Commit Graph

147 Commits

Author SHA1 Message Date
Justin R. Miller
62b19f7e8b clean up obsolete stylesheet resources reference 2014-05-31 13:06:39 -07:00
Justin R. Miller
a81a336638 programmatic styling API 2014-05-31 11:32:42 -07:00
Konstantin Käfer
d5e63cea21 retain the uv loop until all things deconstructed
fixes #261
2014-05-30 17:32:09 +02:00
Konstantin Käfer
78fda8bb62 make sure we retain shared state when destructing the map object
refs #261
2014-05-30 17:00:47 +02:00
Konstantin Käfer
461a19dfa2 fallback to default properties instead of not rendering when we don't have a style
refs #272
2014-05-30 13:36:53 +02:00
Dane Springmeyer
f5394a7638 release mode: silent debug output + ifdef any potentially expensive calls 2014-05-29 18:07:19 -07:00
Young Hahn
99396478ff Use 256 sized rangeglyphs. Switch to mapbox API VTs. 2014-05-29 11:41:35 -04:00
Konstantin Käfer
1749aa3de2 switch to glyph/shaping-less endpoint 2014-05-28 15:51:29 +02:00
Konstantin Käfer
e304f6629f only change pass parameters if we actually need to 2014-05-28 09:47:55 +02:00
Konstantin Käfer
4ad3a1ee76 Merge branch 'master' into blur
Conflicts:
	src/shader/shaders_gl.cpp
	src/shader/shaders_gles2.cpp
2014-05-26 17:30:31 +02:00
Konstantin Käfer
9b5c75cef0 add isVisible function to Properties 2014-05-26 15:34:50 +02:00
Justin R. Miller
3c5a2c7935 disallow/undo rotation at low zooms and near world edge 2014-05-23 18:24:58 -07:00
Konstantin Käfer
889ef68b5b first draft at blurring 2014-05-23 18:30:49 +02:00
Justin R. Miller
12594ce8f1 clearer comments 2014-05-22 14:24:54 -07:00
Justin R. Miller
bccba97020 style cascading needs to happen every render for transitions 2014-05-22 14:22:54 -07:00
Justin R. Miller
aa92e92595 support for style transitions 2014-05-22 12:46:53 -07:00
Konstantin Käfer
6ae0b71bbb fix framebuffer drawing on ios 2014-05-22 14:15:51 +02:00
Konstantin Käfer
67ab9ff6f5 add cleanup call for destroying framebuffers 2014-05-22 12:41:17 +02:00
Konstantin Käfer
bb2cda34a7 make sure we're not calling functions that aren't threadsafe 2014-05-22 12:12:19 +02:00
Konstantin Käfer
53a6992728 fix alpha blending + add depth/stencil buffers 2014-05-21 18:34:41 +02:00
Konstantin Käfer
834ef2eee8 don't require a style for composited layers 2014-05-21 13:40:59 +02:00
Konstantin Käfer
13939b26d9 first shot at composited blending
still missing:
- stencil+depth mask
- alpha compositing
2014-05-21 10:55:09 +02:00
Konstantin Käfer
238fe86571 partially revert 6136ab6d21
background: we are doing separate opaque/translucent passes per composite layer
and then we're compositing them in the translucent phase
2014-05-21 10:53:40 +02:00
Eden Halperin
84ebbcd851 use mapbox streets v5 2014-05-19 07:27:09 -07:00
Konstantin Käfer
9bb0146875 Merge branch 'master' into outdoors-style
Conflicts:
	bin/style.js
2014-05-19 15:52:42 +02:00
Konstantin Käfer
13575330f7 use sprite atlas 2014-05-19 10:48:36 +02:00
Ansis Brammanis
4b2b19ccd3 use separate trees for horizontal and curved labels
from e4186926ed38fc1dc232c70098154251a9019669
2014-05-16 16:06:24 -04:00
Ansis Brammanis
264bcd34d9 flush command buffers when done 2014-05-16 14:04:12 -04:00
Konstantin Käfer
fda64b67af rename point => icon 2014-05-15 14:51:02 +02:00
Konstantin Käfer
d89df4042f Merge branch 'master' into outdoors-style 2014-05-14 13:01:26 +02:00
Eden Halperin
017cf45ee2 new tile endpoint, fix landcover 2014-05-13 16:04:47 -07:00
Justin R. Miller
3a7914261e fix erroneous abort of raster rendering 2014-05-13 12:28:54 -07:00
Konstantin Käfer
5135c59b71 Merge branch 'master' into outdoors-style
Conflicts:
	bin/style.js
	src/map/map.cpp
2014-05-13 16:18:52 +02:00
Konstantin Käfer
b096373b71 abort rendering early if the style is disabled
refs #184
2014-05-13 15:15:54 +02:00
Konstantin Käfer
263c887777 don't try to render layers that do not produce anyting during the current render pass
refs #184
2014-05-12 19:53:06 +02:00
Konstantin Käfer
6ebb4c21f7 clean up gl::group() structure 2014-05-12 18:25:48 +02:00
Konstantin Käfer
6136ab6d21 draw by layer, not by tile
This is needed for correctly compositing raster imagery into the map

fixes #122
fixes #157
2014-05-12 17:13:26 +02:00
Eden Halperin
db013095e9 update style with labels 2014-05-09 16:51:09 -07:00
Konstantin Käfer
0bfd7b0f43 Calculate clip IDs with a huffman prefix tree
This changes the clip IDs from sequential to a huffman prefix tree, meaning that
parent tiles share the same prefix with child tiles (but are shorter). This allows
us to use the same checkerboard pattern to draw all tiles.

TODO:
- make sure we're not overflowing the 8 bit limit of the stencil buffer
- draw all checkerboard fields at the same time, with one draw call
- fix raster drawing (fading, clipping)

refs #132
2014-05-09 18:10:28 +02:00
Eden Halperin
11c8be6f94 start of outdoors style 2014-05-08 16:55:00 -07:00
Konstantin Käfer
6574f0d188 add setAngle() call with duration 2014-05-02 10:28:47 +02:00
Justin R. Miller
e56a8113e7 fix animation duration casting errors 2014-05-01 12:20:39 -07:00
Konstantin Käfer
449f403e87 rename animation => transition 2014-04-30 14:46:28 +02:00
Konstantin Käfer
4afe20776d move animation time api to use nanoseconds 2014-04-30 14:20:15 +02:00
Konstantin Käfer
9bbdba9eab remove concept of settings object from library 2014-04-30 13:47:03 +02:00
Konstantin Käfer
e95ece8333 fix sprite rendering 2014-04-30 13:05:04 +02:00
Konstantin Käfer
f683cbf02a hide atomic flags as implementation detail 2014-04-30 12:29:50 +02:00
Konstantin Käfer
fcfd506a3c fix rendering + build 2014-04-30 12:09:38 +02:00
Konstantin Käfer
1216a061d3 move to libuv for the rendering loop 2014-04-30 12:01:26 +02:00
Konstantin Käfer
3e92f36afc fix headless test case 2014-04-25 16:12:03 +02:00