Merge pull request #1200 from mapbox/source

Eliminate StyleSource
This commit is contained in:
John Firebaugh
2015-04-06 17:09:21 -07:00
54 changed files with 670 additions and 721 deletions

View File

@@ -30,7 +30,6 @@ class LayerDescription;
class Sprite;
class Style;
class StyleLayer;
class StyleSource;
class TexturePool;
class FileSource;
class View;
@@ -175,7 +174,6 @@ private:
void setup();
void updateTiles();
void updateSources();
// Triggered by triggerUpdate();
void update();
@@ -194,7 +192,7 @@ private:
void processTasks();
void updateAnnotationTiles(const std::vector<Tile::ID>&);
void updateAnnotationTiles(const std::vector<TileID>&);
enum class Mode : uint8_t {
None, // we're not doing any processing
@@ -249,8 +247,6 @@ private:
const std::unique_ptr<MapData> data;
std::set<util::ptr<StyleSource>> activeSources;
std::atomic<UpdateType> updated;
std::mutex mutexTask;

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@@ -1,90 +0,0 @@
#ifndef MBGL_MAP_TILE
#define MBGL_MAP_TILE
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/ptr.hpp>
#include <cstdint>
#include <bitset>
#include <cmath>
#include <cstdint>
#include <forward_list>
#include <iosfwd>
#include <string>
#include <functional>
namespace mbgl {
class TileData;
struct box;
struct ClipID {
inline ClipID() {}
inline ClipID(const std::string &mask_, const std::string &reference_) : mask(mask_), reference(reference_) {}
std::bitset<8> mask;
std::bitset<8> reference;
inline bool operator==(const ClipID &other) const {
return mask == other.mask && reference == other.reference;
}
};
class Tile : private util::noncopyable {
public:
struct ID {
const int16_t w = 0;
const int8_t z = 0;
const int32_t x = 0, y = 0;
inline explicit ID(int8_t z_, int32_t x_, int32_t y_)
: w((x_ < 0 ? x_ - (1 << z_) + 1 : x_) / (1 << z_)), z(z_), x(x_), y(y_) {}
inline uint64_t to_uint64() const {
return ((std::pow(2, z) * y + x) * 32) + z;
}
struct Hash {
std::size_t operator()(ID const& i) const {
return std::hash<uint64_t>()(i.to_uint64());
}
};
inline bool operator==(const ID& rhs) const {
return w == rhs.w && z == rhs.z && x == rhs.x && y == rhs.y;
}
inline bool operator!=(const ID& rhs) const {
return !operator==(rhs);
}
inline bool operator<(const ID &rhs) const {
if (w != rhs.w) return w < rhs.w;
if (z != rhs.z) return z < rhs.z;
if (x != rhs.x) return x < rhs.x;
return y < rhs.y;
}
ID parent(int8_t z) const;
ID normalized() const;
std::forward_list<ID> children(int32_t z) const;
bool isChildOf(const Tile::ID &id) const;
operator std::string() const;
};
static std::forward_list<Tile::ID> cover(int8_t z, const box& bounds);
public:
explicit Tile(const ID& id);
public:
const Tile::ID id;
ClipID clip;
mat4 matrix;
util::ptr<TileData> data;
};
}
#endif

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@@ -1,8 +1,6 @@
#ifndef MBGL_MAP_TRANSFORM_STATE
#define MBGL_MAP_TRANSFORM_STATE
#include <mbgl/map/tile.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/geo.hpp>
#include <mbgl/util/vec.hpp>
@@ -13,12 +11,15 @@
namespace mbgl {
class TileID;
struct box;
class TransformState {
friend class Transform;
public:
// Matrix
void matrixFor(mat4& matrix, const Tile::ID& id) const;
void matrixFor(mat4& matrix, const TileID& id) const;
box cornersToBox(uint32_t z) const;
// Dimensions

View File

@@ -1,5 +1,6 @@
#include <mbgl/map/annotation.hpp>
#include <mbgl/map/map.hpp>
#include <mbgl/map/tile_id.hpp>
#include <mbgl/map/live_tile.hpp>
#include <mbgl/util/ptr.hpp>
#include <mbgl/util/std.hpp>
@@ -29,7 +30,7 @@ private:
private:
const AnnotationType type = AnnotationType::Point;
const AnnotationSegments geometry;
std::unordered_map<Tile::ID, std::weak_ptr<const LiveTileFeature>, Tile::ID::Hash> tileFeatures;
std::unordered_map<TileID, std::weak_ptr<const LiveTileFeature>, TileID::Hash> tileFeatures;
const LatLngBounds bounds;
};
@@ -82,7 +83,7 @@ vec2<double> AnnotationManager::projectPoint(const LatLng& point) {
return { x, y };
}
std::pair<std::vector<Tile::ID>, AnnotationIDs> AnnotationManager::addPointAnnotations(
std::pair<std::vector<TileID>, AnnotationIDs> AnnotationManager::addPointAnnotations(
const std::vector<LatLng>& points, const std::vector<std::string>& symbols, const Map& map) {
std::lock_guard<std::mutex> lock(mtx);
@@ -97,7 +98,7 @@ std::pair<std::vector<Tile::ID>, AnnotationIDs> AnnotationManager::addPointAnnot
std::vector<uint32_t> annotationIDs;
annotationIDs.reserve(points.size());
std::vector<Tile::ID> affectedTiles;
std::vector<TileID> affectedTiles;
for (size_t i = 0; i < points.size(); ++i) {
const uint32_t annotationID = nextID();
@@ -121,7 +122,7 @@ std::pair<std::vector<Tile::ID>, AnnotationIDs> AnnotationManager::addPointAnnot
for (int8_t z = maxZoom; z >= 0; z--) {
affectedTiles.emplace_back(z, x, y);
Tile::ID tileID = affectedTiles.back();
TileID tileID = affectedTiles.back();
// calculate tile coordinate
const Coordinate coordinate(extent * (p.x * z2 - x), extent * (p.y * z2 - y));
@@ -180,10 +181,10 @@ std::pair<std::vector<Tile::ID>, AnnotationIDs> AnnotationManager::addPointAnnot
return std::make_pair(affectedTiles, annotationIDs);
}
std::vector<Tile::ID> AnnotationManager::removeAnnotations(const AnnotationIDs& ids, const Map& map) {
std::vector<TileID> AnnotationManager::removeAnnotations(const AnnotationIDs& ids, const Map& map) {
std::lock_guard<std::mutex> lock(mtx);
std::vector<Tile::ID> affectedTiles;
std::vector<TileID> affectedTiles;
std::vector<uint32_t> z2s;
uint8_t zoomCount = map.getMaxZoom() + 1;
@@ -208,7 +209,7 @@ std::vector<Tile::ID> AnnotationManager::removeAnnotations(const AnnotationIDs&
p = projectPoint(latLng);
x = z2s[z] * p.x;
y = z2s[z] * p.y;
Tile::ID tid(z, x, y);
TileID tid(z, x, y);
// erase annotation from tile's list
auto& tileAnnotations = tiles[tid].first;
tileAnnotations.erase(annotationID);
@@ -225,7 +226,7 @@ std::vector<Tile::ID> AnnotationManager::removeAnnotations(const AnnotationIDs&
}
}
// Tile::IDs for tiles that need refreshed.
// TileIDs for tiles that need refreshed.
return affectedTiles;
}
@@ -239,13 +240,13 @@ std::vector<uint32_t> AnnotationManager::getAnnotationsInBounds(const LatLngBoun
const vec2<double> nePoint = projectPoint(queryBounds.ne);
// tiles number y from top down
const Tile::ID nwTile(z, swPoint.x * z2, nePoint.y * z2);
const Tile::ID seTile(z, nePoint.x * z2, swPoint.y * z2);
const TileID nwTile(z, swPoint.x * z2, nePoint.y * z2);
const TileID seTile(z, nePoint.x * z2, swPoint.y * z2);
std::vector<uint32_t> matchingAnnotations;
for (auto& tile : tiles) {
Tile::ID id = tile.first;
TileID id = tile.first;
if (id.z == z) {
if (id.x >= nwTile.x && id.x <= seTile.x && id.y >= nwTile.y && id.y <= seTile.y) {
if (id.x > nwTile.x && id.x < seTile.x && id.y > nwTile.y && id.y < seTile.y) {
@@ -292,7 +293,7 @@ LatLngBounds AnnotationManager::getBoundsForAnnotations(const AnnotationIDs& ids
return bounds;
}
const LiveTile* AnnotationManager::getTile(Tile::ID const& id) {
const LiveTile* AnnotationManager::getTile(const TileID& id) {
std::lock_guard<std::mutex> lock(mtx);
const auto tile_it = tiles.find(id);

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@@ -1,7 +1,7 @@
#ifndef MBGL_MAP_ANNOTATIONS
#define MBGL_MAP_ANNOTATIONS
#include <mbgl/map/tile.hpp>
#include <mbgl/map/tile_id.hpp>
#include <mbgl/util/geo.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/std.hpp>
@@ -28,13 +28,13 @@ public:
~AnnotationManager();
void setDefaultPointAnnotationSymbol(const std::string& symbol);
std::pair<std::vector<Tile::ID>, AnnotationIDs> addPointAnnotations(
std::pair<std::vector<TileID>, AnnotationIDs> addPointAnnotations(
const std::vector<LatLng>&, const std::vector<std::string>& symbols, const Map&);
std::vector<Tile::ID> removeAnnotations(const AnnotationIDs&, const Map&);
std::vector<TileID> removeAnnotations(const AnnotationIDs&, const Map&);
AnnotationIDs getAnnotationsInBounds(const LatLngBounds&, const Map&) const;
LatLngBounds getBoundsForAnnotations(const AnnotationIDs&) const;
const LiveTile* getTile(Tile::ID const& id);
const LiveTile* getTile(const TileID& id);
static const std::string layerID;
@@ -46,7 +46,7 @@ private:
mutable std::mutex mtx;
std::string defaultPointAnnotationSymbol;
std::unordered_map<uint32_t, std::unique_ptr<Annotation>> annotations;
std::unordered_map<Tile::ID, std::pair<std::unordered_set<uint32_t>, std::unique_ptr<LiveTile>>, Tile::ID::Hash> tiles;
std::unordered_map<TileID, std::pair<std::unordered_set<uint32_t>, std::unique_ptr<LiveTile>>, TileID::Hash> tiles;
uint32_t nextID_ = 0;
};

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@@ -2,13 +2,13 @@
#include <mbgl/map/live_tile_data.hpp>
#include <mbgl/map/live_tile.hpp>
#include <mbgl/map/tile_parser.hpp>
#include <mbgl/style/style_source.hpp>
#include <mbgl/map/source.hpp>
#include <mbgl/map/vector_tile.hpp>
#include <mbgl/platform/log.hpp>
using namespace mbgl;
LiveTileData::LiveTileData(Tile::ID const& id_,
LiveTileData::LiveTileData(const TileID& id_,
AnnotationManager& annotationManager_,
float mapMaxZoom,
util::ptr<Style> style_,
@@ -36,24 +36,19 @@ void LiveTileData::parse() {
throw std::runtime_error("style isn't present in LiveTileData object anymore");
}
if (source.type == SourceType::Annotations) {
const LiveTile* tile = annotationManager.getTile(id);
const LiveTile* tile = annotationManager.getTile(id);
if (tile) {
// Parsing creates state that is encapsulated in TileParser. While parsing,
// the TileParser object writes results into this objects. All other state
// is going to be discarded afterwards.
TileParser parser(*tile, *this, style, glyphAtlas, glyphStore, spriteAtlas, sprite);
if (tile) {
// Parsing creates state that is encapsulated in TileParser. While parsing,
// the TileParser object writes results into this objects. All other state
// is going to be discarded afterwards.
TileParser parser(*tile, *this, style, glyphAtlas, glyphStore, spriteAtlas, sprite);
// Clear the style so that we don't have a cycle in the shared_ptr references.
style.reset();
// Clear the style so that we don't have a cycle in the shared_ptr references.
style.reset();
parser.parse();
} else {
state = State::obsolete;
}
parser.parse();
} else {
throw std::runtime_error("unknown live tile source type");
state = State::obsolete;
}
} catch (const std::exception& ex) {
Log::Error(Event::ParseTile, "Live-parsing [%d/%d/%d] failed: %s", id.z, id.x, id.y, ex.what());

