Commit Graph

383 Commits

Author SHA1 Message Date
Bruno de Oliveira Abinader
5ff855bb00 Fix Update flags in mbgl::Transform
Transform::{_moveBy,_setAngle} were returning Update::Nothing, causing
the render to not repaint. Replacing with Update::Repaint fixes the
issue.

Fixes #2036.
2015-08-13 10:17:08 +03:00
Bruno de Oliveira Abinader
ac9d5886f0 Added operator implementations for mbgl::Update enum class 2015-08-13 10:12:48 +03:00
Konstantin Käfer
21ec505648 add benchmark mode that shows the real frame time rather than the vsync time 2015-08-11 16:40:40 +03:00
Konstantin Käfer
0a527f623e don't constantly repaint by setting needsRepaint to false
fix by @brunoabinader
2015-08-10 22:39:08 +03:00
Minh Nguyễn
bea457697a Ignore tile URL sharding
The source returns sharded tile URLs, but sharding doesn’t buy us anything on native platforms, so always grab the first.

ref mapbox/mapbox-gl-native#2007
2015-08-06 10:37:46 -07:00
Bruno de Oliveira Abinader
fa4636ffe4 Map::nudgeTransitions no longer depends on client information
Clients no longer need to provide data (eg. if gesturing or in a custom
animation) to Map::nudgeTransitions().

Upon MapContext::renderSync(), a new atomic bool 'needsRepaint' in MapData
allows thread-safe communication between Map and MapContext.
2015-08-05 15:19:00 +03:00
Bruno de Oliveira Abinader
9fd7e883a7 Coalesce view invalidation calls
Do not call for view invalidation until painter has rendered a new
frame.
2015-08-05 15:19:00 +03:00
Bruno de Oliveira Abinader
492bcf0bd7 Added Update::Repaint 2015-08-05 15:19:00 +03:00
Bruno de Oliveira Abinader
58357b7964 Removed Transform::needsTransition()
Transform::updateTransitions() already checks if there is a callback to
update transitions.
2015-08-05 15:19:00 +03:00
Bruno de Oliveira Abinader
0eb7effad7 Make MapContext use StillImageCallback definition from Map 2015-08-05 15:19:00 +03:00
Konstantin Käfer
78ec33320f don't use certain STL functions
some functions defined in <cmath>, as well as std::to_string aren't available on GNU's STL for some platforms, e.g. Android
2015-08-04 14:08:19 +02:00
Bruno de Oliveira Abinader
58b93553c1 Replace size() with empty() whenever possible
Before C++11, std::list's implementation of size was O(n). It should be
all O(1) now, but it is probably still a good idea to use empty() to
emphasize the intend.
2015-07-29 11:03:47 +03:00
Bruno de Oliveira Abinader
38f3bed63e Export default transition delay in Map public API
Added a setter/getter for default transition delay, in the same fashion
as the default transition duration.

Spin-off from #1888. Fixes #302.
2015-07-21 18:02:09 +03:00
Bruno de Oliveira Abinader
784eb35512 Revert "Revert "split renderSync and transition nudging to allow client view syncing""
This reverts commit 263f9fad30.
2015-07-20 21:59:13 +03:00
Bruno de Oliveira Abinader
263f9fad30 Revert "split renderSync and transition nudging to allow client view syncing"
This reverts commit b8388168dd.

It seems 'nudgeTransitions()' is no longer necessary as #1548 has fixed the update issues.
2015-07-20 17:07:55 +03:00
Bruno de Oliveira Abinader
0753aad57b Check for pending animations or transitions when scheduling another render pass
In continuous mode, we need to check if there are any pending animations or
transitions so we can properly tell the client application that another render
pass is required.
2015-07-20 14:38:19 +03:00
Thiago Marcos P. Santos
c6e58515fc Keep updating until all the tiles are State::parsed
This is needed because of a race that can occur now that we
requests Glyphs from the Map Thread:

The glyph might arrive at the moment a tile is being parsed
and they won't be notified again of any new data, remaining
forever at the partial state.
2015-07-16 19:38:38 +03:00
Minh Nguyễn
1f78d28516 Merge branch 'release-v0.5.0' 2015-07-14 10:49:52 -07:00
Bruno de Oliveira Abinader
bef3e1590b Force style cascade in MapContext::loadStyleJSON
Fixes #1889.
2015-07-14 18:12:52 +03:00
Bruno de Oliveira Abinader
0ea8a37cb0 Unify default transition values in MapData
Relevant changes:
 - Added 'defaultFadeDuration' and 'defaultTransitionDelay' to MapData;
 - Painter & StyleParser now receives a reference to MapData;
 - As previously seen on the code: 300ms is the default fade duration
   and 0ms is the default transition duration;
 - We no longer pass the current time point to Style, since it now uses
   MapData.animationTime, which gets updated in MapContext::update().
 - Updated StyleParser check to use a mock MapData;
2015-07-14 16:58:32 +03:00
Bruno de Oliveira Abinader
2aad2f4e14 Pass {Duration,TimePoint} by const ref if possible 2015-07-14 16:48:34 +03:00
Bruno de Oliveira Abinader
7023ea061c Unify time point for Mapcontext::update
- Let style classes cascade use the same time point as the one used to
  recalculate style.
- Cleaned up MapContext::update to return early whenever possible.
- Cleaned up MapContext::loadStyleJSON to avoid redundant calls to style
  classes cascade.
2015-07-14 16:44:42 +03:00
Thiago Marcos P. Santos
00308be140 Make one arg ctors explicit 2015-07-11 12:42:45 +03:00
Thiago Marcos P. Santos
a1c701ca93 Remove unused variable 2015-07-11 12:42:45 +03:00
Thiago Marcos P. Santos
8a9665b085 Deffer updateAnnotationTiles() if Source is not available
The Style object might have been created but the Source is not
yet available because the JSON file was not set. Can happen
specially when the style is loaded from the network.
2015-07-10 20:25:49 +03:00
Thiago Marcos P. Santos
b33d5d8a95 Do not report isLoaded() if loading failed 2015-07-10 10:48:46 +03:00
Thiago Marcos P. Santos
0ee9f21c56 Report Sprite parsing errors to Observers
Parsing errors will be reported to Observers. In practice this will
bubble all the way to the Map object.

