stderr, "[WARNING] geometry is empty\n");
}
feature = filtered_layer->nextMatchingFeature();

View File

@@ -43,47 +43,50 @@ VectorTileFeature::VectorTileFeature(pbf feature_pbf, const util::ptr<GeometryTi
}
}
Geometry VectorTileFeature::nextGeometry() {
GeometryCollection VectorTileFeature::nextGeometry() {
GeometryCollection result;
pbf current_geometry_pbf = geometry_pbf.message();
PBFGeometry current_geometry(current_geometry_pbf);
int32_t x, y;
Geometry result;
result.set<std::false_type>();
if (multigeometry || geometry_pbf.next(4)) {
while (geometry_pbf.next(4)) { // geometry
if (type == GeometryFeatureType::Point) {
current_geometry.next(x, y);
GeometryPoint point(x, y);
result.set<GeometryPoint>(point);
result.emplace_back(GeometryPoint(x, y));
} else if (type == GeometryFeatureType::LineString) {
GeometryLine line;
PBFGeometry::command cmd;
while ((cmd = current_geometry.next(x, y)) != PBFGeometry::end) {
if (cmd == PBFGeometry::move_to) {
multigeometry = true;
result.set<GeometryLine>(line);
break;
} else {
line.emplace_back(x, y);
if (!line.empty()) {
result.push_back(line);
line.clear();
}
}
line.emplace_back(x, y);
}
if (!multigeometry) {
result.set<GeometryLine>(line);
if (line.size()) {
result.push_back(line);
}
} else if (type == GeometryFeatureType::Polygon) {
GeometryPolygon polygon;
GeometryLine line;
PBFGeometry::command cmd;
while ((cmd = current_geometry.next(x, y)) != PBFGeometry::end) {
if (cmd == PBFGeometry::move_to) {
multigeometry = true;
result.set<GeometryPolygon>(polygon);
break;
} else {
// polygon.emplace_back(x, y);
if (line.size()) {
result.push_back(line);
line.clear();
}
}
line.emplace_back(x, y);
}
if (!multigeometry) {
result.set<GeometryPolygon>(polygon);
if (line.size()) {
result.push_back(line);
line.clear();
}
} else {
throw std::runtime_error("unrecognized geometry type");

View File

@@ -15,11 +15,10 @@ class VectorTileFeature : public GeometryTileFeature {
public:
VectorTileFeature(pbf, const util::ptr<GeometryTileLayer>);
Geometry nextGeometry();
GeometryCollection nextGeometry();
private:
pbf geometry_pbf;
bool multigeometry = false;
};
class FilteredVectorTileLayer : public GeometryFilteredTileLayer {

View File

@@ -64,12 +64,11 @@ FillBucket::~FillBucket() {
}
}
void FillBucket::addGeometry(const Geometry& fill) {
const GeometryPolygon& polygon = fill.get<GeometryPolygon>();
for (auto line_it = polygon.begin(); line_it != polygon.end(); line_it++) {
for (auto point_it = line_it->begin(); point_it != line_it->end(); point_it++) {
line.emplace_back(point_it->x, point_it->y);
void FillBucket::addGeometry(const GeometryCollection& geometryCollection) {
for (auto& line_ : geometryCollection) {
const GeometryLine& vertices = line_.get<GeometryLine>();
for (auto& v : vertices) {
line.emplace_back(ClipperLib::IntPoint(v.x, v.y));
}
clipper.AddPath(line, ClipperLib::ptSubject, true);
line.clear();

View File

@@ -49,7 +49,7 @@ public:
const mat4 &matrix) override;
bool hasData() const override;
void addGeometry(const Geometry& fill);
void addGeometry(const GeometryCollection&);
void tessellate();
void drawElements(PlainShader& shader);