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@@ -9,7 +9,7 @@ class AnnotationManager;
class LiveTileData : public VectorTileData {
public:
LiveTileData(Tile::ID const&,
LiveTileData(const TileID&,
AnnotationManager&,
float mapMaxZoom,
util::ptr<Style>,

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@@ -90,7 +90,6 @@ Map::~Map() {
"MapandMain");
// Explicitly reset all pointers.
activeSources.clear();
sprite.reset();
glyphStore.reset();
style.reset();
@@ -129,11 +128,6 @@ void Map::start(bool startPaused) {
// Remove all of these to make sure they are destructed in the correct thread.
style.reset();
// Since we don't have a stylesheet anymore, this will disable all Sources and cancel
// their associated requests.
updateSources();
assert(activeSources.empty());
// It's now safe to destroy/join the workers since there won't be any more callbacks that
// could dispatch to the worker pool.
workers.reset();
@@ -622,14 +616,15 @@ LatLngBounds Map::getBoundsForAnnotations(const std::vector<uint32_t>& annotatio
});
}
void Map::updateAnnotationTiles(const std::vector<Tile::ID>& ids) {
void Map::updateAnnotationTiles(const std::vector<TileID>& ids) {
assert(Environment::currentlyOn(ThreadType::Map));
for (const auto &source : activeSources) {
if (!style) return;
for (const auto &source : style->sources) {
if (source->info.type == SourceType::Annotations) {
source->source->invalidateTiles(*this, ids);
return;
source->invalidateTiles(ids);
}
}
triggerUpdate();
}
#pragma mark - Toggles
@@ -689,45 +684,11 @@ Duration Map::getDefaultTransitionDuration() {
return data->getDefaultTransitionDuration();
}
void Map::updateSources() {
assert(Environment::currentlyOn(ThreadType::Map));
// First, disable all existing sources.
for (const auto& source : activeSources) {
source->enabled = false;
}
// Then, reenable all of those that we actually use when drawing this layer.
if (style) {
for (const auto& layer : style->layers) {
if (layer->bucket && layer->bucket->style_source) {
(*activeSources.emplace(layer->bucket->style_source).first)->enabled = true;
}
}
}
// Then, construct or destroy the actual source object, depending on enabled state.
for (const auto& source : activeSources) {
if (source->enabled) {
if (!source->source) {
source->source = std::make_shared<Source>(source->info);
source->source->load(*this, *env);
}
} else {
source->source.reset();
}
}
// Finally, remove all sources that are disabled.
util::erase_if(activeSources, [](util::ptr<StyleSource> source){
return !source->enabled;
});
}
void Map::updateTiles() {
assert(Environment::currentlyOn(ThreadType::Map));
for (const auto& source : activeSources) {
source->source->update(*this, getWorker(), style, *glyphAtlas, *glyphStore,
if (!style) return;
for (const auto& source : style->sources) {
source->update(*this, getWorker(), style, *glyphAtlas, *glyphStore,
*spriteAtlas, getSprite(), *texturePool, [this]() {
assert(Environment::currentlyOn(ThreadType::Map));
triggerUpdate();
@@ -779,6 +740,13 @@ void Map::loadStyleJSON(const std::string& json, const std::string& base) {
const std::string glyphURL = util::mapbox::normalizeGlyphsURL(style->glyph_url, getAccessToken());
glyphStore->setURL(glyphURL);
for (const auto& source : style->sources) {
source->load(getAccessToken(), *env, [this]() {
assert(Environment::currentlyOn(ThreadType::Map));
triggerUpdate();
});
}
triggerUpdate(Update::Zoom);
}
@@ -821,8 +789,6 @@ void Map::prepare() {
style->recalculate(state.getNormalizedZoom(), now);
}
updateSources();
// Allow the sprite atlas to potentially pull new sprite images if needed.
spriteAtlas->resize(state.getPixelRatio());
spriteAtlas->setSprite(getSprite());
@@ -843,8 +809,8 @@ void Map::render() {
assert(style);
assert(painter);
painter->render(*style, activeSources,
state, data->getAnimationTime());
painter->render(*style, state, data->getAnimationTime());
// Schedule another rerender when we definitely need a next frame.
if (transform.needsTransition() || style->hasTransitions()) {

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@@ -4,7 +4,7 @@
using namespace mbgl;
RasterTileData::RasterTileData(Tile::ID const &id_, TexturePool &texturePool,
RasterTileData::RasterTileData(const TileID& id_, TexturePool &texturePool,
const SourceInfo &source_)
: TileData(id_, source_), bucket(texturePool, layout) {
}

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@@ -1,7 +1,6 @@
#ifndef MBGL_MAP_RASTER_TILE_DATA
#define MBGL_MAP_RASTER_TILE_DATA
#include <mbgl/map/tile.hpp>
#include <mbgl/map/tile_data.hpp>
#include <mbgl/style/style_layout.hpp>
#include <mbgl/renderer/raster_bucket.hpp>
@@ -17,7 +16,7 @@ class RasterTileData : public TileData {
friend class TileParser;
public:
RasterTileData(Tile::ID const &id, TexturePool &, const SourceInfo &);
RasterTileData(const TileID&, TexturePool&, const SourceInfo&);
~RasterTileData();
void parse() override;

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@@ -2,6 +2,7 @@
#include <mbgl/map/map.hpp>
#include <mbgl/map/environment.hpp>
#include <mbgl/map/transform.hpp>
#include <mbgl/map/tile.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/raster.hpp>
@@ -18,6 +19,8 @@
#include <mbgl/style/style_layer.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/util/uv_detail.hpp>
#include <mbgl/util/token.hpp>
#include <mbgl/util/tile_cover.hpp>
#include <mbgl/map/vector_tile_data.hpp>
#include <mbgl/map/raster_tile_data.hpp>
@@ -27,15 +30,105 @@
namespace mbgl {
Source::Source(SourceInfo& info_)
: info(info_)
void parse(const rapidjson::Value& value, std::vector<std::string>& target, const char *name) {
if (!value.HasMember(name))
return;
const rapidjson::Value& property = value[name];
if (!property.IsArray())
return;
for (rapidjson::SizeType i = 0; i < property.Size(); i++)
if (!property[i].IsString())
return;
for (rapidjson::SizeType i = 0; i < property.Size(); i++)
target.emplace_back(std::string(property[i].GetString(), property[i].GetStringLength()));
}
void parse(const rapidjson::Value& value, std::string& target, const char* name) {
if (!value.HasMember(name))
return;
const rapidjson::Value& property = value[name];
if (!property.IsString())
return;
target = { property.GetString(), property.GetStringLength() };
}
void parse(const rapidjson::Value& value, uint16_t& target, const char* name) {
if (!value.HasMember(name))
return;
const rapidjson::Value& property = value[name];
if (!property.IsUint())
return;
unsigned int uint = property.GetUint();
if (uint > std::numeric_limits<uint16_t>::max())
return;
target = uint;
}
template <size_t N>
void parse(const rapidjson::Value& value, std::array<float, N>& target, const char* name) {
if (!value.HasMember(name))
return;
const rapidjson::Value& property = value[name];
if (!property.IsArray() || property.Size() != N)
return;
for (rapidjson::SizeType i = 0; i < property.Size(); i++)
if (!property[i].IsNumber())
return;
for (rapidjson::SizeType i = 0; i < property.Size(); i++)
target[i] = property[i].GetDouble();
}
void SourceInfo::parseTileJSONProperties(const rapidjson::Value& value) {
parse(value, tiles, "tiles");
parse(value, min_zoom, "minzoom");
parse(value, max_zoom, "maxzoom");
parse(value, attribution, "attribution");
parse(value, center, "center");
parse(value, bounds, "bounds");
}
std::string SourceInfo::tileURL(const TileID& id, float pixelRatio) const {
std::string result = tiles.at((id.x + id.y) % tiles.size());
result = util::mapbox::normalizeTileURL(result, url, type);
result = util::replaceTokens(result, [&](const std::string &token) -> std::string {
if (token == "z") return util::toString(id.z);
if (token == "x") return util::toString(id.x);
if (token == "y") return util::toString(id.y);
if (token == "prefix") {
std::string prefix { 2 };
prefix[0] = "0123456789abcdef"[id.x % 16];
prefix[1] = "0123456789abcdef"[id.y % 16];
return prefix;
}
if (token == "ratio") return pixelRatio > 1.0 ? "@2x" : "";
return "";
});
return result;
}
Source::Source()
{
}
Source::~Source() {}
// Note: This is a separate function that must be called exactly once after creation
// The reason this isn't part of the constructor is that calling shared_from_this() in
// the constructor fails.
void Source::load(Map &map, Environment &env) {
void Source::load(const std::string& accessToken,
Environment& env,
std::function<void()> callback) {
if (info.url.empty()) {
loaded = true;
return;
@@ -43,8 +136,8 @@ void Source::load(Map &map, Environment &env) {
util::ptr<Source> source = shared_from_this();
const std::string url = util::mapbox::normalizeSourceURL(info.url, map.getAccessToken());
env.request({ Resource::Kind::JSON, url }, [source, &map](const Response &res) {
const std::string url = util::mapbox::normalizeSourceURL(info.url, accessToken);
env.request({ Resource::Kind::JSON, url }, [source, callback](const Response &res) {
if (res.status != Response::Successful) {
Log::Warning(Event::General, "Failed to load source TileJSON: %s", res.message.c_str());
return;
@@ -61,19 +154,7 @@ void Source::load(Map &map, Environment &env) {
source->info.parseTileJSONProperties(d);
source->loaded = true;
map.triggerUpdate();
});
}
void Source::updateClipIDs(const std::map<Tile::ID, ClipID> &mapping) {
std::for_each(tiles.begin(), tiles.end(), [&mapping](std::pair<const Tile::ID, std::unique_ptr<Tile>> &pair) {
Tile &tile = *pair.second;
auto it = mapping.find(tile.id);
if (it != mapping.end()) {
tile.clip = it->second;
} else {
tile.clip = ClipID {};
}
callback();
});
}
@@ -85,10 +166,6 @@ void Source::updateMatrices(const mat4 &projMatrix, const TransformState &transf
}
}
size_t Source::getTileCount() const {
return tiles.size();
}
void Source::drawClippingMasks(Painter &painter) {
for (const auto& pair : tiles) {
Tile &tile = *pair.second;
@@ -114,16 +191,6 @@ void Source::finishRender(Painter &painter) {
}
}
std::forward_list<Tile::ID> Source::getIDs() const {
std::forward_list<Tile::ID> ptrs;
std::transform(tiles.begin(), tiles.end(), std::front_inserter(ptrs), [](const std::pair<const Tile::ID, std::unique_ptr<Tile>> &pair) {
Tile &tile = *pair.second;
return tile.id;
});
return ptrs;
}
std::forward_list<Tile *> Source::getLoadedTiles() const {
std::forward_list<Tile *> ptrs;
auto it = ptrs.before_begin();
@@ -136,7 +203,7 @@ std::forward_list<Tile *> Source::getLoadedTiles() const {
}
TileData::State Source::hasTile(const Tile::ID& id) {
TileData::State Source::hasTile(const TileID& id) {
auto it = tiles.find(id);
if (it != tiles.end()) {
Tile &tile = *it->second;
@@ -152,7 +219,7 @@ TileData::State Source::addTile(Map &map, uv::worker &worker,
util::ptr<Style> style, GlyphAtlas &glyphAtlas,
GlyphStore &glyphStore, SpriteAtlas &spriteAtlas,
util::ptr<Sprite> sprite, TexturePool &texturePool,
const Tile::ID &id, std::function<void()> callback) {
const TileID &id, std::function<void()> callback) {
const TileData::State state = hasTile(id);
if (state != TileData::State::invalid) {
@@ -164,7 +231,7 @@ TileData::State Source::addTile(Map &map, uv::worker &worker,
// We couldn't find the tile in the list. Create a new one.
// Try to find the associated TileData object.
const Tile::ID normalized_id = id.normalized();
const TileID normalized_id = id.normalized();
auto it = tile_data.find(normalized_id);
if (it != tile_data.end()) {
@@ -211,7 +278,7 @@ int32_t Source::coveringZoomLevel(const TransformState& state) const {
return std::floor(getZoom(state));
}
std::forward_list<Tile::ID> Source::coveringTiles(const TransformState& state) const {
std::forward_list<TileID> Source::coveringTiles(const TransformState& state) const {
int32_t z = coveringZoomLevel(state);
if (z < info.min_zoom) return {{}};
@@ -221,9 +288,9 @@ std::forward_list<Tile::ID> Source::coveringTiles(const TransformState& state) c
box points = state.cornersToBox(z);
const vec2<double>& center = points.center;
std::forward_list<Tile::ID> covering_tiles = Tile::cover(z, points);
std::forward_list<TileID> covering_tiles = tileCover(z, points);
covering_tiles.sort([&center](const Tile::ID& a, const Tile::ID& b) {
covering_tiles.sort([&center](const TileID& a, const TileID& b) {
// Sorts by distance from the box center
return std::fabs(a.x - center.x) + std::fabs(a.y - center.y) <
std::fabs(b.x - center.x) + std::fabs(b.y - center.y);
@@ -241,7 +308,7 @@ std::forward_list<Tile::ID> Source::coveringTiles(const TransformState& state) c
*
* @return boolean Whether the children found completely cover the tile.
*/
bool Source::findLoadedChildren(const Tile::ID& id, int32_t maxCoveringZoom, std::forward_list<Tile::ID>& retain) {
bool Source::findLoadedChildren(const TileID& id, int32_t maxCoveringZoom, std::forward_list<TileID>& retain) {
bool complete = true;
int32_t z = id.z;
auto ids = id.children(z + 1);
@@ -269,9 +336,9 @@ bool Source::findLoadedChildren(const Tile::ID& id, int32_t maxCoveringZoom, std
*
* @return boolean Whether a parent was found.
*/
bool Source::findLoadedParent(const Tile::ID& id, int32_t minCoveringZoom, std::forward_list<Tile::ID>& retain) {
bool Source::findLoadedParent(const TileID& id, int32_t minCoveringZoom, std::forward_list<TileID>& retain) {
for (int32_t z = id.z - 1; z >= minCoveringZoom; --z) {
const Tile::ID parent_id = id.parent(z);
const TileID parent_id = id.parent(z);
const TileData::State state = hasTile(parent_id);
if (state == TileData::State::parsed) {
retain.emplace_front(parent_id);
@@ -295,7 +362,7 @@ void Source::update(Map &map,
}
int32_t zoom = std::floor(getZoom(map.getState()));
std::forward_list<Tile::ID> required = coveringTiles(map.getState());
std::forward_list<TileID> required = coveringTiles(map.getState());
// Determine the overzooming/underzooming amounts.
int32_t minCoveringZoom = util::clamp<int32_t>(zoom - 10, info.min_zoom, info.max_zoom);
@@ -304,7 +371,7 @@ void Source::update(Map &map,
// Retain is a list of tiles that we shouldn't delete, even if they are not
// the most ideal tile for the current viewport. This may include tiles like
// parent or child tiles that are *already* loaded.
std::forward_list<Tile::ID> retain(required);
std::forward_list<TileID> retain(required);
// Add existing child/parent tiles if the actual tile is not yet loaded
for (const auto& id : required) {
@@ -329,8 +396,8 @@ void Source::update(Map &map,
// Remove tiles that we definitely don't need, i.e. tiles that are not on
// the required list.
std::set<Tile::ID> retain_data;
util::erase_if(tiles, [&retain, &retain_data](std::pair<const Tile::ID, std::unique_ptr<Tile>> &pair) {
std::set<TileID> retain_data;
util::erase_if(tiles, [&retain, &retain_data](std::pair<const TileID, std::unique_ptr<Tile>> &pair) {
Tile &tile = *pair.second;
bool obsolete = std::find(retain.begin(), retain.end(), tile.id) == retain.end();
if (!obsolete) {
@@ -340,7 +407,7 @@ void Source::update(Map &map,
});
// Remove all the expired pointers from the set.
util::erase_if(tile_data, [&retain_data](std::pair<const Tile::ID, std::weak_ptr<TileData>> &pair) {
util::erase_if(tile_data, [&retain_data](std::pair<const TileID, std::weak_ptr<TileData>> &pair) {
const util::ptr<TileData> tile = pair.second.lock();
if (!tile) {
return true;
@@ -358,12 +425,11 @@ void Source::update(Map &map,
updated = map.getTime();
}
void Source::invalidateTiles(Map& map, const std::vector<Tile::ID>& ids) {
void Source::invalidateTiles(const std::vector<TileID>& ids) {
for (auto& id : ids) {
tiles.erase(id);
tile_data.erase(id);
}
map.triggerUpdate();
}
}

