Reverts d5aff71 (#11948) and implements an alternative solution.
Even with the previous fix applied, we were calling `renderFinished()` directly when the render was canceled. This led to the following scenario (all on the main thread):
- `Map::renderStill()` callback is called, `uv_async_send` schedules a call to `renderFinished()`.
- `NodeMap::cancel()` destroys the map object, and calls `renderFinished()` directly, which cleans up the request
- `NodeMap::startRender()` is called to schedule a _new_ render, which means that a new callback will be set
- The `uv_async_t` fires and calls `renderFinished` again:
- We don't return early as intended by the fix in #11948 since a new callback/`req` object is now available.
- Since neither error nor image has been set, we'll see a `Didn't get an image` error message.
- We call the callback with the error. In scenario where we're reusing Map objects, we will start a new render, which will now trigger the `Map is currently rendering an image` error in `Map::renderStill`, and the map object enters a circle in which it will now fail repeatedly with this error.
This commit fixes the issue by completely removing the existing `uv_async_t` handle that could have a scheduled call, and replacing it with a fresh instance of an `uv_async_t` handle.
* Change error message with invalid render usage
This change disambiguates this error condition with a different error with the same error message at 789baf4c1f/src/mbgl/map/map.cpp (L157-L160)
* fix test expectation
Makes `["match", ["get", k], label, match, otherwise]` equivalent to `["case", ["==", ["get", k], label], match, otherwise]`. This changes the behavior of match expressions where the runtime type of the input does not match the type of the labels: previously such expressions produced a runtime type error and then fell back to the property default value; now they produce the fallback value from the match expression.
I've seen several issues where users followed platform-specific install docs, but were unaware of additional prerequisites spelled out in the top-level INSTALL.md. So let's try making each platform's installation documentation self contained.
- Pulls over an update to line.vertex.glsl (looks like a no-op?)
- Add test ignores for collator, is-supported-script, line-gradient
- Exclude collator, is-supported-script, line-gradient from code generation.
- Symbol querying is now global instead of per-tile
- Symbols that bleed over tile boundaries no longer missed in queries
- Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change)
- Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid.
- Round-tripping expressions through serialization and checking that outputs don't change
- Checking expression serialization against expected value from fixture
Issue #10714
- Each expression stores its operator as a string, and default serialization is [operator, serialize(child1), ...]
- Custom implementations of `serialize` for Expression types that don't follow the pattern
- expression::Value -> mbgl::Value converter
- node_expression bindings to expose `serialize`
Avoids a potential crash if garbage collection happens in the middle of a call to NodeMap::request from a map that's eligible for GC.
Fixes issue #11281
* disables transition render test (transitions are not supported with Still image rendering in Node.js)
* removes support for hillshade-illumniation-direction-transition