View File

@@ -41,290 +41,292 @@ struct TriangleElement {
typedef uint16_t PointElement;
void LineBucket::addGeometry(const Geometry &line) {
const GeometryLine& vertices = line.get<GeometryLine>();
void LineBucket::addGeometry(const GeometryCollection& geometryCollection) {
for (auto& line : geometryCollection) {
const GeometryLine& vertices = line.get<GeometryLine>();
auto &layout = *styleLayout;
// TODO: use roundLimit
// const float roundLimit = geometry.round_limit;
auto &layout = *styleLayout;
// TODO: use roundLimit
// const float roundLimit = geometry.round_limit;
if (vertices.size() < 2) {
// fprintf(stderr, "a line must have at least two vertices\n");
return;
}
Coordinate firstVertex = vertices.front();
Coordinate lastVertex = vertices.back();
bool closed = firstVertex.x == lastVertex.x && firstVertex.y == lastVertex.y;
if (vertices.size() == 2 && closed) {
// fprintf(stderr, "a line may not have coincident points\n");
return;
}
CapType beginCap = layout.cap;
CapType endCap = closed ? CapType::Butt : layout.cap;
JoinType currentJoin = JoinType::Miter;
Coordinate currentVertex = Coordinate::null(),
prevVertex = Coordinate::null(),
nextVertex = Coordinate::null();
vec2<double> prevNormal = vec2<double>::null(),
nextNormal = vec2<double>::null();
int32_t e1 = -1, e2 = -1, e3 = -1;
int8_t flip = 1;
double distance = 0;
if (closed) {
currentVertex = vertices[vertices.size() - 2];
nextNormal = util::normal<double>(currentVertex, lastVertex);
}
int32_t start_vertex = (int32_t)vertexBuffer.index();
std::vector<TriangleElement> triangle_store;
std::vector<PointElement> point_store;
for (size_t i = 0; i < vertices.size(); ++i) {
if (nextNormal) prevNormal = { -nextNormal.x, -nextNormal.y };
if (currentVertex) prevVertex = currentVertex;
currentVertex = vertices[i];
currentJoin = layout.join;
if (prevVertex) distance += util::dist<double>(currentVertex, prevVertex);
// Find the next vertex.
if (i + 1 < vertices.size()) {
nextVertex = vertices[i + 1];
} else {
nextVertex = Coordinate::null();
if (vertices.size() < 2) {
// fprintf(stderr, "a line must have at least two vertices\n");
return;
}
// If the line is closed, we treat the last vertex like the first vertex.
if (!nextVertex && closed) {
nextVertex = vertices[1];
Coordinate firstVertex = vertices.front();
Coordinate lastVertex = vertices.back();
bool closed = firstVertex.x == lastVertex.x && firstVertex.y == lastVertex.y;
if (vertices.size() == 2 && closed) {
// fprintf(stderr, "a line may not have coincident points\n");
return;
}
if (nextVertex) {
// if two consecutive vertices exist, skip one
if (currentVertex.x == nextVertex.x && currentVertex.y == nextVertex.y) continue;
CapType beginCap = layout.cap;
CapType endCap = closed ? CapType::Butt : layout.cap;
JoinType currentJoin = JoinType::Miter;
Coordinate currentVertex = Coordinate::null(),
prevVertex = Coordinate::null(),
nextVertex = Coordinate::null();
vec2<double> prevNormal = vec2<double>::null(),
nextNormal = vec2<double>::null();
int32_t e1 = -1, e2 = -1, e3 = -1;
int8_t flip = 1;
double distance = 0;
if (closed) {
currentVertex = vertices[vertices.size() - 2];
nextNormal = util::normal<double>(currentVertex, lastVertex);
}
// Calculate the normal towards the next vertex in this line. In case
// there is no next vertex, pretend that the line is continuing straight,
// meaning that we are just reversing the previous normal
if (nextVertex) {
nextNormal = util::normal<double>(currentVertex, nextVertex);
} else {
nextNormal = { -prevNormal.x, -prevNormal.y };
}
int32_t start_vertex = (int32_t)vertexBuffer.index();
// If we still don't have a previous normal, this is the beginning of a
// non-closed line, so we're doing a straight "join".
if (!prevNormal) {
prevNormal = { -nextNormal.x, -nextNormal.y };
}
std::vector<TriangleElement> triangle_store;
std::vector<PointElement> point_store;
// Determine the normal of the join extrusion. It is the angle bisector
// of the segments between the previous line and the next line.
vec2<double> joinNormal = {
prevNormal.x + nextNormal.x,
prevNormal.y + nextNormal.y
};
for (size_t i = 0; i < vertices.size(); ++i) {
if (nextNormal) prevNormal = { -nextNormal.x, -nextNormal.y };