View File

@@ -1,15 +1,17 @@
#ifndef MBGL_MAP_SOURCE
#define MBGL_MAP_SOURCE
#include <mbgl/map/tile.hpp>
#include <mbgl/map/tile_id.hpp>
#include <mbgl/map/tile_data.hpp>
#include <mbgl/style/style_source.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/ptr.hpp>
#include <mbgl/util/chrono.hpp>
#include <rapidjson/document.h>
#include <cstdint>
#include <forward_list>
#include <iosfwd>
@@ -28,49 +30,71 @@ class Style;
class Painter;
class StyleLayer;
class TransformState;
class Tile;
struct ClipID;
struct box;
class SourceInfo : private util::noncopyable {
public:
SourceType type = SourceType::Vector;
std::string url;
std::vector<std::string> tiles;
uint16_t tile_size = 512;
uint16_t min_zoom = 0;
uint16_t max_zoom = 22;
std::string attribution;
std::array<float, 3> center = {{0, 0, 0}};
std::array<float, 4> bounds = {{-180, -90, 180, 90}};
void parseTileJSONProperties(const rapidjson::Value&);
std::string tileURL(const TileID& id, float pixelRatio) const;
};
class Source : public std::enable_shared_from_this<Source>, private util::noncopyable {
public:
Source(SourceInfo&);
Source();
~Source();
void load(const std::string& accessToken,
Environment&,
std::function<void()> callback);
void load(Map &, Environment &);
void update(Map &, uv::worker &, util::ptr<Style>, GlyphAtlas &, GlyphStore &,
SpriteAtlas &, util::ptr<Sprite>, TexturePool &, std::function<void()> callback);
void invalidateTiles(Map&, const std::vector<Tile::ID>&);
void invalidateTiles(const std::vector<TileID>&);
void updateMatrices(const mat4 &projMatrix, const TransformState &transform);
void drawClippingMasks(Painter &painter);
size_t getTileCount() const;
void render(Painter &painter, const StyleLayer &layer_desc);
void finishRender(Painter &painter);
std::forward_list<Tile::ID> getIDs() const;
std::forward_list<Tile *> getLoadedTiles() const;
void updateClipIDs(const std::map<Tile::ID, ClipID> &mapping);
SourceInfo info;
bool enabled;
private:
bool findLoadedChildren(const Tile::ID& id, int32_t maxCoveringZoom, std::forward_list<Tile::ID>& retain);
bool findLoadedParent(const Tile::ID& id, int32_t minCoveringZoom, std::forward_list<Tile::ID>& retain);
bool findLoadedChildren(const TileID& id, int32_t maxCoveringZoom, std::forward_list<TileID>& retain);
bool findLoadedParent(const TileID& id, int32_t minCoveringZoom, std::forward_list<TileID>& retain);
int32_t coveringZoomLevel(const TransformState&) const;
std::forward_list<Tile::ID> coveringTiles(const TransformState&) const;
std::forward_list<TileID> coveringTiles(const TransformState&) const;
TileData::State addTile(Map &, uv::worker &, util::ptr<Style>, GlyphAtlas &,
GlyphStore &, SpriteAtlas &, util::ptr<Sprite>, TexturePool &,
const Tile::ID &, std::function<void()> callback);
const TileID &, std::function<void()> callback);
TileData::State hasTile(const Tile::ID& id);
TileData::State hasTile(const TileID& id);
double getZoom(const TransformState &state) const;
SourceInfo& info;
bool loaded = false;
// Stores the time when this source was most recently updated.
TimePoint updated = TimePoint::min();
std::map<Tile::ID, std::unique_ptr<Tile>> tiles;
std::map<Tile::ID, std::weak_ptr<TileData>> tile_data;
std::map<TileID, std::unique_ptr<Tile>> tiles;
std::map<TileID, std::weak_ptr<TileData>> tile_data;
};
}

View File

@@ -1,147 +1,3 @@
#include <mbgl/map/tile.hpp>
#include <mbgl/util/vec.hpp>
#include <mbgl/util/string.hpp>
#include <mbgl/util/box.hpp>
#include <cassert>
using namespace mbgl;
#include <iostream>
Tile::Tile(const ID& id_)
: id(id_) {
}
Tile::ID Tile::ID::parent(int8_t parent_z) const {
assert(parent_z < z);
int32_t dim = std::pow(2, z - parent_z);
return Tile::ID{
parent_z,
(x >= 0 ? x : x - dim + 1) / dim,
y / dim
};
}
std::forward_list<Tile::ID> Tile::ID::children(int32_t child_z) const {
assert(child_z > z);
int32_t factor = std::pow(2, child_z - z);
std::forward_list<ID> child_ids;
for (int32_t ty = y * factor, y_max = (y + 1) * factor; ty < y_max; ++ty) {
for (int32_t tx = x * factor, x_max = (x + 1) * factor; tx < x_max; ++tx) {
child_ids.emplace_front(child_z, tx, ty);
}
}
return child_ids;
}
Tile::ID Tile::ID::normalized() const {
int32_t dim = std::pow(2, z);
int32_t nx = x, ny = y;
while (nx < 0) nx += dim;
while (nx >= dim) nx -= dim;
return ID { z, nx, ny };
}
bool Tile::ID::isChildOf(const Tile::ID &parent_id) const {
if (parent_id.z >= z || parent_id.w != w) {
return false;
}
int32_t scale = std::pow(2, z - parent_id.z);
return parent_id.x == ((x < 0 ? x - scale + 1 : x) / scale) &&
parent_id.y == y / scale;
}
Tile::ID::operator std::string() const {
return util::toString(z) + "/" + util::toString(x) + "/" + util::toString(y);
}
// Taken from polymaps src/Layer.js
// https://github.com/simplegeo/polymaps/blob/master/src/Layer.js#L333-L383
struct edge {
double x0 = 0, y0 = 0;
double x1 = 0, y1 = 0;
double dx = 0, dy = 0;
edge(vec2<double> a, vec2<double> b) {
if (a.y > b.y) { std::swap(a, b); }
x0 = a.x;
y0 = a.y;
x1 = b.x;
y1 = b.y;
dx = b.x - a.x;
dy = b.y - a.y;
}
};
typedef const std::function<void(int32_t x0, int32_t x1, int32_t y)> ScanLine;
// scan-line conversion
static void scanSpans(edge e0, edge e1, int32_t ymin, int32_t ymax, ScanLine scanLine) {
double y0 = std::fmax(ymin, std::floor(e1.y0));
double y1 = std::fmin(ymax, std::ceil(e1.y1));
// sort edges by x-coordinate
if ((e0.x0 == e1.x0 && e0.y0 == e1.y0) ?
(e0.x0 + e1.dy / e0.dy * e0.dx < e1.x1) :
(e0.x1 - e1.dy / e0.dy * e0.dx < e1.x0)) {
std::swap(e0, e1);
}
// scan lines!
double m0 = e0.dx / e0.dy;
double m1 = e1.dx / e1.dy;
double d0 = e0.dx > 0; // use y + 1 to compute x0
double d1 = e1.dx < 0; // use y + 1 to compute x1
for (int32_t y = y0; y < y1; y++) {
double x0 = m0 * std::fmax(0, std::fmin(e0.dy, y + d0 - e0.y0)) + e0.x0;
double x1 = m1 * std::fmax(0, std::fmin(e1.dy, y + d1 - e1.y0)) + e1.x0;
scanLine(std::floor(x1), std::ceil(x0), y);
}
}
// scan-line conversion
static void scanTriangle(const mbgl::vec2<double> a, const mbgl::vec2<double> b, const mbgl::vec2<double> c, int32_t ymin, int32_t ymax, ScanLine& scanLine) {
edge ab = edge(a, b);
edge bc = edge(b, c);
edge ca = edge(c, a);
// sort edges by y-length
if (ab.dy > bc.dy) { std::swap(ab, bc); }
if (ab.dy > ca.dy) { std::swap(ab, ca); }
if (bc.dy > ca.dy) { std::swap(bc, ca); }
// scan span! scan span!
if (ab.dy) scanSpans(ca, ab, ymin, ymax, scanLine);
if (bc.dy) scanSpans(ca, bc, ymin, ymax, scanLine);
}
std::forward_list<Tile::ID> Tile::cover(int8_t z, const mbgl::box &bounds) {
int32_t tiles = 1 << z;
std::forward_list<mbgl::Tile::ID> t;
auto scanLine = [&](int32_t x0, int32_t x1, int32_t y) {
int32_t x;
if (y >= 0 && y <= tiles) {
for (x = x0; x < x1; x++) {
t.emplace_front(z, x, y);
}
}
};
// Divide the screen up in two triangles and scan each of them:
// \---+
// | \ |
// +---\.
scanTriangle(bounds.tl, bounds.tr, bounds.br, 0, tiles, scanLine);
scanTriangle(bounds.br, bounds.bl, bounds.tl, 0, tiles, scanLine);
t.unique();
return t;
}

