fix sprite rendering
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@@ -360,6 +360,10 @@ void Map::prepare() {
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style.sprite->load(kSpriteURL);
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}
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if (style.sprite && style.sprite->raster->isLoaded() && !style.sprite->raster->textured) {
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style.sprite->raster->setTexturepool(&texturepool);
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}
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updateTiles();
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}
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