[core] Update mapbox-gl-js
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Submodule mapbox-gl-js updated: 703bb35eb3...4cd5570ad3
@@ -1,4 +1,6 @@
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{
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"query-tests/circle-pitch-scale/viewport-inside-align-map": "https://github.com/mapbox/mapbox-gl-native/issues/10615",
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"query-tests/circle-pitch-scale/viewport-inside-align-viewport": "https://github.com/mapbox/mapbox-gl-native/issues/10615",
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"query-tests/geometry/multilinestring": "needs investigation",
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"query-tests/geometry/multipolygon": "needs investigation",
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"query-tests/geometry/polygon": "needs investigation",
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@@ -215,8 +215,14 @@ void main() {
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float x_a = mod(v_linesofar / u_pattern_size_a.x, 1.0);
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float x_b = mod(v_linesofar / u_pattern_size_b.x, 1.0);
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float y_a = 0.5 + (v_normal.y * v_width2.s / u_pattern_size_a.y);
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float y_b = 0.5 + (v_normal.y * v_width2.s / u_pattern_size_b.y);
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// v_normal.y is 0 at the midpoint of the line, -1 at the lower edge, 1 at the upper edge
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// we clamp the line width outset to be between 0 and half the pattern height plus padding (2.0)
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// to ensure we don't sample outside the designated symbol on the sprite sheet.
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// 0.5 is added to shift the component to be bounded between 0 and 1 for interpolation of
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// the texture coordinate
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float y_a = 0.5 + (v_normal.y * clamp(v_width2.s, 0.0, (u_pattern_size_a.y + 2.0) / 2.0) / u_pattern_size_a.y);
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float y_b = 0.5 + (v_normal.y * clamp(v_width2.s, 0.0, (u_pattern_size_b.y + 2.0) / 2.0) / u_pattern_size_b.y);
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vec2 pos_a = mix(u_pattern_tl_a / u_texsize, u_pattern_br_a / u_texsize, vec2(x_a, y_a));
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vec2 pos_b = mix(u_pattern_tl_b / u_texsize, u_pattern_br_b / u_texsize, vec2(x_b, y_b));
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