42
src/mbgl/map/tile.hpp Normal file
View File

@@ -0,0 +1,42 @@
#ifndef MBGL_MAP_TILE
#define MBGL_MAP_TILE
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/ptr.hpp>
#include <mbgl/map/tile_id.hpp>
#include <bitset>
#include <string>
namespace mbgl {
class TileData;
struct box;
struct ClipID {
inline ClipID() {}
inline ClipID(const std::string &mask_, const std::string &reference_) : mask(mask_), reference(reference_) {}
std::bitset<8> mask;
std::bitset<8> reference;
inline bool operator==(const ClipID &other) const {
return mask == other.mask && reference == other.reference;
}
};
class Tile : private util::noncopyable {
public:
explicit Tile(const TileID& id_)
: id(id_) {}
const TileID id;
ClipID clip;
mat4 matrix;
util::ptr<TileData> data;
};
}
#endif

View File

@@ -1,18 +1,14 @@
#include <mbgl/map/tile_data.hpp>
#include <mbgl/map/map.hpp>
#include <mbgl/map/environment.hpp>
#include <mbgl/style/style_source.hpp>
#include <mbgl/map/source.hpp>
#include <mbgl/util/token.hpp>
#include <mbgl/util/string.hpp>
#include <mbgl/util/mapbox.hpp>
#include <mbgl/storage/file_source.hpp>
#include <mbgl/util/uv_detail.hpp>
#include <mbgl/platform/log.hpp>
using namespace mbgl;
TileData::TileData(Tile::ID const& id_, const SourceInfo& source_)
TileData::TileData(const TileID& id_, const SourceInfo& source_)
: id(id_),
name(id),
state(State::initial),
@@ -34,25 +30,7 @@ const std::string TileData::toString() const {
}
void TileData::request(uv::worker &worker, float pixelRatio, std::function<void()> callback) {
if (source.tiles.empty())
return;
std::string url = source.tiles[(id.x + id.y) % source.tiles.size()];
url = util::mapbox::normalizeTileURL(url, source.url, source.type);
url = util::replaceTokens(url, [&](const std::string &token) -> std::string {
if (token == "z") return util::toString(id.z);
if (token == "x") return util::toString(id.x);
if (token == "y") return util::toString(id.y);
if (token == "prefix") {
std::string prefix { 2 };
prefix[0] = "0123456789abcdef"[id.x % 16];
prefix[1] = "0123456789abcdef"[id.y % 16];
return prefix;
}
if (token == "ratio") return pixelRatio > 1.0 ? "@2x" : "";
return "";
});
std::string url = source.tileURL(id, pixelRatio);
state = State::loading;
std::weak_ptr<TileData> weak_tile = shared_from_this();

View File

@@ -1,7 +1,7 @@
#ifndef MBGL_MAP_TILE_DATA
#define MBGL_MAP_TILE_DATA
#include <mbgl/map/tile.hpp>
#include <mbgl/map/tile_id.hpp>
#include <mbgl/renderer/debug_bucket.hpp>
#include <mbgl/geometry/debug_font_buffer.hpp>
@@ -38,7 +38,7 @@ public:
obsolete
};
TileData(Tile::ID const &id, const SourceInfo &);
TileData(const TileID&, const SourceInfo&);
~TileData();
void request(uv::worker&, float pixelRatio, std::function<void ()> callback);
@@ -55,7 +55,7 @@ public:
virtual void render(Painter &painter, const StyleLayer &layer_desc, const mat4 &matrix) = 0;
virtual bool hasData(StyleLayer const &layer_desc) const = 0;
const Tile::ID id;
const TileID id;
const std::string name;
std::atomic<State> state;

52
src/mbgl/map/tile_id.cpp Normal file
View File

@@ -0,0 +1,52 @@
#include <mbgl/map/tile_id.hpp>
#include <mbgl/util/string.hpp>
#include <cassert>
namespace mbgl {
TileID TileID::parent(int8_t parent_z) const {
assert(parent_z < z);
int32_t dim = std::pow(2, z - parent_z);
return TileID{
parent_z,
(x >= 0 ? x : x - dim + 1) / dim,
y / dim
};
}
std::forward_list<TileID> TileID::children(int32_t child_z) const {
assert(child_z > z);
int32_t factor = std::pow(2, child_z - z);
std::forward_list<TileID> child_ids;
for (int32_t ty = y * factor, y_max = (y + 1) * factor; ty < y_max; ++ty) {
for (int32_t tx = x * factor, x_max = (x + 1) * factor; tx < x_max; ++tx) {
child_ids.emplace_front(child_z, tx, ty);
}
}
return child_ids;
}
TileID TileID::normalized() const {
int32_t dim = std::pow(2, z);
int32_t nx = x, ny = y;
while (nx < 0) nx += dim;
while (nx >= dim) nx -= dim;
return TileID { z, nx, ny };
}
bool TileID::isChildOf(const TileID &parent_id) const {
if (parent_id.z >= z || parent_id.w != w) {
return false;
}
int32_t scale = std::pow(2, z - parent_id.z);
return parent_id.x == ((x < 0 ? x - scale + 1 : x) / scale) &&
parent_id.y == y / scale;
}
TileID::operator std::string() const {
return util::toString(z) + "/" + util::toString(x) + "/" + util::toString(y);
}
}

55
src/mbgl/map/tile_id.hpp Normal file
View File

@@ -0,0 +1,55 @@
#ifndef MBGL_MAP_TILE_ID
#define MBGL_MAP_TILE_ID
#include <cstdint>
#include <cmath>
#include <string>
#include <functional>
#include <forward_list>
namespace mbgl {
class TileID {
public:
const int16_t w = 0;
const int8_t z = 0;
const int32_t x = 0, y = 0;
inline explicit TileID(int8_t z_, int32_t x_, int32_t y_)
: w((x_ < 0 ? x_ - (1 << z_) + 1 : x_) / (1 << z_)), z(z_), x(x_), y(y_) {}
inline uint64_t to_uint64() const {
return ((std::pow(2, z) * y + x) * 32) + z;
}
struct Hash {
std::size_t operator()(const TileID& id) const {
return std::hash<uint64_t>()(id.to_uint64());
}
};
inline bool operator==(const TileID& rhs) const {
return w == rhs.w && z == rhs.z && x == rhs.x && y == rhs.y;
}
inline bool operator!=(const TileID& rhs) const {
return !operator==(rhs);
}
inline bool operator<(const TileID& rhs) const {
if (w != rhs.w) return w < rhs.w;
if (z != rhs.z) return z < rhs.z;
if (x != rhs.x) return x < rhs.x;
return y < rhs.y;
}
TileID parent(int8_t z) const;
TileID normalized() const;
std::forward_list<TileID> children(int32_t z) const;
bool isChildOf(const TileID&) const;
operator std::string() const;
};
}
#endif

View File

@@ -3,7 +3,7 @@
#include <mbgl/platform/log.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/style/style_layer.hpp>
#include <mbgl/style/style_source.hpp>
#include <mbgl/map/source.hpp>
#include <mbgl/renderer/fill_bucket.hpp>
#include <mbgl/renderer/line_bucket.hpp>
#include <mbgl/renderer/symbol_bucket.hpp>

View File

@@ -1,4 +1,5 @@
#include <mbgl/map/transform_state.hpp>
#include <mbgl/map/tile_id.hpp>
#include <mbgl/util/projection.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/box.hpp>
@@ -7,7 +8,7 @@ using namespace mbgl;
#pragma mark - Matrix
void TransformState::matrixFor(mat4& matrix, const Tile::ID& id) const {
void TransformState::matrixFor(mat4& matrix, const TileID& id) const {
const double tile_scale = std::pow(2, id.z);
const double tile_size = scale * util::tileSize / tile_scale;

View File

@@ -3,14 +3,14 @@
#include <mbgl/util/std.hpp>
#include <mbgl/style/style_layer.hpp>
#include <mbgl/style/style_bucket.hpp>
#include <mbgl/style/style_source.hpp>
#include <mbgl/map/source.hpp>
#include <mbgl/geometry/glyph_atlas.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/util/pbf.hpp>
using namespace mbgl;
VectorTileData::VectorTileData(Tile::ID const& id_,
VectorTileData::VectorTileData(const TileID& id_,
float mapMaxZoom,
util::ptr<Style> style_,
GlyphAtlas& glyphAtlas_,

View File

@@ -1,7 +1,6 @@
#ifndef MBGL_MAP_VECTOR_TILE_DATA
#define MBGL_MAP_VECTOR_TILE_DATA
#include <mbgl/map/tile.hpp>
#include <mbgl/map/tile_data.hpp>
#include <mbgl/geometry/elements_buffer.hpp>
#include <mbgl/geometry/fill_buffer.hpp>
@@ -30,7 +29,7 @@ class VectorTileData : public TileData {
friend class TileParser;
public:
VectorTileData(Tile::ID const&,
VectorTileData(const TileID&,
float mapMaxZoom,
util::ptr<Style>,
GlyphAtlas&,

View File

@@ -1,20 +1,18 @@
#ifndef MBGL_RENDERER_BUCKET
#define MBGL_RENDERER_BUCKET
#include <mbgl/map/tile.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <string>
#include <mbgl/util/mat4.hpp>
namespace mbgl {
class Painter;
class StyleLayer;
class TileID;
class Bucket : private util::noncopyable {
public:
virtual void render(Painter &painter, const StyleLayer &layer_desc, const Tile::ID &id,
const mat4 &matrix) = 0;
virtual void render(Painter&, const StyleLayer&, const TileID&, const mat4&) = 0;
virtual bool hasData() const = 0;
virtual ~Bucket() {}

