fix rendering + build

This commit is contained in:
Konstantin Käfer
2014-04-30 12:09:38 +02:00
parent 1216a061d3
commit fcfd506a3c

View File

@@ -72,7 +72,7 @@ void Map::delete_async(uv_handle_t *handle) {
void Map::run() {
setup();
prepareRender();
prepare();
uv_run(loop, UV_RUN_DEFAULT);
// If the map rendering wasn't started asynchronously, we perform one render
@@ -102,6 +102,7 @@ void Map::render(uv_async_t *async) {
if (map->rendered.test_and_set() == false) {
if (map->clean.test_and_set() == false) {
map->render();
map->swapped.clear();
map->view.swap();
} else {