This will make possible to identify possible corrupted data instead
of rendering without sprites like we do in case of semantic errors.
2015-07-10 10:48:46 +03:00
Thiago Marcos P. Santos
f64ba78910 Merge Sprite loading notifications
Because they are pretty much the same thing.
2015-07-10 10:48:46 +03:00
Justin R. Miller
82cddb5af2 fixes #1858: proper shape placement in style layers 2015-07-09 10:14:13 -07:00
Justin R. Miller
cd7c3ddb9c fixes #1858: proper shape placement in style layers 2015-07-09 08:55:12 -07:00
Justin R. Miller
b8388168dd split renderSync and transition nudging to allow client view syncing 2015-07-08 12:10:12 -07:00
Konstantin Käfer
b2a3314192 replace Style object immediately
this makes sure that adding custom sprite imagery will add them to the new Style object rather than
the old one in case a user adds new custom sprites immediately after changing a stylesheet
2015-07-08 19:46:01 +02:00
Konstantin Käfer
f9601ae685 add ability to set custom sprites on the Map object 2015-07-08 19:46:01 +02:00
Konstantin Käfer
a0e391c0cb make sure that Sprite isn't marked as loaded until we actually added everything to the SpriteStore 2015-07-08 19:46:01 +02:00
Konstantin Käfer
afaf74e41a use SpriteStore from the SpriteAtlas 2015-07-08 19:46:00 +02:00
Ansis Brammanis
03c4ed75a2 increase simplification for line annotations
to make them look better when drawn semi-transparently
2015-07-08 16:16:51 +02:00
Konstantin Käfer
675ddddee7 Make pixelRatio constant across a Map object lifetime
also moves framebuffer size out of TransformState into its own object
2015-07-08 10:40:05 +02:00
Minh Nguyễn
4c1f325bf6 Moved raster zoom threshold to the .5’s
Fixes #963.
2015-07-07 12:14:26 -07:00
Minh Nguyễn
08acb65b1c Eliminated map overrotation on drift pan
Wrap the angle on each interpolated step instead of when normalizing.
2015-07-06 13:08:59 -07:00
Minh Nguyễn
46a6173bd7 [wrap)
If (wrap] is desired, it is the responsibility of the caller to handle the case in which min is returned.
2015-07-06 13:07:34 -07:00
Thiago Marcos P. Santos
ec1b4c43fd Do not force uv_loop_t as the first parameter for a threaded object ctor 2015-07-06 16:01:59 +03:00
Thiago Marcos P. Santos
f6b8dd4be9 Add simple static method to retrieve the current loop
In the lines of how we do for getting information of the
current thread.
2015-07-06 15:54:51 +03:00
John Firebaugh
108792420c Check for matching source when parsing tiles (fixes #1698) 2015-07-02 15:56:02 -07:00
Thiago Marcos P. Santos
9cc986e758 Report errors when parsing raster tiles
Use the same API/pattern for parsing raster tiles as we use for vector
tiles. Forward the error as an exception that will ultimately reach the
StillImageCallback.

Also set the tile to State::obsolete on error like we do for vector
tiles.
2015-07-02 23:21:42 +03:00
Minh Nguyễn
9361cbfd5f Fixed round-tripping between pixelForLatLng() / latLngForPixel()
Followup to cfa2eaf5c2 for #1406.
2015-07-02 10:48:01 -07:00
John Firebaugh
f5f19d0eb0 External synchronization for AnnotationManager 2015-07-02 10:12:04 -07:00
John Firebaugh
117322d349 Don't inherit for code reuse 2015-07-02 10:12:04 -07:00
John Firebaugh
1da2c3f840 Remove unnecessary virtual methods from TileData 2015-07-02 10:12:03 -07:00
John Firebaugh
c0af683f2e Reapply style layer copy technique 2015-07-01 16:12:12 -07:00
John Firebaugh
fc64e97bce Simplify RunLoop
Instead of transforming between return value and callback, pass
the wrapped callback on to the invoked function as the last argument.

This eliminates the need for multiple invokeWithArgument overloads
and permits invoked functions to be asynchronous.
2015-07-01 16:12:12 -07:00