View File

@@ -12,7 +12,7 @@ DebugBucket::DebugBucket(DebugFontBuffer& fontBuffer_)
}
void DebugBucket::render(Painter &painter, const StyleLayer & /*layer_desc*/,
const Tile::ID & /*id*/, const mat4 &matrix) {
const TileID & /*id*/, const mat4 &matrix) {
painter.renderDebugText(*this, matrix);
}

View File

@@ -19,7 +19,7 @@ class DebugBucket : public Bucket {
public:
DebugBucket(DebugFontBuffer& fontBuffer);
void render(Painter &painter, const StyleLayer &layer_desc, const Tile::ID &id,
void render(Painter &painter, const StyleLayer &layer_desc, const TileID &id,
const mat4 &matrix) override;
bool hasData() const override;

View File

@@ -195,7 +195,7 @@ void FillBucket::tessellate() {
lineGroup.vertex_length += total_vertex_count;
}
void FillBucket::render(Painter &painter, const StyleLayer &layer_desc, const Tile::ID &id,
void FillBucket::render(Painter &painter, const StyleLayer &layer_desc, const TileID &id,
const mat4 &matrix) {
painter.renderFill(*this, layer_desc, id, matrix);
}

View File

@@ -37,7 +37,7 @@ public:
LineElementsBuffer &lineElementsBuffer);
~FillBucket() override;
void render(Painter &painter, const StyleLayer &layer_desc, const Tile::ID &id,
void render(Painter &painter, const StyleLayer &layer_desc, const TileID &id,
const mat4 &matrix) override;
bool hasData() const override;

View File

@@ -326,7 +326,7 @@ void LineBucket::addGeometry(const std::vector<Coordinate>& vertices) {
}
}
void LineBucket::render(Painter &painter, const StyleLayer &layer_desc, const Tile::ID &id,
void LineBucket::render(Painter &painter, const StyleLayer &layer_desc, const TileID &id,
const mat4 &matrix) {
painter.renderLine(*this, layer_desc, id, matrix);
}

View File

@@ -32,7 +32,7 @@ public:
PointElementsBuffer &pointElementsBuffer);
~LineBucket() override;
void render(Painter &painter, const StyleLayer &layer_desc, const Tile::ID &id,
void render(Painter &painter, const StyleLayer &layer_desc, const TileID &id,
const mat4 &matrix) override;
bool hasData() const override;

View File

@@ -10,6 +10,7 @@
#include <mbgl/util/mat3.hpp>
#include <mbgl/geometry/sprite_atlas.hpp>
#include <mbgl/map/source.hpp>
#include <mbgl/map/tile.hpp>
#if defined(DEBUG)
#include <mbgl/util/stopwatch.hpp>
@@ -215,19 +216,25 @@ void Painter::prepareTile(const Tile& tile) {
MBGL_CHECK_ERROR(glStencilFunc(GL_EQUAL, ref, mask));
}
void Painter::render(const Style& style, const std::set<util::ptr<StyleSource>>& sources,
TransformState state_, TimePoint time) {
void Painter::render(const Style& style, TransformState state_, TimePoint time) {
state = state_;
clear();
resize();
changeMatrix();
std::set<Source*> sources;
for (const auto& source : style.sources) {
if (source->enabled) {
sources.insert(source.get());
}
}
// Update all clipping IDs.
ClipIDGenerator generator;
for (const auto& source : sources) {
generator.update(source->source->getLoadedTiles());
source->source->updateMatrices(projMatrix, state);
generator.update(source->getLoadedTiles());
source->updateMatrices(projMatrix, state);
}
drawClippingMasks(sources);
@@ -280,7 +287,7 @@ void Painter::render(const Style& style, const std::set<util::ptr<StyleSource>>&
// When only rendering layers via the stylesheet, it's possible that we don't
// ever visit a tile during rendering.
for (const auto& source : sources) {
source->source->finishRender(*this);
source->finishRender(*this);
}
}
@@ -302,18 +309,11 @@ void Painter::renderLayer(const StyleLayer &layer_desc) {
return;
}
if (!layer_desc.bucket->style_source) {
if (!layer_desc.bucket->source) {
Log::Warning(Event::Render, "can't find source for layer '%s'", layer_desc.id.c_str());
return;
}
StyleSource const& style_source = *layer_desc.bucket->style_source;
// Skip this layer if there is no data.
if (!style_source.source) {
return;
}
// Skip this layer if it's outside the range of min/maxzoom.
// This may occur when there /is/ a bucket created for this layer, but the min/max-zoom
// is set to a fractional value, or value that is larger than the source maxzoom.
@@ -350,7 +350,7 @@ void Painter::renderLayer(const StyleLayer &layer_desc) {
StyleLayerTypeClass(layer_desc.type).c_str());
}
style_source.source->render(*this, layer_desc);
layer_desc.bucket->source->render(*this, layer_desc);
}
}
@@ -443,7 +443,7 @@ void Painter::renderBackground(const StyleLayer &layer_desc) {
MBGL_CHECK_ERROR(glEnable(GL_STENCIL_TEST));
}
mat4 Painter::translatedMatrix(const mat4& matrix, const std::array<float, 2> &translation, const Tile::ID &id, TranslateAnchorType anchor) {
mat4 Painter::translatedMatrix(const mat4& matrix, const std::array<float, 2> &translation, const TileID &id, TranslateAnchorType anchor) {
if (translation[0] == 0 && translation[1] == 0) {
return matrix;
} else {

View File

@@ -42,7 +42,6 @@ class SpriteAtlas;
class GlyphAtlas;
class LineAtlas;
class Source;
class StyleSource;
class FillBucket;
class LineBucket;
@@ -55,6 +54,7 @@ struct RasterProperties;
class LayerDescription;
class RasterTileData;
struct ClipID;
class Painter : private util::noncopyable {
public:
@@ -76,7 +76,6 @@ public:
void changeMatrix();
void render(const Style& style,
const std::set<util::ptr<StyleSource>>& sources,
TransformState state,
TimePoint time);
@@ -93,10 +92,10 @@ public:
void renderDebugText(DebugBucket& bucket, const mat4 &matrix);
void renderDebugText(const std::vector<std::string> &strings);
void renderFill(FillBucket& bucket, const StyleLayer &layer_desc, const Tile::ID& id, const mat4 &matrix);
void renderLine(LineBucket& bucket, const StyleLayer &layer_desc, const Tile::ID& id, const mat4 &matrix);
void renderSymbol(SymbolBucket& bucket, const StyleLayer &layer_desc, const Tile::ID& id, const mat4 &matrix);
void renderRaster(RasterBucket& bucket, const StyleLayer &layer_desc, const Tile::ID& id, const mat4 &matrix);
void renderFill(FillBucket& bucket, const StyleLayer &layer_desc, const TileID& id, const mat4 &matrix);
void renderLine(LineBucket& bucket, const StyleLayer &layer_desc, const TileID& id, const mat4 &matrix);
void renderSymbol(SymbolBucket& bucket, const StyleLayer &layer_desc, const TileID& id, const mat4 &matrix);
void renderRaster(RasterBucket& bucket, const StyleLayer &layer_desc, const TileID& id, const mat4 &matrix);
void renderBackground(const StyleLayer &layer_desc);
float saturationFactor(float saturation);
@@ -107,7 +106,7 @@ public:
void renderPrerenderedTexture(RasterBucket &bucket, const mat4 &matrix, const RasterProperties& properties);
void createPrerendered(RasterBucket& bucket, const StyleLayer &layer_desc, const Tile::ID& id);
void createPrerendered(RasterBucket& bucket, const StyleLayer &layer_desc, const TileID& id);
void resize();
@@ -121,7 +120,7 @@ public:
// Configures the painter strata that is used for early z-culling of fragments.
void setStrata(float strata);
void drawClippingMasks(const std::set<util::ptr<StyleSource>> &sources);
void drawClippingMasks(const std::set<Source*>&);
void drawClippingMask(const mat4& matrix, const ClipID& clip);
void resetFramebuffer();
@@ -135,13 +134,13 @@ public:
private:
void setupShaders();
void deleteShaders();
mat4 translatedMatrix(const mat4& matrix, const std::array<float, 2> &translation, const Tile::ID &id, TranslateAnchorType anchor);
mat4 translatedMatrix(const mat4& matrix, const std::array<float, 2> &translation, const TileID &id, TranslateAnchorType anchor);
void prepareTile(const Tile& tile);
template <typename BucketProperties, typename StyleProperties>
void renderSDF(SymbolBucket &bucket,
const Tile::ID &id,
const TileID &id,
const mat4 &matrixSymbol,
const BucketProperties& bucketProperties,
const StyleProperties& styleProperties,

View File

@@ -1,12 +1,13 @@
#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/fill_bucket.hpp>
#include <mbgl/map/map.hpp>
#include <mbgl/map/tile.hpp>
#include <mbgl/map/source.hpp>
#include <mbgl/util/clip_ids.hpp>
using namespace mbgl;
void Painter::drawClippingMasks(const std::set<util::ptr<StyleSource>> &sources) {
void Painter::drawClippingMasks(const std::set<Source*>& sources) {
gl::group group("clipping masks");
useProgram(plainShader->program);
@@ -18,7 +19,7 @@ void Painter::drawClippingMasks(const std::set<util::ptr<StyleSource>> &sources)
coveringPlainArray.bind(*plainShader, tileStencilBuffer, BUFFER_OFFSET(0));
for (const auto& source : sources) {
source->source->drawClippingMasks(*this);
source->drawClippingMasks(*this);
}
MBGL_CHECK_ERROR(glEnable(GL_DEPTH_TEST));

View File

@@ -1,6 +1,7 @@
#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/debug_bucket.hpp>
#include <mbgl/map/map.hpp>
#include <mbgl/map/tile.hpp>
#include <mbgl/util/string.hpp>
using namespace mbgl;

View File

@@ -11,7 +11,7 @@
using namespace mbgl;
void Painter::renderFill(FillBucket& bucket, const StyleLayer &layer_desc, const Tile::ID& id, const mat4 &matrix) {
void Painter::renderFill(FillBucket& bucket, const StyleLayer &layer_desc, const TileID& id, const mat4 &matrix) {
// Abort early.
if (!bucket.hasData()) return;

View File

@@ -10,7 +10,7 @@
using namespace mbgl;
void Painter::renderLine(LineBucket& bucket, const StyleLayer &layer_desc, const Tile::ID& id, const mat4 &matrix) {
void Painter::renderLine(LineBucket& bucket, const StyleLayer &layer_desc, const TileID& id, const mat4 &matrix) {
// Abort early.
if (pass == RenderPass::Opaque) return;
if (!bucket.hasData()) return;

View File

@@ -7,7 +7,7 @@
using namespace mbgl;
void Painter::renderRaster(RasterBucket& bucket, const StyleLayer &layer_desc, const Tile::ID&, const mat4 &matrix) {
void Painter::renderRaster(RasterBucket& bucket, const StyleLayer &layer_desc, const TileID&, const mat4 &matrix) {
if (pass != RenderPass::Translucent) return;
const RasterProperties &properties = layer_desc.getProperties<RasterProperties>();

View File

@@ -13,7 +13,7 @@ using namespace mbgl;
template <typename BucketProperties, typename StyleProperties>
void Painter::renderSDF(SymbolBucket &bucket,
const Tile::ID &id,
const TileID &id,
const mat4 &matrix,
const BucketProperties& bucketProperties,
const StyleProperties& styleProperties,
@@ -112,7 +112,7 @@ void Painter::renderSDF(SymbolBucket &bucket,
}
}
void Painter::renderSymbol(SymbolBucket &bucket, const StyleLayer &layer_desc, const Tile::ID &id, const mat4 &matrix) {
void Painter::renderSymbol(SymbolBucket &bucket, const StyleLayer &layer_desc, const TileID &id, const mat4 &matrix) {
// Abort early.
if (pass == RenderPass::Opaque) {
return;