if (currentVertex) prevVertex = currentVertex;
// Cross product yields 0..1 depending on whether they are parallel
// or perpendicular.
double joinAngularity = nextNormal.x * joinNormal.y - nextNormal.y * joinNormal.x;
joinNormal.x /= joinAngularity;
joinNormal.y /= joinAngularity;
double roundness = std::fmax(std::abs(joinNormal.x), std::abs(joinNormal.y));
currentVertex = vertices[i];
currentJoin = layout.join;
if (prevVertex) distance += util::dist<double>(currentVertex, prevVertex);
// Switch to miter joins if the angle is very low.
if (currentJoin != JoinType::Miter) {
if (std::fabs(joinAngularity) < 0.5 && roundness < layout.miter_limit) {
currentJoin = JoinType::Miter;
}
}
// Add offset square begin cap.
if (!prevVertex && beginCap == CapType::Square) {
// Add first vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
flip * (prevNormal.x + prevNormal.y), flip * (-prevNormal.x + prevNormal.y), // extrude normal
0, 0, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
// Add second vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
flip * (prevNormal.x - prevNormal.y), flip * (prevNormal.x + prevNormal.y), // extrude normal
0, 1, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
}
// Add offset square end cap.
else if (!nextVertex && endCap == CapType::Square) {
// Add first vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
nextNormal.x - flip * nextNormal.y, flip * nextNormal.x + nextNormal.y, // extrude normal
0, 0, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
// Add second vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
nextNormal.x + flip * nextNormal.y, -flip * nextNormal.x + nextNormal.y, // extrude normal
0, 1, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
}
else if (currentJoin == JoinType::Miter) {
// MITER JOIN
if (std::fabs(joinAngularity) < 0.01) {
// The two normals are almost parallel.
joinNormal.x = -nextNormal.y;
joinNormal.y = nextNormal.x;
} else if (roundness > layout.miter_limit) {
// If the miter grows too large, flip the direction to make a
// bevel join.
joinNormal.x = (prevNormal.x - nextNormal.x) / joinAngularity;
joinNormal.y = (prevNormal.y - nextNormal.y) / joinAngularity;
// Find the next vertex.
if (i + 1 < vertices.size()) {
nextVertex = vertices[i + 1];
} else {
nextVertex = Coordinate::null();
}
if (roundness > layout.miter_limit) {
flip = -flip;
// If the line is closed, we treat the last vertex like the first vertex.
if (!nextVertex && closed) {
nextVertex = vertices[1];
}
// Add first vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
flip * joinNormal.x, flip * joinNormal.y, // extrude normal
0, 0, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
// Add second vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
-flip * joinNormal.x, -flip * joinNormal.y, // extrude normal
0, 1, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
if ((!prevVertex && beginCap == CapType::Round) ||
(!nextVertex && endCap == CapType::Round)) {
point_store.emplace_back(e1);
}
}
else {
// Close up the previous line
// Add first vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
flip * prevNormal.y, -flip * prevNormal.x, // extrude normal
0, 0, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
// Add second vertex.
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
-flip * prevNormal.y, flip * prevNormal.x, // extrude normal
0, 1, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
prevNormal = { -nextNormal.x, -nextNormal.y };
flip = 1;
// begin/end caps
if ((!prevVertex && beginCap == CapType::Round) ||
(!nextVertex && endCap == CapType::Round)) {
point_store.emplace_back(e1);
if (nextVertex) {
// if two consecutive vertices exist, skip one
if (currentVertex.x == nextVertex.x && currentVertex.y == nextVertex.y) continue;
}
// Calculate the normal towards the next vertex in this line. In case
// there is no next vertex, pretend that the line is continuing straight,
// meaning that we are just reversing the previous normal
if (nextVertex) {
nextNormal = util::normal<double>(currentVertex, nextVertex);
} else {
nextNormal = { -prevNormal.x, -prevNormal.y };
}
if (currentJoin == JoinType::Round) {
if (prevVertex && nextVertex && (!closed || i > 0)) {
