- static rendering now also runs in a separate thread; you have to start it with map.start(Map::Mode::Static) and join the thread with map.stop() before destructing the Map object
- map.renderStill() takes a callback with will be invoked on the *map* thread, so you'll have to figure out your own method of dispatching back to the main thread.
Adds more documentation, and guarantees that the Object in the managed thread stays around until the Thread<> destructor is called. This might happen if .start() returns before .stop() is called, e.g. when a run loop in Object() terminates prematurely.
Thread<T> is a generic thread management object that starts a thread, creates an object T in that thread and calls its .start() function. When the Thread<T> object is destructed (which must happen in the thread that created it), it'll call the object's .stop() function, and wait for thread termination. The .stop() function must somehow get the thread to terminate. Note that object T's constructor/destructor/start()/stop() must be protected/private, and Thread<T> must be declared as a friend class. All public functions may be called from any thread and are exposed through operator->().
RunLoop encapsulates a libuv runloop and has a facility of dispatching function objects to the thread. It can be used either as a worker thread class by itself, or it can be derived from. This commit converts SQLiteCache to derive from RunLoop and removes the custom code used previously for managing the cache thread.
- catch SQLite exceptions and report them
- failed statements are ignored, we're really just caching here, so if it fails we're handling it gracefully elsewhere
- handle cases where the database file goes away after we opened it
- handle cases where the schema wasn't created after the database file was opened successfully
- add tests
Ran this through `./ios/docs/install_docs.sh` to double-check things.
* Less-specific initializers above more-specific per Apple convention.
* Shores up `accessToken` docs as property, not a method.
* Edited comments for consistency and/or to keep them out of the docs.
Declared these IB-specific inspectables in a separate category that developers are not expected to import. Currently these inspectables are order-dependent due to #1181.
Ref #929
When an access token is set in the Attributes inspector (or as a user-defined runtime attribute), we draw some lovely Mapbox branding so the view shows up. (Manipulating invisible rectangles is a frustrating exercise, I’m told.) In the absence of an access token, the view displays a helpful message with directions for obtaining and setting the access token.
Along the way, completely opt out of `MGLMapboxEvents` when targeting Interface Builder, because touching Core Location throws an exception in that environment and it doesn’t make sense to record any metrics when designing on the Interface Builder canvas. Also, don’t start `mbgl::Map` at all (and don’t update it) because none of the runtime drawing code should ever be run in the designable. Normally these chunks of code would be excluded in IB using the TARGET_INTERFACE_BUILDER preprocessor macro. However, Mapbox GL is being packaged as a static library, so the macro is only evaluated when the library is prebuilt, even if the library eventually makes its way into the CocoaPods-generated framework. Instead, we detect that we’re being run by the IBDesignablesAgentCocoaTouch process.
Overrode `-[MGLMapView initWithFrame:]` to call `-commonInit`. We’ve marked this initializer unavailable in the header, but IB still calls it regardless.
Fixes#929.
This change removes most of the ways you used to be able to apply a style to the map. Building on #1163, `styleURL` (HTTP(S), mapbox:, asset:) is the canonical way to apply a style, and `mapID` is a convenient shorthand for Mapbox-hosted styles. A relative style URL is interpreted as a path relative to the app’s main bundle. We now construct asset: URLs in lieu of “bundled style names”.
`Map` should be able to deal with having no access token or JSON even while it’s running. Most of `Map` accounts for this situation, but `reloadStyle()` incorrectly assumes that one or the other is set. This change corrects the assumption in `reloadStyle()`.
Also expose the access token and style name to clients as ordinary KVO-compliant properties. Actually, they’re not so ordinary because they’re inspectable!
Ref #1070, #1147
* Cleans up & documents more APIs, especially in location.
* Moves `coordinate` internal and makes use of `location` to retrieve it.
* Moves `title` & `subtitle` internal since part of `MGLAnnotation` protocol.
* Enables `isUpdating` by privately associating weakly with a map view.
This brings the easing transition code a bit closer to how easings work
in gl-js. Instead of having an array of individual transitions for scale,
rotate, and pan, there is a single transition function that does all the
required calculations. This permits us to:
* Eliminate the "timeout" transition. (Fixes#126)
* Replace start/stopPanning() et al with setGestureInProgress(). Apps or
SDKs are expected to make paired calls to setGestureInProgress(). This
state will be ORed with the active easing state to determine when to
use texture interpolation. (Fixes#79)
* Run style recalculations only when an ease transition that affects the
zoom is in progress. (Fixes#1155)