View File

@@ -8,7 +8,7 @@ RasterBucket::RasterBucket(TexturePool& texturePool, const StyleLayoutRaster& la
raster(texturePool) {
}
void RasterBucket::render(Painter &painter, const StyleLayer &layer_desc, const Tile::ID &id,
void RasterBucket::render(Painter &painter, const StyleLayer &layer_desc, const TileID &id,
const mat4 &matrix) {
painter.renderRaster(*this, layer_desc, id, matrix);
}

View File

@@ -18,7 +18,7 @@ class RasterBucket : public Bucket {
public:
RasterBucket(TexturePool&, const StyleLayoutRaster&);
void render(Painter &painter, const StyleLayer &layer_desc, const Tile::ID &id,
void render(Painter &painter, const StyleLayer &layer_desc, const TileID &id,
const mat4 &matrix) override;
bool hasData() const override;

View File

@@ -30,7 +30,7 @@ SymbolBucket::~SymbolBucket() {
// Do not remove. header file only contains forward definitions to unique pointers.
}
void SymbolBucket::render(Painter &painter, const StyleLayer &layer_desc, const Tile::ID &id,
void SymbolBucket::render(Painter &painter, const StyleLayer &layer_desc, const TileID &id,
const mat4 &matrix) {
painter.renderSymbol(*this, layer_desc, id, matrix);
}

View File

@@ -55,7 +55,7 @@ public:
SymbolBucket(Collision &collision);
~SymbolBucket() override;
void render(Painter &painter, const StyleLayer &layer_desc, const Tile::ID &id,
void render(Painter &painter, const StyleLayer &layer_desc, const TileID &id,
const mat4 &matrix) override;
bool hasData() const override;
bool hasTextData() const;

View File

@@ -1,5 +1,6 @@
#include <mbgl/style/style.hpp>
#include <mbgl/map/sprite.hpp>
#include <mbgl/map/source.hpp>
#include <mbgl/style/style_layer.hpp>
#include <mbgl/style/style_parser.hpp>
#include <mbgl/style/style_bucket.hpp>
@@ -36,10 +37,17 @@ void Style::cascade(const std::vector<std::string>& classes) {
void Style::recalculate(float z, TimePoint now) {
uv::writelock lock(mtx);
for (const auto& source : sources) {
source->enabled = false;
}
zoomHistory.update(z, now);
for (const auto& layer : layers) {
layer->updateProperties(z, now, zoomHistory);
if (layer->bucket && layer->bucket->source) {
layer->bucket->source->enabled = true;
}
}
}
@@ -73,6 +81,7 @@ void Style::loadJSON(const uint8_t *const data) {
StyleParser parser;
parser.parse(doc);
sources = parser.getSources();
layers = parser.getLayers();
sprite_url = parser.getSprite();
glyph_url = parser.getGlyphURL();

View File

@@ -15,6 +15,7 @@
namespace mbgl {
class Source;
class StyleLayer;
class Style : public util::noncopyable {
@@ -32,6 +33,7 @@ public:
const std::string &getSpriteURL() const;
std::vector<util::ptr<Source>> sources;
std::vector<util::ptr<StyleLayer>> layers;
std::string glyph_url;
std::string base;

View File

@@ -10,7 +10,7 @@
namespace mbgl {
class StyleSource;
class Source;
class StyleBucket : public util::noncopyable {
public:
@@ -20,7 +20,7 @@ public:
const StyleLayerType type;
std::string name;
util::ptr<StyleSource> style_source;
util::ptr<Source> source;
std::string source_layer;
FilterExpression filter;
ClassProperties layout;

View File

@@ -1,5 +1,5 @@
#include <mbgl/style/style_source.hpp>
#include <mbgl/style/style_parser.hpp>
#include <mbgl/map/source.hpp>
#include <mbgl/style/style_layer.hpp>
#include <mbgl/map/annotation.hpp>
#include <mbgl/util/constants.hpp>
@@ -59,11 +59,11 @@ void StyleParser::parse(JSVal document) {
iconOverlap.AddMember("icon-allow-overlap", true, d.GetAllocator());
parseLayout(iconOverlap, pointBucket);
SourceInfo& info = sources.emplace(id, std::make_shared<StyleSource>()).first->second->info;
info.type = SourceType::Annotations;
auto source_it = sources.find(id);
pointBucket->style_source = source_it->second;
util::ptr<Source> source = std::make_shared<Source>();
sourcesMap.emplace(id, source);
sources.emplace_back(source);
source->info.type = SourceType::Annotations;
pointBucket->source = source;
annotations->bucket = pointBucket;
//
// end point annotations
@@ -218,12 +218,13 @@ void StyleParser::parseSources(JSVal value) {
rapidjson::Value::ConstMemberIterator itr = value.MemberBegin();
for (; itr != value.MemberEnd(); ++itr) {
std::string name { itr->name.GetString(), itr->name.GetStringLength() };
SourceInfo& info = sources.emplace(name, std::make_shared<StyleSource>()).first->second->info;
parseRenderProperty<SourceTypeClass>(itr->value, info.type, "type");
parseRenderProperty(itr->value, info.url, "url");
parseRenderProperty(itr->value, info.tile_size, "tileSize");
info.parseTileJSONProperties(itr->value);
util::ptr<Source> source = std::make_shared<Source>();
parseRenderProperty<SourceTypeClass>(itr->value, source->info.type, "type");
parseRenderProperty(itr->value, source->info.url, "url");
parseRenderProperty(itr->value, source->info.tile_size, "tileSize");
source->info.parseTileJSONProperties(itr->value);
sources.emplace_back(source);
sourcesMap.emplace(name, source);
}
} else {
Log::Warning(Event::ParseStyle, "sources must be an object");
@@ -939,9 +940,9 @@ void StyleParser::parseBucket(JSVal value, util::ptr<StyleLayer> &layer) {
JSVal value_source = replaceConstant(value["source"]);
if (value_source.IsString()) {
const std::string source_name = { value_source.GetString(), value_source.GetStringLength() };
auto source_it = sources.find(source_name);
if (source_it != sources.end()) {
bucket->style_source = source_it->second;
auto source_it = sourcesMap.find(source_name);
if (source_it != sourcesMap.end()) {
bucket->source = source_it->second;
} else {
Log::Warning(Event::ParseStyle, "can't find source '%s' required for layer '%s'", source_name.c_str(), layer->id.c_str());
}

View File

@@ -3,7 +3,7 @@
#include <rapidjson/document.h>
#include <mbgl/style/style.hpp>
#include <mbgl/style/style_source.hpp>
#include <mbgl/map/source.hpp>
#include <mbgl/style/filter_expression.hpp>
#include <mbgl/style/class_properties.hpp>
#include <mbgl/style/style_bucket.hpp>
@@ -17,6 +17,7 @@ namespace mbgl {
enum class ClassID : uint32_t;
class StyleLayer;
class Source;
class StyleParser {
public:
@@ -26,6 +27,10 @@ public:
void parse(JSVal document);
std::vector<util::ptr<Source>> getSources() {
return sources;
}
std::vector<util::ptr<StyleLayer>> getLayers() {
return layers;
}
@@ -90,12 +95,10 @@ private:
private:
std::unordered_map<std::string, const rapidjson::Value *> constants;
std::unordered_map<std::string, const util::ptr<StyleSource>> sources;
// This stores the root layer.
std::vector<util::ptr<Source>> sources;
std::vector<util::ptr<StyleLayer>> layers;
// This maps ids to Layer objects, with all items being at the root level.
std::unordered_map<std::string, const util::ptr<Source>> sourcesMap;
std::unordered_map<std::string, std::pair<JSVal, util::ptr<StyleLayer>>> layersMap;
// Store a stack of layers we're parsing right now. This is to prevent reference cycles.

View File

@@ -1,77 +0,0 @@
#include <mbgl/style/style_source.hpp>
#include <mbgl/platform/platform.hpp>
#include <mbgl/platform/log.hpp>
#include <limits>
namespace mbgl {
void parse(const rapidjson::Value& value, std::vector<std::string>& target, const char *name) {
if (!value.HasMember(name))
return;
const rapidjson::Value& property = value[name];
if (!property.IsArray())
return;
for (rapidjson::SizeType i = 0; i < property.Size(); i++)
if (!property[i].IsString())
return;
for (rapidjson::SizeType i = 0; i < property.Size(); i++)
target.emplace_back(std::string(property[i].GetString(), property[i].GetStringLength()));
}
void parse(const rapidjson::Value& value, std::string& target, const char* name) {
if (!value.HasMember(name))
return;
const rapidjson::Value& property = value[name];
if (!property.IsString())
return;
target = { property.GetString(), property.GetStringLength() };
}
void parse(const rapidjson::Value& value, uint16_t& target, const char* name) {
if (!value.HasMember(name))
return;
const rapidjson::Value& property = value[name];
if (!property.IsUint())
return;
unsigned int uint = property.GetUint();
if (uint > std::numeric_limits<uint16_t>::max())
return;
target = uint;
}
template <size_t N>
void parse(const rapidjson::Value& value, std::array<float, N>& target, const char* name) {
if (!value.HasMember(name))
return;
const rapidjson::Value& property = value[name];
if (!property.IsArray() || property.Size() != N)
return;
for (rapidjson::SizeType i = 0; i < property.Size(); i++)
if (!property[i].IsNumber())
return;
for (rapidjson::SizeType i = 0; i < property.Size(); i++)
target[i] = property[i].GetDouble();
}
void SourceInfo::parseTileJSONProperties(const rapidjson::Value& value) {
parse(value, tiles, "tiles");
parse(value, min_zoom, "minzoom");
parse(value, max_zoom, "maxzoom");
parse(value, attribution, "attribution");
parse(value, center, "center");
parse(value, bounds, "bounds");
}
}

View File

@@ -1,41 +0,0 @@
#ifndef MBGL_STYLE_STYLE_SOURCE
#define MBGL_STYLE_STYLE_SOURCE
#include <mbgl/style/types.hpp>
#include <mbgl/util/ptr.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <rapidjson/document.h>
#include <vector>
#include <string>
namespace mbgl {
class Source;
class SourceInfo : private util::noncopyable {
public:
SourceType type = SourceType::Vector;
std::string url;
std::vector<std::string> tiles;
uint16_t tile_size = 512;
uint16_t min_zoom = 0;
uint16_t max_zoom = 22;
std::string attribution;
std::array<float, 3> center = {{0, 0, 0}};
std::array<float, 4> bounds = {{-180, -90, 180, 90}};
void parseTileJSONProperties(const rapidjson::Value&);
};
class StyleSource : private util::noncopyable {
public:
SourceInfo info;
bool enabled = false;
util::ptr<Source> source;
};
}
#endif

View File

@@ -1,8 +1,8 @@
#include <mbgl/util/clip_ids.hpp>
#include <mbgl/map/tile.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/map/tile.hpp>
#include <list>
#include <vector>
@@ -15,7 +15,7 @@ namespace mbgl {
ClipIDGenerator::Leaf::Leaf(Tile &tile_) : tile(tile_) {}
void ClipIDGenerator::Leaf::add(const Tile::ID &p) {
void ClipIDGenerator::Leaf::add(const TileID &p) {
if (p.isChildOf(tile.id)) {
// Ensure that no already present child is a parent of the new p.
for (const auto& child : children) {

View File

@@ -1,7 +1,8 @@
#ifndef MBGL_UTIL_CLIP_IDS
#define MBGL_UTIL_CLIP_IDS
#include <mbgl/map/tile.hpp>
#include <mbgl/map/tile_id.hpp>
#include <list>
#include <set>
#include <vector>
@@ -10,15 +11,17 @@
namespace mbgl {
class Tile;
class ClipIDGenerator {
private:
struct Leaf {
Leaf(Tile &tile);
void add(const Tile::ID &p);
void add(const TileID &p);
bool operator==(const Leaf &other) const;
Tile &tile;
std::forward_list<Tile::ID> children;
std::forward_list<TileID> children;
};
typedef std::vector<Leaf> Pool;