// If we still don't have a previous normal, this is the beginning of a
// non-closed line, so we're doing a straight "join".
if (!prevNormal) {
prevNormal = { -nextNormal.x, -nextNormal.y };
}
// Determine the normal of the join extrusion. It is the angle bisector
// of the segments between the previous line and the next line.
vec2<double> joinNormal = {
prevNormal.x + nextNormal.x,
prevNormal.y + nextNormal.y
};
// Cross product yields 0..1 depending on whether they are parallel
// or perpendicular.
double joinAngularity = nextNormal.x * joinNormal.y - nextNormal.y * joinNormal.x;
joinNormal.x /= joinAngularity;
joinNormal.y /= joinAngularity;
double roundness = std::fmax(std::abs(joinNormal.x), std::abs(joinNormal.y));
// Switch to miter joins if the angle is very low.
if (currentJoin != JoinType::Miter) {
if (std::fabs(joinAngularity) < 0.5 && roundness < layout.miter_limit) {
currentJoin = JoinType::Miter;
}
}
// Add offset square begin cap.
if (!prevVertex && beginCap == CapType::Square) {
// Add first vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
flip * (prevNormal.x + prevNormal.y), flip * (-prevNormal.x + prevNormal.y), // extrude normal
0, 0, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
// Add second vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
flip * (prevNormal.x - prevNormal.y), flip * (prevNormal.x + prevNormal.y), // extrude normal
0, 1, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
}
// Add offset square end cap.
else if (!nextVertex && endCap == CapType::Square) {
// Add first vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
nextNormal.x - flip * nextNormal.y, flip * nextNormal.x + nextNormal.y, // extrude normal
0, 0, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
// Add second vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
nextNormal.x + flip * nextNormal.y, -flip * nextNormal.x + nextNormal.y, // extrude normal
0, 1, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
}
else if (currentJoin == JoinType::Miter) {
// MITER JOIN
if (std::fabs(joinAngularity) < 0.01) {
// The two normals are almost parallel.
joinNormal.x = -nextNormal.y;
joinNormal.y = nextNormal.x;
} else if (roundness > layout.miter_limit) {
// If the miter grows too large, flip the direction to make a
// bevel join.
joinNormal.x = (prevNormal.x - nextNormal.x) / joinAngularity;
joinNormal.y = (prevNormal.y - nextNormal.y) / joinAngularity;
}
if (roundness > layout.miter_limit) {
flip = -flip;
}
// Add first vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
flip * joinNormal.x, flip * joinNormal.y, // extrude normal
0, 0, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
// Add second vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
-flip * joinNormal.x, -flip * joinNormal.y, // extrude normal
0, 1, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
if ((!prevVertex && beginCap == CapType::Round) ||
(!nextVertex && endCap == CapType::Round)) {
point_store.emplace_back(e1);
}
}
else {
// Close up the previous line
// Add first vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
flip * prevNormal.y, -flip * prevNormal.x, // extrude normal
0, 0, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
// Add second vertex.
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
-flip * prevNormal.y, flip * prevNormal.x, // extrude normal
0, 1, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
prevNormal = { -nextNormal.x, -nextNormal.y };
flip = 1;
// begin/end caps
if ((!prevVertex && beginCap == CapType::Round) ||
(!nextVertex && endCap == CapType::Round)) {
point_store.emplace_back(e1);
}
// Reset the previous vertices so that we don't accidentally create
// any triangles.
e1 = -1; e2 = -1; e3 = -1;
if (currentJoin == JoinType::Round) {
if (prevVertex && nextVertex && (!closed || i > 0)) {
point_store.emplace_back(e1);
}
// Reset the previous vertices so that we don't accidentally create
// any triangles.
e1 = -1; e2 = -1; e3 = -1;
}
// Start the new quad.
// Add first vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
-flip * nextNormal.y, flip * nextNormal.x, // extrude normal
0, 0, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