View File

@@ -0,0 +1,93 @@
#include <mbgl/util/tile_cover.hpp>
#include <mbgl/util/vec.hpp>
#include <mbgl/util/box.hpp>
namespace mbgl {
// Taken from polymaps src/Layer.js
// https://github.com/simplegeo/polymaps/blob/master/src/Layer.js#L333-L383
struct edge {
double x0 = 0, y0 = 0;
double x1 = 0, y1 = 0;
double dx = 0, dy = 0;
edge(vec2<double> a, vec2<double> b) {
if (a.y > b.y) { std::swap(a, b); }
x0 = a.x;
y0 = a.y;
x1 = b.x;
y1 = b.y;
dx = b.x - a.x;
dy = b.y - a.y;
}
};
typedef const std::function<void(int32_t x0, int32_t x1, int32_t y)> ScanLine;
// scan-line conversion
static void scanSpans(edge e0, edge e1, int32_t ymin, int32_t ymax, ScanLine scanLine) {
double y0 = std::fmax(ymin, std::floor(e1.y0));
double y1 = std::fmin(ymax, std::ceil(e1.y1));
// sort edges by x-coordinate
if ((e0.x0 == e1.x0 && e0.y0 == e1.y0) ?
(e0.x0 + e1.dy / e0.dy * e0.dx < e1.x1) :
(e0.x1 - e1.dy / e0.dy * e0.dx < e1.x0)) {
std::swap(e0, e1);
}
// scan lines!
double m0 = e0.dx / e0.dy;
double m1 = e1.dx / e1.dy;
double d0 = e0.dx > 0; // use y + 1 to compute x0
double d1 = e1.dx < 0; // use y + 1 to compute x1
for (int32_t y = y0; y < y1; y++) {
double x0 = m0 * std::fmax(0, std::fmin(e0.dy, y + d0 - e0.y0)) + e0.x0;
double x1 = m1 * std::fmax(0, std::fmin(e1.dy, y + d1 - e1.y0)) + e1.x0;
scanLine(std::floor(x1), std::ceil(x0), y);
}
}
// scan-line conversion
static void scanTriangle(const mbgl::vec2<double> a, const mbgl::vec2<double> b, const mbgl::vec2<double> c, int32_t ymin, int32_t ymax, ScanLine& scanLine) {
edge ab = edge(a, b);
edge bc = edge(b, c);
edge ca = edge(c, a);
// sort edges by y-length
if (ab.dy > bc.dy) { std::swap(ab, bc); }
if (ab.dy > ca.dy) { std::swap(ab, ca); }
if (bc.dy > ca.dy) { std::swap(bc, ca); }
// scan span! scan span!
if (ab.dy) scanSpans(ca, ab, ymin, ymax, scanLine);
if (bc.dy) scanSpans(ca, bc, ymin, ymax, scanLine);
}
std::forward_list<TileID> tileCover(int8_t z, const mbgl::box &bounds) {
int32_t tiles = 1 << z;
std::forward_list<mbgl::TileID> t;
auto scanLine = [&](int32_t x0, int32_t x1, int32_t y) {
int32_t x;
if (y >= 0 && y <= tiles) {
for (x = x0; x < x1; x++) {
t.emplace_front(z, x, y);
}
}
};
// Divide the screen up in two triangles and scan each of them:
// \---+
// | \ |
// +---\.
scanTriangle(bounds.tl, bounds.tr, bounds.br, 0, tiles, scanLine);
scanTriangle(bounds.br, bounds.bl, bounds.tl, 0, tiles, scanLine);
t.unique();
return t;
}
}

View File

@@ -0,0 +1,15 @@
#ifndef MBGL_UTIL_TILE_COVER
#define MBGL_UTIL_TILE_COVER
#include <mbgl/map/tile_id.hpp>
#include <mbgl/util/box.hpp>
#include <forward_list>
namespace mbgl {
std::forward_list<TileID> tileCover(int8_t z, const box& bounds);
}
#endif

View File

@@ -4,6 +4,7 @@
#include <algorithm>
#include <mbgl/util/clip_ids.hpp>
#include <mbgl/map/tile.hpp>
#include <mbgl/util/std.hpp>
using namespace mbgl;
@@ -29,11 +30,11 @@ template <typename T> void print(const T &sources) {
TEST(ClipIDs, ParentAndFourChildren) {
const std::vector<std::vector<std::shared_ptr<Tile>>> sources = {
{
std::make_shared<Tile>(Tile::ID { 1, 0, 0 }),
std::make_shared<Tile>(Tile::ID { 1, 0, 1 }),
std::make_shared<Tile>(Tile::ID { 1, 1, 0 }),
std::make_shared<Tile>(Tile::ID { 1, 1, 1 }),
std::make_shared<Tile>(Tile::ID { 0, 0, 0 }),
std::make_shared<Tile>(TileID { 1, 0, 0 }),
std::make_shared<Tile>(TileID { 1, 0, 1 }),
std::make_shared<Tile>(TileID { 1, 1, 0 }),
std::make_shared<Tile>(TileID { 1, 1, 1 }),
std::make_shared<Tile>(TileID { 0, 0, 0 }),
},
};
@@ -50,11 +51,11 @@ TEST(ClipIDs, ParentAndFourChildren) {
TEST(ClipIDs, ParentAndFourChildrenNegative) {
const std::vector<std::vector<std::shared_ptr<Tile>>> sources = {
{
std::make_shared<Tile>(Tile::ID { 1, -2, 0 }),
std::make_shared<Tile>(Tile::ID { 1, -2, 1 }),
std::make_shared<Tile>(Tile::ID { 1, -1, 0 }),
std::make_shared<Tile>(Tile::ID { 1, -1, 1 }),
std::make_shared<Tile>(Tile::ID { 0, -1, 0 }),
std::make_shared<Tile>(TileID { 1, -2, 0 }),
std::make_shared<Tile>(TileID { 1, -2, 1 }),
std::make_shared<Tile>(TileID { 1, -1, 0 }),
std::make_shared<Tile>(TileID { 1, -1, 1 }),
std::make_shared<Tile>(TileID { 0, -1, 0 }),
},
};
@@ -71,11 +72,11 @@ TEST(ClipIDs, ParentAndFourChildrenNegative) {
TEST(ClipIDs, NegativeParentAndMissingLevel) {
const std::vector<std::vector<std::shared_ptr<Tile>>> sources = {
{
std::make_shared<Tile>(Tile::ID { 1, -1, 0 }),
std::make_shared<Tile>(Tile::ID { 2, -1, 0 }),
std::make_shared<Tile>(Tile::ID { 2, -2, 1 }),
std::make_shared<Tile>(Tile::ID { 2, -1, 1 }),
std::make_shared<Tile>(Tile::ID { 2, -2, 0 }),
std::make_shared<Tile>(TileID { 1, -1, 0 }),
std::make_shared<Tile>(TileID { 2, -1, 0 }),
std::make_shared<Tile>(TileID { 2, -2, 1 }),
std::make_shared<Tile>(TileID { 2, -1, 1 }),
std::make_shared<Tile>(TileID { 2, -2, 0 }),
},
};
@@ -93,13 +94,13 @@ TEST(ClipIDs, NegativeParentAndMissingLevel) {
TEST(ClipIDs, SevenOnSameLevel) {
const std::vector<std::vector<std::shared_ptr<Tile>>> sources = {
{
std::make_shared<Tile>(Tile::ID { 2, 0, 0 }),
std::make_shared<Tile>(Tile::ID { 2, 0, 1 }),
std::make_shared<Tile>(Tile::ID { 2, 0, 2 }),
std::make_shared<Tile>(Tile::ID { 2, 1, 0 }),
std::make_shared<Tile>(Tile::ID { 2, 1, 1 }),
std::make_shared<Tile>(Tile::ID { 2, 1, 2 }),
std::make_shared<Tile>(Tile::ID { 2, 2, 0 }),
std::make_shared<Tile>(TileID { 2, 0, 0 }),
std::make_shared<Tile>(TileID { 2, 0, 1 }),
std::make_shared<Tile>(TileID { 2, 0, 2 }),
std::make_shared<Tile>(TileID { 2, 1, 0 }),
std::make_shared<Tile>(TileID { 2, 1, 1 }),
std::make_shared<Tile>(TileID { 2, 1, 2 }),
std::make_shared<Tile>(TileID { 2, 2, 0 }),
},
};
@@ -118,18 +119,18 @@ TEST(ClipIDs, SevenOnSameLevel) {
TEST(ClipIDs, MultipleLevels) {
const std::vector<std::vector<std::shared_ptr<Tile>>> sources = {
{
std::make_shared<Tile>(Tile::ID { 2, 0, 0 }),
std::make_shared<Tile>(Tile::ID { 3, 0, 0 }),
std::make_shared<Tile>(Tile::ID { 3, 0, 1 }),
std::make_shared<Tile>(Tile::ID { 4, 0, 2 }),
std::make_shared<Tile>(Tile::ID { 4, 1, 2 }),
std::make_shared<Tile>(Tile::ID { 4, 0, 3 }),
std::make_shared<Tile>(Tile::ID { 4, 1, 3 }),
std::make_shared<Tile>(Tile::ID { 3, 1, 0 }),
std::make_shared<Tile>(Tile::ID { 3, 1, 1 }),
std::make_shared<Tile>(Tile::ID { 2, 1, 0 }),
std::make_shared<Tile>(Tile::ID { 3, 2, 0 }),
std::make_shared<Tile>(Tile::ID { 3, 2, 1 }),
std::make_shared<Tile>(TileID { 2, 0, 0 }),
std::make_shared<Tile>(TileID { 3, 0, 0 }),
std::make_shared<Tile>(TileID { 3, 0, 1 }),
std::make_shared<Tile>(TileID { 4, 0, 2 }),
std::make_shared<Tile>(TileID { 4, 1, 2 }),
std::make_shared<Tile>(TileID { 4, 0, 3 }),
std::make_shared<Tile>(TileID { 4, 1, 3 }),
std::make_shared<Tile>(TileID { 3, 1, 0 }),
std::make_shared<Tile>(TileID { 3, 1, 1 }),
std::make_shared<Tile>(TileID { 2, 1, 0 }),
std::make_shared<Tile>(TileID { 3, 2, 0 }),
std::make_shared<Tile>(TileID { 3, 2, 1 }),
},
};
@@ -154,17 +155,17 @@ TEST(ClipIDs, MultipleLevels) {
TEST(ClipIDs, Bug206) {
const std::vector<std::vector<std::shared_ptr<Tile>>> sources = {
{
std::make_shared<Tile>(Tile::ID { 10, 162, 395 }),
std::make_shared<Tile>(Tile::ID { 10, 162, 396 }),
std::make_shared<Tile>(Tile::ID { 10, 163, 395 }),
std::make_shared<Tile>(Tile::ID { 11, 326, 791 }),
std::make_shared<Tile>(Tile::ID { 12, 654, 1582 }),
std::make_shared<Tile>(Tile::ID { 12, 654, 1583 }),
std::make_shared<Tile>(Tile::ID { 12, 655, 1582 }),
std::make_shared<Tile>(Tile::ID { 12, 655, 1583 }),
std::make_shared<Tile>(Tile::ID { 10, 163, 396 }),
std::make_shared<Tile>(Tile::ID { 10, 164, 395 }),
std::make_shared<Tile>(Tile::ID { 10, 164, 396 }),
std::make_shared<Tile>(TileID { 10, 162, 395 }),
std::make_shared<Tile>(TileID { 10, 162, 396 }),
std::make_shared<Tile>(TileID { 10, 163, 395 }),
std::make_shared<Tile>(TileID { 11, 326, 791 }),
std::make_shared<Tile>(TileID { 12, 654, 1582 }),
std::make_shared<Tile>(TileID { 12, 654, 1583 }),
std::make_shared<Tile>(TileID { 12, 655, 1582 }),
std::make_shared<Tile>(TileID { 12, 655, 1583 }),
std::make_shared<Tile>(TileID { 10, 163, 396 }),
std::make_shared<Tile>(TileID { 10, 164, 395 }),
std::make_shared<Tile>(TileID { 10, 164, 396 }),
},
};
@@ -188,23 +189,23 @@ TEST(ClipIDs, Bug206) {
TEST(ClipIDs, MultipleSources) {
const std::vector<std::vector<std::shared_ptr<Tile>>> sources = {
{
std::make_shared<Tile>(Tile::ID { 0, 0, 0 }),
std::make_shared<Tile>(Tile::ID { 1, 1, 1 }),
std::make_shared<Tile>(Tile::ID { 2, 2, 1 }),
std::make_shared<Tile>(Tile::ID { 2, 2, 2 }),
std::make_shared<Tile>(TileID { 0, 0, 0 }),
std::make_shared<Tile>(TileID { 1, 1, 1 }),
std::make_shared<Tile>(TileID { 2, 2, 1 }),
std::make_shared<Tile>(TileID { 2, 2, 2 }),
},
{
std::make_shared<Tile>(Tile::ID { 0, 0, 0 }),
std::make_shared<Tile>(Tile::ID { 1, 1, 1 }),
std::make_shared<Tile>(Tile::ID { 2, 1, 1 }),
std::make_shared<Tile>(Tile::ID { 2, 2, 2 }),
std::make_shared<Tile>(TileID { 0, 0, 0 }),
std::make_shared<Tile>(TileID { 1, 1, 1 }),
std::make_shared<Tile>(TileID { 2, 1, 1 }),
std::make_shared<Tile>(TileID { 2, 2, 2 }),
},
{
std::make_shared<Tile>(Tile::ID { 1, 0, 0 }),
std::make_shared<Tile>(Tile::ID { 1, 0, 1 }),
std::make_shared<Tile>(Tile::ID { 1, 1, 0 }),
std::make_shared<Tile>(Tile::ID { 1, 1, 1 }),
std::make_shared<Tile>(Tile::ID { 2, 1, 1 }),
std::make_shared<Tile>(TileID { 1, 0, 0 }),
std::make_shared<Tile>(TileID { 1, 0, 1 }),
std::make_shared<Tile>(TileID { 1, 1, 0 }),
std::make_shared<Tile>(TileID { 1, 1, 1 }),
std::make_shared<Tile>(TileID { 2, 1, 1 }),
},
};
@@ -230,13 +231,13 @@ TEST(ClipIDs, MultipleSources) {
TEST(ClipIDs, DuplicateIDs) {
const std::vector<std::vector<std::shared_ptr<Tile>>> sources = {
{
std::make_shared<Tile>(Tile::ID { 2, 0, 0 }),
std::make_shared<Tile>(Tile::ID { 2, 0, 1 }),
std::make_shared<Tile>(TileID { 2, 0, 0 }),
std::make_shared<Tile>(TileID { 2, 0, 1 }),
},
{
std::make_shared<Tile>(Tile::ID { 2, 0, 0 }),
std::make_shared<Tile>(Tile::ID { 2, 0, 1 }),
std::make_shared<Tile>(Tile::ID { 2, 0, 1 }),
std::make_shared<Tile>(TileID { 2, 0, 0 }),
std::make_shared<Tile>(TileID { 2, 0, 1 }),
std::make_shared<Tile>(TileID { 2, 0, 1 }),
}
};

View File

@@ -1,50 +1,50 @@
#include <iostream>
#include "../fixtures/util.hpp"
#include <mbgl/map/tile.hpp>
#include <mbgl/map/tile_id.hpp>
using namespace mbgl;
TEST(Variant, isChild) {
ASSERT_TRUE(Tile::ID(1, 0, 0).isChildOf(Tile::ID(0, 0, 0)));
ASSERT_TRUE(Tile::ID(1, 1, 0).isChildOf(Tile::ID(0, 0, 0)));
ASSERT_TRUE(Tile::ID(1, 2, 0).isChildOf(Tile::ID(0, 1, 0)));
ASSERT_TRUE(Tile::ID(1, 3, 0).isChildOf(Tile::ID(0, 1, 0)));
ASSERT_TRUE(Tile::ID(1, 4, 0).isChildOf(Tile::ID(0, 2, 0)));
ASSERT_TRUE(Tile::ID(1, 5, 0).isChildOf(Tile::ID(0, 2, 0)));
ASSERT_TRUE(Tile::ID(2, 0, 0).isChildOf(Tile::ID(0, 0, 0)));
ASSERT_TRUE(TileID(1, 0, 0).isChildOf(TileID(0, 0, 0)));
ASSERT_TRUE(TileID(1, 1, 0).isChildOf(TileID(0, 0, 0)));
ASSERT_TRUE(TileID(1, 2, 0).isChildOf(TileID(0, 1, 0)));
ASSERT_TRUE(TileID(1, 3, 0).isChildOf(TileID(0, 1, 0)));
ASSERT_TRUE(TileID(1, 4, 0).isChildOf(TileID(0, 2, 0)));
ASSERT_TRUE(TileID(1, 5, 0).isChildOf(TileID(0, 2, 0)));
ASSERT_TRUE(TileID(2, 0, 0).isChildOf(TileID(0, 0, 0)));
ASSERT_TRUE(Tile::ID(2, 8, 0).isChildOf(Tile::ID(0, 2, 0)));
ASSERT_TRUE(Tile::ID(2, 9, 0).isChildOf(Tile::ID(0, 2, 0)));
ASSERT_TRUE(Tile::ID(2, 10, 0).isChildOf(Tile::ID(0, 2, 0)));
ASSERT_TRUE(Tile::ID(2, 11, 0).isChildOf(Tile::ID(0, 2, 0)));
ASSERT_TRUE(Tile::ID(2, 12, 0).isChildOf(Tile::ID(0, 3, 0)));
ASSERT_TRUE(Tile::ID(2, 13, 0).isChildOf(Tile::ID(0, 3, 0)));
ASSERT_TRUE(TileID(2, 8, 0).isChildOf(TileID(0, 2, 0)));
ASSERT_TRUE(TileID(2, 9, 0).isChildOf(TileID(0, 2, 0)));
ASSERT_TRUE(TileID(2, 10, 0).isChildOf(TileID(0, 2, 0)));
ASSERT_TRUE(TileID(2, 11, 0).isChildOf(TileID(0, 2, 0)));
ASSERT_TRUE(TileID(2, 12, 0).isChildOf(TileID(0, 3, 0)));
ASSERT_TRUE(TileID(2, 13, 0).isChildOf(TileID(0, 3, 0)));
ASSERT_TRUE(Tile::ID(1, -1, 0).isChildOf(Tile::ID(0, -1, 0)));
ASSERT_TRUE(Tile::ID(1, -2, 0).isChildOf(Tile::ID(0, -1, 0)));
ASSERT_TRUE(Tile::ID(1, -3, 0).isChildOf(Tile::ID(0, -2, 0)));
ASSERT_TRUE(Tile::ID(1, -4, 0).isChildOf(Tile::ID(0, -2, 0)));
ASSERT_TRUE(Tile::ID(2, -1, 0).isChildOf(Tile::ID(0, -1, 0)));
ASSERT_TRUE(Tile::ID(2, -2, 0).isChildOf(Tile::ID(0, -1, 0)));
ASSERT_TRUE(Tile::ID(2, -3, 0).isChildOf(Tile::ID(0, -1, 0)));
ASSERT_TRUE(Tile::ID(2, -4, 0).isChildOf(Tile::ID(0, -1, 0)));
ASSERT_TRUE(Tile::ID(2, -5, 0).isChildOf(Tile::ID(0, -2, 0)));
ASSERT_TRUE(Tile::ID(2, -6, 0).isChildOf(Tile::ID(0, -2, 0)));
ASSERT_TRUE(Tile::ID(2, -7, 0).isChildOf(Tile::ID(0, -2, 0)));
ASSERT_TRUE(Tile::ID(2, -8, 0).isChildOf(Tile::ID(0, -2, 0)));
ASSERT_TRUE(TileID(1, -1, 0).isChildOf(TileID(0, -1, 0)));
ASSERT_TRUE(TileID(1, -2, 0).isChildOf(TileID(0, -1, 0)));
ASSERT_TRUE(TileID(1, -3, 0).isChildOf(TileID(0, -2, 0)));
ASSERT_TRUE(TileID(1, -4, 0).isChildOf(TileID(0, -2, 0)));
ASSERT_TRUE(TileID(2, -1, 0).isChildOf(TileID(0, -1, 0)));
ASSERT_TRUE(TileID(2, -2, 0).isChildOf(TileID(0, -1, 0)));
ASSERT_TRUE(TileID(2, -3, 0).isChildOf(TileID(0, -1, 0)));
ASSERT_TRUE(TileID(2, -4, 0).isChildOf(TileID(0, -1, 0)));
ASSERT_TRUE(TileID(2, -5, 0).isChildOf(TileID(0, -2, 0)));
ASSERT_TRUE(TileID(2, -6, 0).isChildOf(TileID(0, -2, 0)));
ASSERT_TRUE(TileID(2, -7, 0).isChildOf(TileID(0, -2, 0)));
ASSERT_TRUE(TileID(2, -8, 0).isChildOf(TileID(0, -2, 0)));
ASSERT_FALSE(Tile::ID(4, -16, 0).isChildOf(Tile::ID(0, -2, 0)));
ASSERT_TRUE(Tile::ID(4, -17, 0).isChildOf(Tile::ID(0, -2, 0)));
ASSERT_FALSE(TileID(4, -16, 0).isChildOf(TileID(0, -2, 0)));
ASSERT_TRUE(TileID(4, -17, 0).isChildOf(TileID(0, -2, 0)));
ASSERT_TRUE(Tile::ID(2, -1, 0).isChildOf(Tile::ID(1, -1, 0)));
ASSERT_TRUE(Tile::ID(2, -2, 0).isChildOf(Tile::ID(1, -1, 0)));
ASSERT_TRUE(Tile::ID(2, -3, 0).isChildOf(Tile::ID(1, -2, 0)));
ASSERT_TRUE(Tile::ID(2, -4, 0).isChildOf(Tile::ID(1, -2, 0)));
ASSERT_TRUE(Tile::ID(3, -1, 0).isChildOf(Tile::ID(1, -1, 0)));
ASSERT_TRUE(Tile::ID(3, -2, 0).isChildOf(Tile::ID(1, -1, 0)));
ASSERT_TRUE(Tile::ID(3, -3, 0).isChildOf(Tile::ID(1, -1, 0)));
ASSERT_TRUE(Tile::ID(3, -4, 0).isChildOf(Tile::ID(1, -1, 0)));
ASSERT_TRUE(Tile::ID(3, -5, 0).isChildOf(Tile::ID(1, -2, 0)));
ASSERT_TRUE(TileID(2, -1, 0).isChildOf(TileID(1, -1, 0)));
ASSERT_TRUE(TileID(2, -2, 0).isChildOf(TileID(1, -1, 0)));
ASSERT_TRUE(TileID(2, -3, 0).isChildOf(TileID(1, -2, 0)));
ASSERT_TRUE(TileID(2, -4, 0).isChildOf(TileID(1, -2, 0)));
ASSERT_TRUE(TileID(3, -1, 0).isChildOf(TileID(1, -1, 0)));
ASSERT_TRUE(TileID(3, -2, 0).isChildOf(TileID(1, -1, 0)));
ASSERT_TRUE(TileID(3, -3, 0).isChildOf(TileID(1, -1, 0)));
ASSERT_TRUE(TileID(3, -4, 0).isChildOf(TileID(1, -1, 0)));
ASSERT_TRUE(TileID(3, -5, 0).isChildOf(TileID(1, -2, 0)));
}