// Add second vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
flip * nextNormal.y, -flip * nextNormal.x, // extrude normal
0, 1, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
}
}
size_t end_vertex = vertexBuffer.index();
size_t vertex_count = end_vertex - start_vertex;
// Store the triangle/line groups.
{
if (!triangleGroups.size() || (triangleGroups.back()->vertex_length + vertex_count > 65535)) {
// Move to a new group because the old one can't hold the geometry.
triangleGroups.emplace_back(util::make_unique<triangle_group_type>());
}
// Start the new quad.
// Add first vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
-flip * nextNormal.y, flip * nextNormal.x, // extrude normal
0, 0, distance) - start_vertex; // texture normal
assert(triangleGroups.back());
triangle_group_type& group = *triangleGroups.back();
for (const TriangleElement& triangle : triangle_store) {
triangleElementsBuffer.add(
group.vertex_length + triangle.a,
group.vertex_length + triangle.b,
group.vertex_length + triangle.c
);
}
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
// Add second vertex
e3 = (int32_t)vertexBuffer.add(currentVertex.x, currentVertex.y, // vertex pos
flip * nextNormal.y, -flip * nextNormal.x, // extrude normal
0, 1, distance) - start_vertex; // texture normal
if (e1 >= 0 && e2 >= 0 && e3 >= 0) triangle_store.emplace_back(e1, e2, e3);
e1 = e2; e2 = e3;
}
}
size_t end_vertex = vertexBuffer.index();
size_t vertex_count = end_vertex - start_vertex;
// Store the triangle/line groups.
{
if (!triangleGroups.size() || (triangleGroups.back()->vertex_length + vertex_count > 65535)) {
// Move to a new group because the old one can't hold the geometry.
triangleGroups.emplace_back(util::make_unique<triangle_group_type>());
group.vertex_length += vertex_count;
group.elements_length += triangle_store.size();
}
assert(triangleGroups.back());
triangle_group_type& group = *triangleGroups.back();
for (const TriangleElement& triangle : triangle_store) {
triangleElementsBuffer.add(
group.vertex_length + triangle.a,
group.vertex_length + triangle.b,
group.vertex_length + triangle.c
);
// Store the line join/cap groups.
{
if (!pointGroups.size() || (pointGroups.back()->vertex_length + vertex_count > 65535)) {
// Move to a new group because the old one can't hold the geometry.
pointGroups.emplace_back(util::make_unique<point_group_type>());
}
assert(pointGroups.back());
point_group_type& group = *pointGroups.back();
for (PointElement point : point_store) {
pointElementsBuffer.add(group.vertex_length + point);
}
group.vertex_length += vertex_count;
group.elements_length += point_store.size();
}
group.vertex_length += vertex_count;
group.elements_length += triangle_store.size();
}
// Store the line join/cap groups.
{
if (!pointGroups.size() || (pointGroups.back()->vertex_length + vertex_count > 65535)) {
// Move to a new group because the old one can't hold the geometry.
pointGroups.emplace_back(util::make_unique<point_group_type>());
}
assert(pointGroups.back());
point_group_type& group = *pointGroups.back();
for (PointElement point : point_store) {
pointElementsBuffer.add(group.vertex_length + point);
}
group.vertex_length += vertex_count;
group.elements_length += point_store.size();
}
}

View File

@@ -37,7 +37,7 @@ public:
const mat4 &matrix) override;
bool hasData() const override;
void addGeometry(const Geometry& line);
void addGeometry(const GeometryCollection&);
bool hasPoints() const;

View File

@@ -97,15 +97,14 @@ std::vector<SymbolFeature> SymbolBucket::processFeatures(const util::ptr<Geometr
auto &multiline = ft.geometry;
Geometry geometry = feature->nextGeometry();
const GeometryLine& line = geometry.get<GeometryLine>();
bool first = true;
for (auto point_it = line.begin(); point_it != line.end(); point_it++) {
if (first) {
multiline.emplace_back();
first = false;
GeometryCollection geometryCollection = feature->nextGeometry();
multiline.emplace_back();
for (auto& geometry : geometryCollection) {
const GeometryLine& line = geometry.get<GeometryLine>();
multiline.emplace_back();
for (auto& point : line) {
multiline.back().emplace_back(point.x, point.y);
}
multiline.back().emplace_back(point_it->x, point_it->y);
}
features.push_back(std::move(ft));